1343 lines
45 KiB
Python
1343 lines
45 KiB
Python
# SPDX-FileCopyrightText: 2012-2023 Blender Authors
|
|
#
|
|
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
from __future__ import annotations
|
|
|
|
import bpy
|
|
from bpy.types import (
|
|
FileHandler,
|
|
Operator,
|
|
PropertyGroup,
|
|
)
|
|
from bpy.props import (
|
|
BoolProperty,
|
|
CollectionProperty,
|
|
EnumProperty,
|
|
FloatVectorProperty,
|
|
StringProperty,
|
|
IntProperty,
|
|
)
|
|
from mathutils import (
|
|
Vector,
|
|
)
|
|
|
|
from bpy.app.translations import (
|
|
pgettext_tip as tip_,
|
|
pgettext_data as data_,
|
|
pgettext_rpt as rpt_,
|
|
pgettext_n as n_,
|
|
)
|
|
|
|
|
|
math_nodes = {
|
|
"ShaderNodeMath",
|
|
"ShaderNodeVectorMath",
|
|
"FunctionNodeIntegerMath",
|
|
"FunctionNodeBooleanMath",
|
|
"FunctionNodeBitMath",
|
|
}
|
|
|
|
switch_nodes = {
|
|
"GeometryNodeMenuSwitch",
|
|
"GeometryNodeIndexSwitch",
|
|
}
|
|
|
|
|
|
def cast_value(source, target):
|
|
source_type = source.type
|
|
target_type = target.type
|
|
|
|
value = source.default_value
|
|
|
|
def to_bool(value):
|
|
return value > 0
|
|
|
|
def single_value_to_color(value):
|
|
return Vector((value, value, value, 1.0))
|
|
|
|
def single_value_to_vector(value):
|
|
return Vector([value,] * len(target.default_value))
|
|
|
|
def color_to_float(color):
|
|
return (0.2126 * color[0]) + (0.7152 * color[1]) + (0.0722 * color[2])
|
|
|
|
def vector_to_float(vector):
|
|
return sum(vector) / len(vector)
|
|
|
|
func_map = {
|
|
('VALUE', 'INT'): int,
|
|
('VALUE', 'BOOLEAN'): to_bool,
|
|
('VALUE', 'RGBA'): single_value_to_color,
|
|
('VALUE', 'VECTOR'): single_value_to_vector,
|
|
('INT', 'VALUE'): float,
|
|
('INT', 'BOOLEAN'): to_bool,
|
|
('INT', 'RGBA'): single_value_to_color,
|
|
('INT', 'VECTOR'): single_value_to_vector,
|
|
('BOOLEAN', 'VALUE'): float,
|
|
('BOOLEAN', 'INT'): int,
|
|
('BOOLEAN', 'RGBA'): single_value_to_color,
|
|
('BOOLEAN', 'VECTOR'): single_value_to_vector,
|
|
('RGBA', 'VALUE'): color_to_float,
|
|
('RGBA', 'INT'): lambda color: int(color_to_float(color)),
|
|
('RGBA', 'BOOLEAN'): lambda color: to_bool(color_to_float(color)),
|
|
('RGBA', 'VECTOR'): lambda color: color[:len(target.default_value)],
|
|
('VECTOR', 'VALUE'): vector_to_float,
|
|
('VECTOR', 'INT'): lambda vector: int(vector_to_float(vector)),
|
|
# Even negative vectors get implicitly converted to True, hence `to_bool` is not used.
|
|
('VECTOR', 'BOOLEAN'): lambda vector: bool(vector_to_float(vector)),
|
|
('VECTOR', 'RGBA'): lambda vector: list(vector).extend([0.0] * (len(target.default_value) - len(vector)))
|
|
}
|
|
|
|
if source_type == target_type:
|
|
return value
|
|
|
|
cast_func = func_map.get((source_type, target_type))
|
|
if cast_func is not None:
|
|
return cast_func(value)
|
|
|
|
return None
|
|
|
|
|
|
class NodeSetting(PropertyGroup):
|
|
__slots__ = ()
|
|
|
|
value: StringProperty(
|
|
name="Value",
|
|
description="Python expression to be evaluated "
|
|
"as the initial node setting",
|
|
default="",
|
|
)
|
|
|
|
|
|
class NodeOperator:
|
|
settings: CollectionProperty(
|
|
name="Settings",
|
|
description="Settings to be applied on the newly created node",
|
|
type=NodeSetting,
|
|
options={'SKIP_SAVE'},
|
|
)
|
|
|
|
@classmethod
|
|
def description(cls, _context, properties):
|
|
from nodeitems_builtins import node_tree_group_type
|
|
|
|
nodetype = properties["type"]
|
|
if nodetype in node_tree_group_type.values():
|
|
for setting in properties.settings:
|
|
if setting.name == "node_tree":
|
|
node_group = eval(setting.value)
|
|
if node_group.description:
|
|
return node_group.description
|
|
bl_rna = bpy.types.Node.bl_rna_get_subclass(nodetype)
|
|
if bl_rna is not None:
|
|
return tip_(bl_rna.description)
|
|
else:
|
|
return ""
|
|
|
|
# Deselect all nodes in the tree.
|
|
@staticmethod
|
|
def deselect_nodes(context):
|
|
space = context.space_data
|
|
tree = space.edit_tree
|
|
for n in tree.nodes:
|
|
n.select = False
|
|
|
|
def create_node(self, context, node_type):
|
|
space = context.space_data
|
|
tree = space.edit_tree
|
|
|
|
try:
|
|
node = tree.nodes.new(type=node_type)
|
|
except RuntimeError as ex:
|
|
self.report({'ERROR'}, str(ex))
|
|
return None
|
|
|
|
node.select = True
|
|
tree.nodes.active = node
|
|
node.location = space.cursor_location
|
|
return node
|
|
|
|
def apply_node_settings(self, node):
|
|
for setting in self.settings:
|
|
# XXX catch exceptions here?
|
|
value = eval(setting.value)
