Adds a new operator that jumps time by a given number of frames or seconds, forward or backward. Surprisingly, it was lacking in Blender, and prompted many users (including me) to create extensions. This PR adds two properties: `time_jump_unit` for choosing whether to jump by frames or seconds and `time_jump_delta` property that defines by how many frames or seconds the operator should jump, as well as an actual operator that changes the current frame (`screen.time_jump`). `time_jump_delta` is a float that gives users the ability to jump by half a second, for example, or by subframes. Default is set to 1 second, which translates to as many frames jump as frame rate / frame base. The operator is intentionally not bound by frame range, and can go in negative frames as well. This is very important because it's extremely common to set frame range to the current workload, but wish to see animation beyond that. Operators are added in the new footer for animation editors alongside with pop-up menu where properties can be changed. Shortcuts are also added: Ctrl+Left/Right Arrow, which was surprisingly free in Blender. Now timeline controls are: - **Right Arrow**: Next Frame - **Ctrl + Right Arrow**: Jump Forward (by default also Next Second) - **Shift + Right Arrow**: Jump to End Pull Request: https://projects.blender.org/blender/blender/pulls/140677
329 lines
11 KiB
Python
329 lines
11 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Panel
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from bpy.app.translations import (
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pgettext_n as n_,
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contexts as i18n_contexts,
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)
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class TIME_PT_playhead_snapping(Panel):
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bl_space_type = 'DOPESHEET_EDITOR'
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bl_region_type = 'HEADER'
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bl_label = "Playhead"
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@classmethod
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def poll(cls, context):
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del context
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return True
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def draw(self, context):
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tool_settings = context.tool_settings
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layout = self.layout
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col = layout.column()
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col.prop(tool_settings, "playhead_snap_distance")
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col.separator()
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col.label(text="Snap Target")
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col.prop(tool_settings, "snap_playhead_element", expand=True)
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col.separator()
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if 'FRAME' in tool_settings.snap_playhead_element:
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col.prop(tool_settings, "snap_playhead_frame_step")
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if 'SECOND' in tool_settings.snap_playhead_element:
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col.prop(tool_settings, "snap_playhead_second_step")
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def playback_controls(layout, context):
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st = context.space_data
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is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER'
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scene = context.scene if not is_sequencer else context.sequencer_scene
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tool_settings = scene.tool_settings if scene else None
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screen = context.screen
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if scene:
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layout.popover(
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panel="TIME_PT_playback",
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text="Playback",
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)
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if tool_settings:
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icon_keytype = 'KEYTYPE_{:s}_VEC'.format(tool_settings.keyframe_type)
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layout.popover(
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panel="TIME_PT_keyframing_settings",
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text_ctxt=i18n_contexts.id_windowmanager,
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icon=icon_keytype,
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)
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if is_sequencer:
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layout.prop(context.workspace, "use_scene_time_sync", text="Sync Scene Time")
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layout.separator_spacer()
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if tool_settings:
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row = layout.row(align=True)
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row.prop(tool_settings, "use_keyframe_insert_auto", text="", toggle=True)
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sub = row.row(align=True)
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sub.active = tool_settings.use_keyframe_insert_auto
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sub.popover(
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panel="TIME_PT_auto_keyframing",
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text="",
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)
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row = layout.row(align=True)
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row.operator("screen.frame_jump", text="", icon='REW').end = False
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row.operator("screen.keyframe_jump", text="", icon='PREV_KEYFRAME').next = False
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if not screen.is_animation_playing:
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# if using JACK and A/V sync:
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# hide the play-reversed button
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# since JACK transport doesn't support reversed playback
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if scene and scene.sync_mode == 'AUDIO_SYNC' and context.preferences.system.audio_device == 'JACK':
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row.scale_x = 2
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row.operator("screen.animation_play", text="", icon='PLAY')
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row.scale_x = 1
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else:
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row.operator("screen.animation_play", text="", icon='PLAY_REVERSE').reverse = True
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row.operator("screen.animation_play", text="", icon='PLAY')
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else:
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row.scale_x = 2
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row.operator("screen.animation_play", text="", icon='PAUSE')
