Files
test/intern/cycles/bvh/unaligned.cpp
Brecht Van Lommel dd51c8660b Refactor: Cycles: Add const keyword where possible, using clang-tidy
Check was misc-const-correctness, combined with readability-isolate-declaration
as suggested by the docs.

Temporarily clang-format "QualifierAlignment: Left" was used to get consistency
with the prevailing order of keywords.

Pull Request: https://projects.blender.org/blender/blender/pulls/132361
2025-01-03 10:23:20 +01:00

156 lines
5.3 KiB
C++

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "bvh/unaligned.h"
#include "scene/hair.h"
#include "scene/object.h"
#include "bvh/binning.h"
#include "bvh/params.h"
#include "util/boundbox.h"
#include "util/transform.h"
CCL_NAMESPACE_BEGIN
BVHUnaligned::BVHUnaligned(const vector<Object *> &objects) : objects_(objects) {}
Transform BVHUnaligned::compute_aligned_space(const BVHObjectBinning &range,
const BVHReference *references) const
{
for (int i = range.start(); i < range.end(); ++i) {
const BVHReference &ref = references[i];
Transform aligned_space;
/* Use first primitive which defines correct direction to define
* the orientation space.
*/
if (compute_aligned_space(ref, &aligned_space)) {
return aligned_space;
}
}
return transform_identity();
}
Transform BVHUnaligned::compute_aligned_space(const BVHRange &range,
const BVHReference *references) const
{
for (int i = range.start(); i < range.end(); ++i) {
const BVHReference &ref = references[i];
Transform aligned_space;
/* Use first primitive which defines correct direction to define
* the orientation space.
*/
if (compute_aligned_space(ref, &aligned_space)) {
return aligned_space;
}
}
return transform_identity();
}
bool BVHUnaligned::compute_aligned_space(const BVHReference &ref, Transform *aligned_space) const
{
const Object *object = objects_[ref.prim_object()];
const int packed_type = ref.prim_type();
const int type = (packed_type & PRIMITIVE_ALL);
/* No motion blur curves here, we can't fit them to aligned boxes well. */
if ((type & PRIMITIVE_CURVE) && !(type & PRIMITIVE_MOTION)) {
const int curve_index = ref.prim_index();
const int segment = PRIMITIVE_UNPACK_SEGMENT(packed_type);
const Hair *hair = static_cast<const Hair *>(object->get_geometry());
const Hair::Curve &curve = hair->get_curve(curve_index);
const int key = curve.first_key + segment;
const float3 v1 = hair->get_curve_keys()[key];
const float3 v2 = hair->get_curve_keys()[key + 1];
float length;
const float3 axis = normalize_len(v2 - v1, &length);
if (length > 1e-6f) {
*aligned_space = make_transform_frame(axis);
return true;
}
}
*aligned_space = transform_identity();
return false;
}
BoundBox BVHUnaligned::compute_aligned_prim_boundbox(const BVHReference &prim,
const Transform &aligned_space) const
{
BoundBox bounds = BoundBox::empty;
const Object *object = objects_[prim.prim_object()];
const int packed_type = prim.prim_type();
const int type = (packed_type & PRIMITIVE_ALL);
/* No motion blur curves here, we can't fit them to aligned boxes well. */
if ((type & PRIMITIVE_CURVE) && !(type & PRIMITIVE_MOTION)) {
const int curve_index = prim.prim_index();
const int segment = PRIMITIVE_UNPACK_SEGMENT(packed_type);
const Hair *hair = static_cast<const Hair *>(object->get_geometry());
const Hair::Curve &curve = hair->get_curve(curve_index);
curve.bounds_grow(segment,
hair->get_curve_keys().data(),
hair->get_curve_radius().data(),
aligned_space,
bounds);
}
else {
bounds = prim.bounds().transformed(&aligned_space);
}
return bounds;
}
BoundBox BVHUnaligned::compute_aligned_boundbox(const BVHObjectBinning &range,
const BVHReference *references,
const Transform &aligned_space,
BoundBox *cent_bounds) const
{
BoundBox bounds = BoundBox::empty;
if (cent_bounds != nullptr) {
*cent_bounds = BoundBox::empty;
}
for (int i = range.start(); i < range.end(); ++i) {
const BVHReference &ref = references[i];
const BoundBox ref_bounds = compute_aligned_prim_boundbox(ref, aligned_space);
bounds.grow(ref_bounds);
if (cent_bounds != nullptr) {
cent_bounds->grow(ref_bounds.center2());
}
}
return bounds;
}
BoundBox BVHUnaligned::compute_aligned_boundbox(const BVHRange &range,
const BVHReference *references,
const Transform &aligned_space,
BoundBox *cent_bounds) const
{
BoundBox bounds = BoundBox::empty;
if (cent_bounds != nullptr) {
*cent_bounds = BoundBox::empty;
}
for (int i = range.start(); i < range.end(); ++i) {
const BVHReference &ref = references[i];
const BoundBox ref_bounds = compute_aligned_prim_boundbox(ref, aligned_space);
bounds.grow(ref_bounds);
if (cent_bounds != nullptr) {
cent_bounds->grow(ref_bounds.center2());
}
}
return bounds;
}
Transform BVHUnaligned::compute_node_transform(const BoundBox &bounds,
const Transform &aligned_space)
{
Transform space = aligned_space;
space.x.w -= bounds.min.x;
space.y.w -= bounds.min.y;
space.z.w -= bounds.min.z;
const float3 dim = bounds.max - bounds.min;
return transform_scale(
1.0f / max(1e-18f, dim.x), 1.0f / max(1e-18f, dim.y), 1.0f / max(1e-18f, dim.z)) *
space;
}
CCL_NAMESPACE_END