|
|
node_data = node
|
|
node_attr_name = setting.name
|
|
|
|
# Support path to nested data.
|
|
if '.' in node_attr_name:
|
|
node_data_path, node_attr_name = node_attr_name.rsplit(".", 1)
|
|
node_data = node.path_resolve(node_data_path)
|
|
|
|
try:
|
|
setattr(node_data, node_attr_name, value)
|
|
except AttributeError as ex:
|
|
self.report(
|
|
{'ERROR_INVALID_INPUT'},
|
|
rpt_("Node has no attribute {:s}").format(setting.name))
|
|
print(str(ex))
|
|
# Continue despite invalid attribute.
|
|
return node
|
|
|
|
|
|
# Base class for node "Add" operators.
|
|
class NodeAddOperator(NodeOperator):
|
|
use_transform: BoolProperty(
|
|
name="Use Transform",
|
|
description="Start transform operator after inserting the node",
|
|
default=False,
|
|
)
|
|
|
|
@staticmethod
|
|
def store_mouse_cursor(context, event):
|
|
space = context.space_data
|
|
tree = space.edit_tree
|
|
|
|
# Convert mouse position to the View2D for later node placement.
|
|
if context.region.type == 'WINDOW':
|
|
area = context.area
|
|
horizontal_pad = int(area.width / 10)
|
|
vertical_pad = int(area.height / 10)
|
|
|
|
inspace_x = min(max(horizontal_pad, event.mouse_region_x), area.width - horizontal_pad)
|
|
inspace_y = min(max(vertical_pad, event.mouse_region_y), area.height - vertical_pad)
|
|
# Convert mouse position to the View2D for later node placement.
|
|
space.cursor_location_from_region(inspace_x, inspace_y)
|
|
else:
|
|
space.cursor_location = tree.view_center
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
space = context.space_data
|
|
# Needs active node editor and a tree to add nodes to.
|
|
return (
|
|
space and (space.type == 'NODE_EDITOR') and
|
|
space.edit_tree and space.edit_tree.is_editable
|
|
)
|
|
|
|
# Default invoke stores the mouse position to place the node correctly
|
|
# and optionally invokes the transform operator.
|
|
def invoke(self, context, event):
|
|
self.store_mouse_cursor(context, event)
|
|
result = self.execute(context)
|
|
|
|
if self.use_transform and ('FINISHED' in result):
|
|
# Removes the node again if transform is canceled.
|
|
bpy.ops.node.translate_attach_remove_on_cancel('INVOKE_DEFAULT')
|
|
|
|
return result
|
|
|
|
|
|
class NodeSwapOperator(NodeOperator):
|
|
properties_to_pass = (
|
|
'color',
|
|
'hide',
|
|
'label',
|
|
'mute',
|
|
'parent',
|
|
'show_options',
|
|
'show_preview',
|
|
'show_texture',
|
|
'use_alpha',
|
|
'use_clamp',
|
|
'use_custom_color',
|
|
"operation",
|
|
"domain",
|
|
"data_type",
|
|
)
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if (context.area is None) or (context.area.type != "NODE_EDITOR"):
|
|
return False
|
|
|
|
if len(context.selected_nodes) <= 0:
|
|
cls.poll_message_set("No nodes selected.")
|
|
return False
|
|
|
|
return True
|
|
|
|
def transfer_node_properties(self, old_node, new_node):
|
|
for attr in self.properties_to_pass:
|
|
if (attr in self.settings):
|
|
return
|
|
|
|
if hasattr(old_node, attr) and hasattr(new_node, attr):
|
|
try:
|
|
setattr(new_node, attr, getattr(old_node, attr))
|
|
except (TypeError, ValueError):
|
|
pass
|
|
|
|
def transfer_input_values(self, old_node, new_node):
|
|
if (old_node.bl_idname in math_nodes) and (new_node.bl_idname in math_nodes):
|
|
for source_input, target_input in zip(old_node.inputs, new_node.inputs):
|
|
|
|
new_value = cast_value(source=source_input, target=target_input)
|
|
|
|
if new_value is not None:
|
|
target_input.default_value = new_value
|
|
|
|
else:
|
|
for input in old_node.inputs:
|
|
try:
|
|
new_socket = new_node.inputs[input.name]
|
|
new_value = cast_value(source=input, target=new_socket)
|
|
|
|
settings_name = "inputs[\"{:s}\"].default_value".format(bpy.utils.escape_identifier(input.name))
|
|
already_defined = (settings_name in self.settings)
|
|
|
|
if (new_value is not None) and not already_defined:
|
|
new_socket.default_value = new_value
|
|
|
|
except (AttributeError, KeyError, TypeError):
|
|
pass
|
|
|
|
@staticmethod
|
|
def transfer_links(tree, old_node, new_node, is_input):
|
|
both_math_nodes = (old_node.bl_idname in math_nodes) and (new_node.bl_idname in math_nodes)
|
|
|
|
if is_input:
|
|
if both_math_nodes:
|
|
for i, input in enumerate(old_node.inputs):
|
|
for link in input.links[:]:
|
|
try:
|
|
new_socket = new_node.inputs[i]
|
|
|
|
if new_socket.hide or not new_socket.enabled:
|
|
continue
|
|
|
|
tree.links.new(link.from_socket, new_socket)
|
|
except IndexError:
|
|
pass
|
|
else:
|
|
for input in old_node.inputs:
|
|
links = sorted(input.links, key=lambda link: link.multi_input_sort_id)
|
|
|
|
for link in links:
|
|
try:
|
|
new_socket = new_node.inputs[input.name]
|
|
|
|
if new_socket.hide or not new_socket.enabled:
|
|
continue
|
|
|
|
tree.links.new(link.from_socket, new_socket)
|
|
except KeyError:
|
|
pass
|
|
|
|
else:
|
|
if both_math_nodes:
|
|
for i, output in enumerate(old_node.outputs):
|
|
for link in output.links[:]:
|
|
try:
|
|
new_socket = new_node.outputs[i]
|
|
|
|
if new_socket.hide or not new_socket.enabled:
|
|
continue
|
|
|
|
new_link = tree.links.new(new_socket, link.to_socket)
|
|
except IndexError:
|
|
pass
|
|
|
|
else:
|
|
for output in old_node.outputs:
|
|
for link in output.links[:]:
|
|
try:
|
|
new_socket = new_node.outputs[output.name]
|
|
|
|
if new_socket.hide or not new_socket.enabled:
|
|
continue
|
|
|
|
is_multi_input = link.to_socket.is_multi_input
|
|
|
|
new_link = tree.links.new(new_socket, link.to_socket)
|
|
|
|
if is_multi_input:
|
|
new_link.swap_multi_input_sort_id(link)
|
|
|
|
except KeyError:
|
|
pass
|
|
|
|
@staticmethod
|
|
def get_switch_items(node):
|
|
switch_type = node.bl_idname
|
|
|
|
if switch_type == "GeometryNodeMenuSwitch":
|
|
return node.enum_definition.enum_items
|
|
if switch_type == "GeometryNodeIndexSwitch":
|
|
return node.index_switch_items
|
|
return None
|
|
|
|
def transfer_switch_data(self, old_node, new_node):
|
|
old_switch_items = self.get_switch_items(old_node)
|
|
new_switch_items = self.get_switch_items(new_node)
|
|
|
|
new_switch_items.clear()
|
|
|
|
if new_node.bl_idname == "GeometryNodeMenuSwitch":
|
|
for i, old_item in enumerate(old_switch_items[:]):