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row.scale_x = 1
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row.operator("screen.keyframe_jump", text="", icon='NEXT_KEYFRAME').next = True
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row.operator("screen.frame_jump", text="", icon='FF').end = True
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# Time jump
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row = layout.row(align=True)
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row.operator("screen.time_jump", text="", icon='FRAME_PREV').backward = True
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row.operator("screen.time_jump", text="", icon='FRAME_NEXT').backward = False
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row.popover(panel="TIME_PT_jump", text="")
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if tool_settings:
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row = layout.row(align=True)
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row.prop(tool_settings, "use_snap_playhead", text="")
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sub = row.row(align=True)
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sub.popover(panel="TIME_PT_playhead_snapping", text="")
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layout.separator_spacer()
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if scene:
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row = layout.row()
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if scene.show_subframe:
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row.scale_x = 1.15
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row.prop(scene, "frame_float", text="")
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else:
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row.scale_x = 0.95
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row.prop(scene, "frame_current", text="")
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row = layout.row(align=True)
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row.prop(scene, "use_preview_range", text="", toggle=True)
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sub = row.row(align=True)
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sub.scale_x = 0.8
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if not scene.use_preview_range:
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sub.prop(scene, "frame_start", text="Start")
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sub.prop(scene, "frame_end", text="End")
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else:
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sub.prop(scene, "frame_preview_start", text="Start")
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sub.prop(scene, "frame_preview_end", text="End")
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def marker_menu_generic(layout, context):
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# layout.operator_context = 'EXEC_REGION_WIN'
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layout.column()
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tool_settings = context.tool_settings
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layout.prop(tool_settings, "lock_markers")
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layout.separator()
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layout.operator("screen.marker_jump", text="Jump to Previous Marker").next = False
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layout.operator("screen.marker_jump", text="Jump to Next Marker").next = True
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layout.separator()
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layout.operator("marker.camera_bind")
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layout.separator()
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layout.menu("NLA_MT_marker_select")
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layout.separator()
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layout.operator("marker.move", text="Move Marker")
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props = layout.operator("wm.call_panel", text="Rename Marker")
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props.name = "TOPBAR_PT_name_marker"
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props.keep_open = False
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layout.separator()
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layout.operator("marker.delete", text="Delete Marker")
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if len(bpy.data.scenes) > 10:
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layout.operator_context = 'INVOKE_DEFAULT'
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layout.operator("marker.make_links_scene", text="Duplicate Marker to Scene...", icon='OUTLINER_OB_EMPTY')
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else:
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layout.operator_menu_enum("marker.make_links_scene", "scene", text="Duplicate Marker to Scene")
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layout.operator("marker.duplicate", text="Duplicate Marker")
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layout.operator("marker.add", text="Add Marker")
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###################################
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class TimelinePanelButtons:
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bl_space_type = 'DOPESHEET_EDITOR'
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bl_region_type = 'UI'
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class TIME_PT_playback(TimelinePanelButtons, Panel):
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bl_label = "Playback"
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bl_region_type = 'HEADER'
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bl_ui_units_x = 13
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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screen = context.screen
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st = context.space_data
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is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER'
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scene = context.scene if not is_sequencer else context.sequencer_scene
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layout.prop(scene, "sync_mode", text="Sync")
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col = layout.column(heading="Audio")
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col.prop(scene, "use_audio_scrub", text="Scrubbing")
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col.prop(scene, "use_audio")
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col = layout.column(heading="Playback")
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col.prop(scene, "lock_frame_selection_to_range", text="Limit to Frame Range")
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col.prop(screen, "use_follow", text="Follow Current Frame")
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col = layout.column(heading="Play In")
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col.prop(screen, "use_play_top_left_3d_editor", text="Active Editor")
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col.prop(screen, "use_play_3d_editors", text="3D Viewport")
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col.prop(screen, "use_play_animation_editors", text="Animation Editors")