|
|
# Change the menu item names to numerical indices.
|
|
# This makes it so that later functions that match by socket name work on the switches.
|
|
if hasattr(old_item, "name"):
|
|
old_item.name = str(i)
|
|
|
|
new_switch_items.new(str(i))
|
|
|
|
if (old_switch_value := old_node.inputs[0].default_value) != '':
|
|
new_node.inputs[0].default_value = str(old_switch_value)
|
|
|
|
elif new_node.bl_idname == "GeometryNodeIndexSwitch":
|
|
for i, old_item in enumerate(old_switch_items[:]):
|
|
# Change the menu item names to numerical indices.
|
|
# This makes it so that later functions that match by socket name work on the switches.
|
|
if hasattr(old_item, "name"):
|
|
old_item.name = str(i)
|
|
|
|
new_switch_items.new()
|
|
|
|
if (old_switch_value := old_node.inputs[0].default_value) != '':
|
|
new_node.inputs[0].default_value = int(old_switch_value)
|
|
|
|
|
|
# Simple basic operator for adding a node.
|
|
class NODE_OT_add_node(NodeAddOperator, Operator):
|
|
"""Add a node to the active tree"""
|
|
bl_idname = "node.add_node"
|
|
bl_label = "Add Node"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
type: StringProperty(
|
|
name="Node Type",
|
|
description="Node type",
|
|
)
|
|
|
|
visible_output: StringProperty(
|
|
name="Output Name",
|
|
description="If provided, all outputs that are named differently will be hidden",
|
|
options={'SKIP_SAVE'},
|
|
)
|
|
|
|
# Default execute simply adds a node.
|
|
def execute(self, context):
|
|
if self.properties.is_property_set("type"):
|
|
self.deselect_nodes(context)
|
|
if node := self.create_node(context, self.type):
|
|
self.apply_node_settings(node)
|
|
if self.visible_output:
|
|
for socket in node.outputs:
|
|
if socket.name != self.visible_output:
|
|
socket.hide = True
|
|
return {'FINISHED'}
|
|
else:
|
|
return {'CANCELLED'}
|
|
|
|
|
|
class NODE_OT_swap_node(NodeSwapOperator, Operator):
|
|
"""Replace the selected nodes with the specified type"""
|
|
bl_idname = "node.swap_node"
|
|
bl_label = "Swap Node"
|
|
bl_options = {"REGISTER", "UNDO"}
|
|
|
|
type: StringProperty(
|
|
name="Node Type",
|
|
description="Node type",
|
|
)
|
|
|
|
visible_output: StringProperty(
|
|
name="Output Name",
|
|
description="If provided, all outputs that are named differently will be hidden",
|
|
options={'SKIP_SAVE'},
|
|
)
|
|
|
|
@staticmethod
|
|
def get_zone_pair(tree, node):
|
|
# Get paired output node.
|
|
if hasattr(node, "paired_output"):
|
|
return node, node.paired_output
|
|
|
|
# Get paired input node.
|
|
for input_node in tree.nodes:
|
|
if hasattr(input_node, "paired_output"):
|
|
if input_node.paired_output == node:
|
|
return input_node, node
|
|
|
|
return None
|
|
|
|
def execute(self, context):
|
|
tree = context.space_data.edit_tree
|
|
nodes_to_delete = set()
|
|
|
|
for old_node in context.selected_nodes[:]:
|
|
if old_node in nodes_to_delete:
|
|
continue
|
|
|
|
if old_node.bl_idname == self.type:
|
|
self.apply_node_settings(old_node)
|
|
continue
|
|
|
|
new_node = self.create_node(context, self.type)
|
|
self.apply_node_settings(new_node)
|
|
|
|
if self.visible_output:
|
|
for socket in new_node.outputs:
|
|
if socket.name != self.visible_output:
|
|
socket.hide = True
|
|
|
|
new_node.location_absolute = old_node.location_absolute
|
|
new_node.select = True
|
|
|
|
zone_pair = self.get_zone_pair(tree, old_node)
|
|
|
|
if zone_pair is not None:
|
|
input_node, output_node = zone_pair
|
|
|
|
if input_node.select and output_node.select:
|
|
new_node.location_absolute = (input_node.location_absolute + output_node.location_absolute) / 2
|
|
|
|
self.transfer_node_properties(old_node, new_node)
|
|
self.transfer_input_values(input_node, new_node)
|
|
|
|
self.transfer_links(tree, input_node, new_node, is_input=True)
|
|
self.transfer_links(tree, output_node, new_node, is_input=False)
|
|
|
|
for node in zone_pair:
|
|
nodes_to_delete.add(node)
|
|
else:
|
|
self.transfer_node_properties(old_node, new_node)
|
|
|
|
if (old_node.bl_idname in switch_nodes) and (new_node.bl_idname in switch_nodes):
|
|
self.transfer_switch_data(old_node, new_node)
|
|
|
|
self.transfer_input_values(old_node, new_node)
|
|
|
|
self.transfer_links(tree, old_node, new_node, is_input=True)
|
|
self.transfer_links(tree, old_node, new_node, is_input=False)
|
|
|
|
nodes_to_delete.add(old_node)
|
|
|
|
for node in nodes_to_delete:
|
|
tree.nodes.remove(node)
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class NODE_OT_add_empty_group(NodeAddOperator, bpy.types.Operator):
|
|
bl_idname = "node.add_empty_group"
|
|
bl_label = "Add Empty Group"
|
|
bl_description = "Add a group node with an empty group"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
# Override inherited method from NodeOperator.
|
|
# Return None so that bl_description is used.
|
|
@classmethod
|
|
def description(cls, _context, properties):
|
|
...
|
|
|
|
def execute(self, context):
|
|
from nodeitems_builtins import node_tree_group_type
|
|
tree = context.space_data.edit_tree
|
|
group = self.create_empty_group(tree.bl_idname)
|
|
self.deselect_nodes(context)
|
|
node = self.create_node(context, node_tree_group_type[tree.bl_idname])
|
|
self.apply_node_settings(node)
|
|
node.node_tree = group
|
|
return {"FINISHED"}
|
|
|
|
@staticmethod
|
|
def create_empty_group(idname):
|
|
group = bpy.data.node_groups.new(name=data_("NodeGroup"), type=idname)
|
|
input_node = group.nodes.new('NodeGroupInput')
|
|
input_node.select = False
|
|
input_node.location.x = -200 - input_node.width
|
|
|
|
output_node = group.nodes.new('NodeGroupOutput')
|
|
output_node.is_active_output = True
|
|
output_node.select = False
|
|
output_node.location.x = 200
|
|
return group
|
|
|
|
|
|
class NODE_OT_swap_empty_group(NodeSwapOperator, bpy.types.Operator):
|
|
bl_idname = "node.swap_empty_group"
|
|
bl_label = "Swap Empty Group"
|
|
bl_description = "Replace active node with an empty group"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
# Override inherited method from NodeOperator.
|
|
# Return None so that bl_description is used.
|
|
@classmethod
|
|
def description(cls, _context, properties):
|
|
...
|
|
|
|
def execute(self, context):
|
|
from nodeitems_builtins import node_tree_group_type
|
|
tree = context.space_data.edit_tree
|
|
group = self.create_empty_group(tree.bl_idname)
|
|
|
|
bpy.ops.node.swap_node('INVOKE_DEFAULT', type=node_tree_group_type[tree.bl_idname])
|
|
|
|
for node in context.selected_nodes:
|
|
node.node_tree = group
|
|
|
|
return {"FINISHED"}
|
|
|
|
@staticmethod
|
|
def create_empty_group(idname):
|
|
group = bpy.data.node_groups.new(name="NodeGroup", type=idname)
|
|
input_node = group.nodes.new('NodeGroupInput')
|
|
input_node.select = False
|
|
input_node.location.x = -200 - input_node.width
|
|
|
|
output_node = group.nodes.new('NodeGroupOutput')
|
|
output_node.is_active_output = True
|
|
output_node.select = False
|
|
output_node.location.x = 200
|
|
return group
|
|
|
|
|
|
class ZoneOperator:
|
|
offset: FloatVectorProperty(
|
|
name="Offset",
|
|
description="Offset of nodes from the cursor when added",
|
|
size=2,
|
|
default=(150, 0),
|
|
)
|
|
|
|
_zone_tooltips = {
|
|
"GeometryNodeSimulationInput": (
|
|
n_("Simulate the execution of nodes across a time span")
|
|
),
|
|
"GeometryNodeRepeatInput": (
|
|
n_("Execute nodes with a dynamic number of repetitions")
|
|
),
|
|
"GeometryNodeForeachGeometryElementInput": (
|
|
n_("Perform operations separately for each geometry element (e.g. vertices, edges, etc.)")
|
|
),
|
|
"NodeClosureInput": (
|
|
n_("Wrap nodes inside a closure that can be executed at a different part of the node-tree")
|
|
),
|
|
}
|
|
|
|
@classmethod
|
|
def description(cls, _context, properties):
|
|
input_node_type = getattr(properties, "input_node_type", None)
|
|
|
|
# For Add Zone operators, use class variable instead of operator property.
|
|
if input_node_type is None:
|
|
input_node_type = cls.input_node_type
|
|
|
|
return cls._zone_tooltips.get(input_node_type, None)
|
|
|
|
|
|
class NodeAddZoneOperator(ZoneOperator, NodeAddOperator):
|
|
add_default_geometry_link = True
|
|
|
|
def execute(self, context):
|
|
space = context.space_data
|
|
tree = space.edit_tree
|
|
|
|
self.deselect_nodes(context)
|
|
input_node = self.create_node(context, self.input_node_type)
|
|
output_node = self.create_node(context, self.output_node_type)
|
|
|
|
self.apply_node_settings(input_node)
|
|
self.apply_node_settings(output_node)
|
|
|
|
if input_node is None or output_node is None:
|
|
return {'CANCELLED'}
|
|
|
|
# Simulation input must be paired with the output.
|
|
input_node.pair_with_output(output_node)
|
|
|
|
input_node.location -= Vector(self.offset)
|
|
output_node.location += Vector(self.offset)
|
|
|
|
if tree.type == "GEOMETRY" and self.add_default_geometry_link:
|
|
# Connect geometry sockets by default if available.
|
|
# Get the sockets by their types, because the name is not guaranteed due to i18n.
|
|
from_socket = next(s for s in input_node.outputs if s.type == 'GEOMETRY')
|
|
to_socket = next(s for s in output_node.inputs if s.type == 'GEOMETRY')
|
|
tree.links.new(to_socket, from_socket)
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class NODE_OT_add_zone(NodeAddZoneOperator, Operator):
|
|
bl_idname = "node.add_zone"
|
|
bl_label = "Add Zone"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
input_node_type: StringProperty(
|
|
name="Input Node",
|
|
description="Specifies the input node used the created zone",
|
|
)
|
|
|
|
output_node_type: StringProperty(
|
|
name="Output Node",
|
|
description="Specifies the output node used the created zone",
|
|
)
|
|
|
|
add_default_geometry_link: BoolProperty(
|
|
name="Add Geometry Link",
|
|
description="When enabled, create a link between geometry sockets in this zone",
|
|
default=False,
|
|
)
|
|
|
|
|
|
class NODE_OT_swap_zone(ZoneOperator, NodeSwapOperator, Operator):
|
|
bl_idname = "node.swap_zone"
|
|
bl_label = "Swap Zone"
|
|
bl_options = {"REGISTER", "UNDO"}
|
|
|
|
input_node_type: StringProperty(
|
|
name="Input Node",
|
|
description="Specifies the input node used the created zone",
|
|
)
|
|
|
|
output_node_type: StringProperty(
|
|
name="Output Node",
|
|
description="Specifies the output node used the created zone",
|
|
)
|
|
|
|
add_default_geometry_link: BoolProperty(
|
|
name="Add Geometry Link",
|
|
description="When enabled, create a link between geometry sockets in this zone",
|
|
default=False,
|
|
)
|
|
|
|
@staticmethod
|
|
def get_zone_pair(tree, node):
|
|
# Get paired output node.
|
|
if hasattr(node, "paired_output"):
|
|
return node, node.paired_output
|
|
|
|
# Get paired input node.
|
|
for input_node in tree.nodes:
|
|
if hasattr(input_node, "paired_output"):
|
|
if input_node.paired_output == node:
|
|
return input_node, node
|
|
|
|
return None
|
|
|
|
def execute(self, context):
|
|
tree = context.space_data.edit_tree
|
|
nodes_to_delete = set()
|
|
|
|
for old_node in context.selected_nodes[:]:
|
|
if old_node in nodes_to_delete:
|
|
continue
|
|
|
|
zone_pair = self.get_zone_pair(tree, old_node)
|
|
|
|
if (old_node.bl_idname in {self.input_node_type, self.output_node_type}):
|
|
if zone_pair is not None:
|
|
old_input_node, old_output_node = zone_pair
|
|
self.apply_node_settings(old_input_node)
|
|
self.apply_node_settings(old_output_node)
|
|
else:
|
|
self.apply_node_settings(old_node)
|
|
|
|
continue
|
|
|
|
input_node = self.create_node(context, self.input_node_type)
|
|
output_node = self.create_node(context, self.output_node_type)
|
|
|
|
self.apply_node_settings(input_node)
|
|
self.apply_node_settings(output_node)
|
|
|
|
if input_node is None or output_node is None:
|
|
return {'CANCELLED'}
|
|
|
|
# Simulation input must be paired with the output.
|
|
input_node.pair_with_output(output_node)
|
|
|
|
if zone_pair is not None:
|
|
old_input_node, old_output_node = zone_pair
|
|
|
|
input_node.location_absolute = old_input_node.location_absolute
|
|
output_node.location_absolute = old_output_node.location_absolute
|
|
|
|
self.transfer_node_properties(old_input_node, input_node)
|
|
self.transfer_node_properties(old_output_node, output_node)
|
|
|
|
self.transfer_input_values(old_input_node, input_node)
|
|
self.transfer_input_values(old_output_node, output_node)
|
|
|
|
self.transfer_links(tree, old_input_node, input_node, is_input=True)
|
|
self.transfer_links(tree, old_input_node, input_node, is_input=False)
|
|
|
|
self.transfer_links(tree, old_output_node, output_node, is_input=True)
|
|
self.transfer_links(tree, old_output_node, output_node, is_input=False)
|
|
|
|
for node in zone_pair:
|
|
nodes_to_delete.add(node)
|
|
else:
|
|
input_node.location_absolute = (old_node.location_absolute - Vector(self.offset))
|
|
output_node.location_absolute = (old_node.location_absolute + Vector(self.offset))
|
|
|
|
self.transfer_node_properties(old_node, input_node)
|
|
self.transfer_node_properties(old_node, output_node)
|
|
|
|
self.transfer_input_values(old_node, input_node)
|
|
|
|
self.transfer_links(tree, old_node, input_node, is_input=True)
|
|
self.transfer_links(tree, old_node, output_node, is_input=False)
|
|
|
|
nodes_to_delete.add(old_node)
|
|
|
|
if tree.type == "GEOMETRY" and self.add_default_geometry_link:
|
|
# Connect geometry sockets by default if available.
|
|
# Get the sockets by their types, because the name is not guaranteed due to i18n.
|
|
from_socket = next(s for s in input_node.outputs if s.type == 'GEOMETRY')
|
|
to_socket = next(s for s in output_node.inputs if s.type == 'GEOMETRY')
|
|
|
|
if not (from_socket.is_linked or to_socket.is_linked):
|
|
tree.links.new(to_socket, from_socket)
|
|
|
|
for node in nodes_to_delete:
|
|
tree.nodes.remove(node)
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class NODE_OT_add_simulation_zone(NodeAddZoneOperator, Operator):
|
|
"""Add simulation zone input and output nodes to the active tree"""
|
|
bl_idname = "node.add_simulation_zone"
|
|
bl_label = "Add Simulation Zone"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
input_node_type = "GeometryNodeSimulationInput"
|
|
output_node_type = "GeometryNodeSimulationOutput"
|
|
|
|
|
|
class NODE_OT_add_repeat_zone(NodeAddZoneOperator, Operator):
|
|
"""Add a repeat zone that allows executing nodes a dynamic number of times"""
|
|
bl_idname = "node.add_repeat_zone"
|
|
bl_label = "Add Repeat Zone"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
input_node_type = "GeometryNodeRepeatInput"
|
|
output_node_type = "GeometryNodeRepeatOutput"
|
|
|
|
|
|
class NODE_OT_add_foreach_geometry_element_zone(NodeAddZoneOperator, Operator):
|
|
"""Add a For Each Geometry Element zone that allows executing nodes e.g. for each vertex separately"""
|
|
bl_idname = "node.add_foreach_geometry_element_zone"
|
|
bl_label = "Add For Each Geometry Element Zone"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
input_node_type = "GeometryNodeForeachGeometryElementInput"
|
|
output_node_type = "GeometryNodeForeachGeometryElementOutput"
|
|
add_default_geometry_link = False
|
|
|
|
|
|
class NODE_OT_add_closure_zone(NodeAddZoneOperator, Operator):
|
|
"""Add a Closure zone"""
|
|
bl_idname = "node.add_closure_zone"
|
|
bl_label = "Add Closure Zone"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
input_node_type = "NodeClosureInput"
|
|
output_node_type = "NodeClosureOutput"
|
|
add_default_geometry_link = False
|
|
|
|
|
|
class NODE_OT_collapse_hide_unused_toggle(Operator):
|
|
"""Toggle collapsed nodes and hide unused sockets"""
|
|
bl_idname = "node.collapse_hide_unused_toggle"
|
|
bl_label = "Collapse and Hide Unused Sockets"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