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col.prop(screen, "use_play_image_editors", text="Image Editor")
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col.prop(screen, "use_play_properties_editors", text="Properties and Sidebars")
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col.prop(screen, "use_play_clip_editors", text="Movie Clip Editor")
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col.prop(screen, "use_play_node_editors", text="Node Editors")
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col.prop(screen, "use_play_sequence_editors", text="Video Sequencer")
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col.prop(screen, "use_play_spreadsheet_editors", text="Spreadsheet")
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col = layout.column(heading="Show")
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col.prop(scene, "show_subframe", text="Subframes")
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layout.separator()
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row = layout.row(align=True)
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row.operator("anim.start_frame_set")
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row.operator("anim.end_frame_set")
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class TIME_PT_keyframing_settings(TimelinePanelButtons, Panel):
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bl_label = "Keyframing Settings"
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bl_options = {'HIDE_HEADER'}
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bl_region_type = 'HEADER'
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bl_description = "Active keying set and keyframing settings"
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def draw_header(self, context):
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st = context.space_data
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is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER'
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scene = context.scene if not is_sequencer else context.sequencer_scene
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if scene.keying_sets_all.active:
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self.bl_label = scene.keying_sets_all.active.bl_label
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if scene.keying_sets_all.active.bl_label in scene.keying_sets:
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# Do not translate, this keying set is user-defined.
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self.bl_translation_context = i18n_contexts.no_translation
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else:
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# Use the keying set's translation context (default).
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self.bl_translation_context = scene.keying_sets_all.active.bl_rna.translation_context
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else:
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# Use a custom translation context to differentiate from compositing keying.
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self.bl_label = n_("Keying", i18n_contexts.id_windowmanager)
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self.bl_translation_context = i18n_contexts.id_windowmanager
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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is_sequencer = st.type == 'SEQUENCE_EDITOR' and st.view_type == 'SEQUENCER'
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scene = context.scene if not is_sequencer else context.sequencer_scene
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tool_settings = context.tool_settings
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col = layout.column(align=True)
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col.label(text="Active Keying Set")
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row = col.row(align=True)
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row.prop_search(scene.keying_sets_all, "active", scene, "keying_sets_all", text="")
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row.operator("anim.keyframe_insert", text="", icon='KEY_HLT')
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row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
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col = layout.column(align=True)
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col.label(text="New Keyframe Type")
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col.prop(tool_settings, "keyframe_type", text="")
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layout.prop(tool_settings, "use_keyframe_cycle_aware")
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class TIME_PT_auto_keyframing(TimelinePanelButtons, Panel):
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bl_label = "Auto Keyframing"
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bl_options = {'HIDE_HEADER'}
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bl_region_type = 'HEADER'
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bl_ui_units_x = 9
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def draw(self, context):
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layout = self.layout
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tool_settings = context.tool_settings
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prefs = context.preferences
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layout.active = tool_settings.use_keyframe_insert_auto
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layout.prop(tool_settings, "auto_keying_mode", expand=True)
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col = layout.column(align=True)
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col.prop(tool_settings, "use_keyframe_insert_keyingset", text="Only Active Keying Set", toggle=False)
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if not prefs.edit.use_keyframe_insert_available:
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col.prop(tool_settings, "use_record_with_nla", text="Layered Recording")
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class TIME_PT_jump(TimelinePanelButtons, Panel):
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bl_label = "Time Jump"
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bl_options = {'HIDE_HEADER'}
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bl_region_type = 'HEADER'
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bl_ui_units_x = 10
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False
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scene = context.scene
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layout.prop(scene, "time_jump_unit", expand=True, text="Jump Unit")
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layout.prop(scene, "time_jump_delta", text="Delta")
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###################################
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classes = (
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TIME_PT_playback,
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TIME_PT_keyframing_settings,
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TIME_PT_auto_keyframing,
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TIME_PT_jump,
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TIME_PT_playhead_snapping,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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