space = context.space_data
|
|
# Needs active node editor and a tree.
|
|
return (space and (space.type == 'NODE_EDITOR') and
|
|
(space.edit_tree and space.edit_tree.is_editable))
|
|
|
|
def execute(self, context):
|
|
space = context.space_data
|
|
tree = space.edit_tree
|
|
|
|
for node in tree.nodes:
|
|
if node.select:
|
|
hide = (not node.hide)
|
|
|
|
node.hide = hide
|
|
# NOTE: connected sockets are ignored internally.
|
|
for socket in node.inputs:
|
|
socket.hide = hide
|
|
for socket in node.outputs:
|
|
socket.hide = hide
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class NODE_OT_tree_path_parent(Operator):
|
|
"""Go to parent node tree"""
|
|
bl_idname = "node.tree_path_parent"
|
|
bl_label = "Parent Node Tree"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
parent_tree_index: IntProperty(
|
|
name="Parent Index",
|
|
description="Parent index in context path",
|
|
default=0,
|
|
)
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
space = context.space_data
|
|
# Needs active node editor and a tree.
|
|
return (space and (space.type == 'NODE_EDITOR') and len(space.path) > 1)
|
|
|
|
def execute(self, context):
|
|
space = context.space_data
|
|
|
|
parent_number_to_pop = len(space.path) - 1 - self.parent_tree_index
|
|
for _ in range(parent_number_to_pop):
|
|
space.path.pop()
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class NodeInterfaceOperator():
|
|
@classmethod
|
|
def poll(cls, context):
|
|
space = context.space_data
|
|
if not space or space.type != 'NODE_EDITOR' or not space.edit_tree:
|
|
return False
|
|
if space.edit_tree.is_embedded_data:
|
|
return False
|
|
return True
|
|
|
|
|
|
class NODE_OT_interface_item_new(NodeInterfaceOperator, Operator):
|
|
"""Add a new item to the interface"""
|
|
bl_idname = "node.interface_item_new"
|
|
bl_label = "New Item"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
item_type: EnumProperty(
|
|
name="Item Type",
|
|
description="Type of the item to create",
|
|
items=(
|
|
('INPUT', "Input", ""),
|
|
('OUTPUT', "Output", ""),
|
|
('PANEL', "Panel", ""),
|
|
),
|
|
default='INPUT',
|
|
)
|
|
|
|
# Returns a valid socket type for the given tree or None.
|
|
@staticmethod
|
|
def find_valid_socket_type(tree):
|
|
socket_type = 'NodeSocketFloat'
|
|
# Socket type validation function is only available for custom
|
|
# node trees. Assume that 'NodeSocketFloat' is valid for built-in node tree types.
|
|
if not hasattr(tree, "valid_socket_type") or tree.valid_socket_type(socket_type):
|
|
return socket_type
|
|
# Custom nodes may not support float sockets, search all registered socket sub-classes.
|
|
types_to_check = [bpy.types.NodeSocket]
|
|
while types_to_check:
|
|
t = types_to_check.pop()
|
|
idname = getattr(t, "bl_idname", "")
|
|
if tree.valid_socket_type(idname):
|
|
return idname
|
|
# Test all sub-classes
|
|
types_to_check.extend(t.__subclasses__())
|
|
|
|
def execute(self, context):
|
|
snode = context.space_data
|
|
tree = snode.edit_tree
|
|
interface = tree.interface
|
|
|
|
# Remember active item and position to determine target position.
|
|
active_item = interface.active
|
|
active_pos = active_item.position if active_item else -1
|
|
|
|
if self.item_type == 'INPUT':
|
|
item = interface.new_socket("Socket", socket_type=self.find_valid_socket_type(tree), in_out='INPUT')
|
|
elif self.item_type == 'OUTPUT':
|
|
item = interface.new_socket("Socket", socket_type=self.find_valid_socket_type(tree), in_out='OUTPUT')
|
|
elif self.item_type == 'PANEL':
|
|
item = interface.new_panel("Panel")
|
|
else:
|
|
return {'CANCELLED'}
|
|
|
|
if active_item:
|
|
# Insert into active panel if possible, otherwise insert after active item.
|
|
if active_item.item_type == 'PANEL' and item.item_type != 'PANEL':
|
|
interface.move_to_parent(item, active_item, len(active_item.interface_items))
|
|
else:
|
|
interface.move_to_parent(item, active_item.parent, active_pos + 1)
|
|
interface.active = item
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class NODE_OT_interface_item_new_panel_toggle(Operator):
|
|
'''Add a checkbox to the currently selected panel'''
|
|
bl_idname = "node.interface_item_new_panel_toggle"
|
|
bl_label = "New Panel Toggle"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
@staticmethod
|
|
def get_panel_toggle(panel):
|
|
if len(panel.interface_items) > 0:
|
|
first_item = panel.interface_items[0]
|
|
if type(first_item) is bpy.types.NodeTreeInterfaceSocketBool and first_item.is_panel_toggle:
|
|
return first_item
|
|
|
|
return None
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
try:
|
|
snode = context.space_data
|
|
tree = snode.edit_tree
|
|
interface = tree.interface
|
|
|
|
active_item = interface.active
|
|
|
|
if active_item.item_type != 'PANEL':
|
|
cls.poll_message_set("Active item is not a panel")
|
|
return False
|
|
|
|
if cls.get_panel_toggle(active_item) is not None:
|
|
cls.poll_message_set("Panel already has a toggle")
|
|
return False
|
|
|
|
return True
|
|
except AttributeError:
|
|
return False
|
|
|
|
def execute(self, context):
|
|
snode = context.space_data
|
|
tree = snode.edit_tree
|
|
|
|
interface = tree.interface
|
|
active_panel = interface.active
|
|
|
|
item = interface.new_socket(active_panel.name, socket_type='NodeSocketBool', in_out='INPUT')
|
|
item.is_panel_toggle = True
|
|
interface.move_to_parent(item, active_panel, 0)
|
|
return {'FINISHED'}
|
|
|
|
|
|
class NODE_OT_interface_item_duplicate(NodeInterfaceOperator, Operator):
|
|
"""Add a copy of the active item to the interface"""
|
|
bl_idname = "node.interface_item_duplicate"
|
|
bl_label = "Duplicate Item"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not super().poll(context):
|
|
return False
|
|
|
|
snode = context.space_data
|
|
tree = snode.edit_tree
|
|
interface = tree.interface
|
|
return interface.active is not None
|
|
|
|
def execute(self, context):
|
|
snode = context.space_data
|
|
tree = snode.edit_tree
|
|
interface = tree.interface
|
|
item = interface.active
|
|
|
|
if item:
|
|
item_copy = interface.copy(item)
|
|
interface.active = item_copy
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class NODE_OT_interface_item_remove(NodeInterfaceOperator, Operator):
|
|
"""Remove active item from the interface"""
|
|
bl_idname = "node.interface_item_remove"
|
|
bl_label = "Remove Item"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
def execute(self, context):
|
|
snode = context.space_data
|
|
tree = snode.edit_tree
|
|
interface = tree.interface
|
|
item = interface.active
|
|
|
|
if item:
|
|
if item.item_type == 'PANEL':
|
|
children = item.interface_items
|
|
if len(children) > 0:
|
|
first_child = children[0]
|
|
if isinstance(first_child, bpy.types.NodeTreeInterfaceSocket) and first_child.is_panel_toggle:
|
|
interface.remove(first_child)
|
|
interface.remove(item)
|
|
interface.active_index = min(interface.active_index, len(interface.items_tree) - 1)
|
|
|
|
# If the active selection lands on internal toggle socket, move selection to parent instead.
|
|
new_active = interface.active
|
|
if isinstance(new_active, bpy.types.NodeTreeInterfaceSocket) and new_active.is_panel_toggle:
|
|
interface.active_index = new_active.parent.index
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class NODE_OT_interface_item_make_panel_toggle(NodeInterfaceOperator, Operator):
|
|
"""Make the active boolean socket a toggle for its parent panel"""
|
|
bl_idname = "node.interface_item_make_panel_toggle"
|
|
bl_label = "Make Panel Toggle"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not super().poll(context):
|
|
return False
|
|
|
|
snode = context.space_data
|
|
tree = snode.edit_tree
|
|
interface = tree.interface
|
|
active_item = interface.active
|
|
if not active_item:
|
|
return False
|
|
|
|
if type(active_item) is not bpy.types.NodeTreeInterfaceSocketBool or active_item.in_out != 'INPUT':
|
|
cls.poll_message_set("Only boolean input sockets are supported")
|
|
return False
|
|
|
|
parent_panel = active_item.parent
|
|
if parent_panel.parent is None:
|
|
cls.poll_message_set("Socket must be in a panel")
|
|
return False
|
|
if len(parent_panel.interface_items) > 0:
|
|
first_item = parent_panel.interface_items[0]
|
|
if first_item.is_panel_toggle:
|
|
cls.poll_message_set("Panel already has a toggle")
|
|
return False
|
|
return True
|
|
|
|
def execute(self, context):
|
|
snode = context.space_data
|
|
tree = snode.edit_tree
|
|
interface = tree.interface
|
|
active_item = interface.active
|
|
|
|
parent_panel = active_item.parent
|
|
if not parent_panel:
|
|
return {'CANCELLED'}
|
|
|
|
if type(active_item) is not bpy.types.NodeTreeInterfaceSocketBool:
|
|
return {'CANCELLED'}
|
|
|
|
active_item.is_panel_toggle = True
|
|
# Use the same name as the panel in the UI for clarity.
|
|
active_item.name = parent_panel.name
|
|
|
|
# Move the socket to the first position.
|
|
interface.move_to_parent(active_item, parent_panel, 0)
|
|
# Make the panel active.
|
|
interface.active = parent_panel
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class NODE_OT_interface_item_unlink_panel_toggle(NodeInterfaceOperator, Operator):
|
|
"""Make the panel toggle a stand-alone socket"""
|
|
bl_idname = "node.interface_item_unlink_panel_toggle"
|
|
bl_label = "Unlink Panel Toggle"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if not super().poll(context):
|
|
return False
|
|
|
|
snode = context.space_data
|
|
tree = snode.edit_tree
|
|
interface = tree.interface
|
|
active_item = interface.active
|
|
if not active_item or active_item.item_type != 'PANEL':
|
|
return False
|
|
if len(active_item.interface_items) == 0:
|
|
return False
|
|
|
|
first_item = active_item.interface_items[0]
|
|
return first_item.is_panel_toggle
|
|
|
|
def execute(self, context):
|
|
snode = context.space_data
|
|
tree = snode.edit_tree
|
|
interface = tree.interface
|
|
active_item = interface.active
|
|
|
|
if not active_item or active_item.item_type != 'PANEL':
|
|
return {'CANCELLED'}
|
|
|
|
if len(active_item.interface_items) == 0:
|
|
return {'CANCELLED'}
|
|
|
|
first_item = active_item.interface_items[0]
|
|
if type(first_item) is not bpy.types.NodeTreeInterfaceSocketBool or not first_item.is_panel_toggle:
|
|
return {'CANCELLED'}
|
|
|
|
first_item.is_panel_toggle = False
|
|
first_item.name = active_item.name
|
|
|
|
# Make the socket active.
|
|
interface.active = first_item
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class NODE_OT_viewer_shortcut_set(Operator):
|
|
"""Create a viewer shortcut for the selected node by pressing ctrl+1,2,..9"""
|
|
bl_idname = "node.viewer_shortcut_set"
|
|
bl_label = "Fast Preview"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
viewer_index: IntProperty(
|
|
name="Viewer Index",
|
|
description="Index corresponding to the shortcut, e.g. number key 1 corresponds to index 1 etc..")
|
|
|
|
def get_connected_viewer(self, node):
|
|
for out in node.outputs:
|
|
for link in out.links:
|
|
nv = link.to_node
|
|
if nv.type == 'VIEWER':
|
|
return nv
|
|
return None
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
del cls
|
|
space = context.space_data
|
|
return (
|
|
(space is not None) and
|
|
space.type == 'NODE_EDITOR' and
|
|
space.node_tree is not None and
|
|
space.tree_type in {'CompositorNodeTree', 'GeometryNodeTree'}
|
|
)
|
|
|
|
def execute(self, context):
|
|
selected_nodes = context.selected_nodes
|
|
|
|
if len(selected_nodes) == 0:
|
|
self.report({'ERROR'}, "Select a node to assign a shortcut")
|
|
return {'CANCELLED'}
|
|
|
|
fav_node = selected_nodes[0]
|
|
|
|
# Only viewer nodes can be set to favorites. However, the user can
|
|
# create a new favorite viewer by selecting any node and pressing Control+1.
|
|
if fav_node.type == 'VIEWER':
|
|
viewer_node = fav_node
|
|
else:
|
|
viewer_node = self.get_connected_viewer(fav_node)
|
|
if not viewer_node:
|
|
# Calling `link_viewer()` if a viewer node is connected
|
|
# will connect the next available socket to the viewer node.
|
|
# This behavior is not desired as we want to create a shortcut to the existing connected viewer node.
|
|
# Therefore `link_viewer()` is called only when no viewer node is connected.
|
|
bpy.ops.node.link_viewer()
|
|
viewer_node = self.get_connected_viewer(fav_node)
|
|
|
|
if not viewer_node:
|
|
self.report(
|
|
{'ERROR'},
|
|
"Unable to set shortcut, selected node is not a viewer node or does not support viewing",
|
|
)
|
|
return {'CANCELLED'}
|
|
|
|
with bpy.context.temp_override(node=viewer_node):
|
|
bpy.ops.node.activate_viewer()
|
|
|
|
viewer_node.ui_shortcut = self.viewer_index
|
|
self.report({'INFO'}, rpt_("Assigned shortcut {:d} to {:s}").format(self.viewer_index, viewer_node.name))
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class NODE_OT_viewer_shortcut_get(Operator):
|
|
"""Toggle a specific viewer node using 1,2,..,9 keys"""
|
|
bl_idname = "node.viewer_shortcut_get"
|
|
bl_label = "Fast Preview"
|
|
bl_options = {'REGISTER', 'UNDO'}
|
|
|
|
viewer_index: IntProperty(
|
|
name="Viewer Index",
|
|
description="Index corresponding to the shortcut, e.g. number key 1 corresponds to index 1 etc..")
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
del cls
|
|
space = context.space_data
|
|
return (
|
|
(space is not None) and
|
|
space.type == 'NODE_EDITOR' and
|
|
space.node_tree is not None and
|
|
space.tree_type in {'CompositorNodeTree', 'GeometryNodeTree'}
|
|
)
|
|
|
|
def execute(self, context):
|
|
nodes = context.space_data.edit_tree.nodes
|
|
|
|
# Get viewer node with existing shortcut.
|
|
viewer_node = None
|
|
for n in nodes:
|
|
if n.type == 'VIEWER' and n.ui_shortcut == self.viewer_index:
|
|
viewer_node = n
|
|
|
|
if not viewer_node:
|
|
self.report({'INFO'}, rpt_("Shortcut {:d} is not assigned to a Viewer node yet").format(self.viewer_index))
|
|
return {'CANCELLED'}
|
|
|
|
with bpy.context.temp_override(node=viewer_node):
|
|
bpy.ops.node.toggle_viewer()
|
|
|
|
return {'FINISHED'}
|
|
|
|
|
|
class NODE_FH_image_node(FileHandler):
|
|
bl_idname = "NODE_FH_image_node"
|
|
bl_label = "Image node"
|
|
bl_import_operator = "node.add_image"
|
|
bl_file_extensions = ";".join((*bpy.path.extensions_image, *bpy.path.extensions_movie))
|
|
|
|
@classmethod
|
|
def poll_drop(cls, context):
|
|
return (
|
|
(context.area is not None) and
|
|
(context.area.type == 'NODE_EDITOR') and
|
|
(context.region is not None) and
|
|
(context.region.type == 'WINDOW')
|
|
)
|
|
|
|
|
|
classes = (
|
|
NodeSetting,
|
|
|
|
NODE_FH_image_node,
|
|
|
|
NODE_OT_add_node,
|
|
NODE_OT_swap_node,
|
|
NODE_OT_add_empty_group,
|
|
NODE_OT_swap_empty_group,
|
|
NODE_OT_add_zone,
|
|
NODE_OT_swap_zone,
|
|
NODE_OT_add_simulation_zone,
|
|
NODE_OT_add_repeat_zone,
|
|
NODE_OT_add_foreach_geometry_element_zone,
|
|
NODE_OT_add_closure_zone,
|
|
NODE_OT_collapse_hide_unused_toggle,
|
|
NODE_OT_interface_item_new,
|
|
NODE_OT_interface_item_new_panel_toggle,
|
|
NODE_OT_interface_item_duplicate,
|
|
NODE_OT_interface_item_remove,
|
|
NODE_OT_interface_item_make_panel_toggle,
|
|
NODE_OT_interface_item_unlink_panel_toggle,
|
|
NODE_OT_tree_path_parent,
|
|
NODE_OT_viewer_shortcut_get,
|
|
NODE_OT_viewer_shortcut_set,
|
|
)
|