commit 90778901c9ea1e16d5907981e91bceba25ff207d Merge: 76eebd93bf0026Author: Schoen <schoepas@deher1m1598.emea.adsint.biz> Date: Mon Apr 3 07:52:05 2017 +0200 Merge branch 'master' into cycles_disney_brdf commit 76eebd9379a5dad519ff01cf215fbe3db6de931e Author: Schoen <schoepas@deher1m1598.emea.adsint.biz> Date: Thu Mar 30 15:34:20 2017 +0200 Updated copyright for the new files. commit 013f4a152a3898946ba5c616141c6e44d928ccfd Author: Schoen <schoepas@deher1m1598.emea.adsint.biz> Date: Thu Mar 30 15:32:55 2017 +0200 Switched from multiplication of base and subsurface color to blending between them using the subsurface parameter. commit 482ec5d1f20ceabc9cbda4838d4ae37d1d673458 Author: Schoen <schoepas@deher1m1598.emea.adsint.biz> Date: Mon Mar 13 15:47:12 2017 +0100 Fixed a bug that caused an additional white diffuse closure call when using path tracing. commit 26e906d162a6a8d67f2ebc8880993fcbab69559e Merge: 0593b8c223aff9Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Feb 6 11:32:31 2017 +0100 Merge branch 'master' into cycles_disney_brdf commit 0593b8c51bf7db0ed5ca92ed6f68d0d984dad0dd Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Feb 6 11:30:36 2017 +0100 Fixed the broken GLSL shader and implemented the Disney BRDF in the real-time view port. commit 8c7e11423be640dc44b1807912058480710e51f4 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Fri Feb 3 14:24:05 2017 +0100 Fix to comply strict compiler flags and some code cleanup commit 17724e9d2dbffb1aaa61401224ecbf2349c1dac3 Merge: 379ba34520afa2Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Jan 24 09:59:58 2017 +0100 Merge branch 'master' into cycles_disney_brdf commit 379ba346b0acd1ea779365b940fcd01f5ba1165f Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Jan 24 09:28:56 2017 +0100 Renamed the Disney BSDF to Principled BSDF. commit f80dcb4f34f1dc41841ced5965787fc26ace22a2 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Fri Dec 2 13:55:12 2016 +0100 Removed reflection call when roughness is low because of artifacts. commit 732db8a57f6d4e5d6f44bbad176c15fd55377f0a Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Wed Nov 16 09:22:25 2016 +0100 Indication if to use fresnel is now handled via the type of the BSDF. commit 0103659f5e705b314cde98b0e4a01c14c55acd5e Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Fri Nov 11 13:04:11 2016 +0100 Fixed an error in the clearcoat where it appeared too bright for default light sources (like directional lights) commit 0aa68f533529c9fd197a3ab0427f9e41a15456b9 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Nov 7 12:04:38 2016 +0100 Resolved inconsistencies in using tabs and spaces commit f5897a9494e352de274b99e7bee971336c0dc386 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Nov 7 08:13:41 2016 +0100 Improved the clearcoat part by using GTR1 instead of GTR2 commit 3dfc240e61b3d4d0e7c476989792e4ada869ce91 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Oct 31 11:31:36 2016 +0100 Use reflection BSDF for glossy reflections when roughness is 0.0 to reduce computational expense and some code cleanup Code cleanup includes: - Code style cleanup and removed unused code - Consolidated code in the bsdf_microfacet_multi_impl.h to reduce some computational expense commit a2dd0c5fafdabe1573299170fb3be98a3e46d17a Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Wed Oct 26 08:51:10 2016 +0200 Fixed glossy reflections and refractions for low roughness values and cleaned up the code. For low roughness values, the reflections had some strange behavior. commit 981737591231a1a5a1c85950950580b65d029505 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Oct 25 12:37:40 2016 +0200 Removed default values in setup functions and added extra functions for GGX with fresnel. commit bbc5d9d4527346a74155cf17be21fb02ee3e0779 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Oct 25 11:09:36 2016 +0200 Switched from uniform to cosine hemisphere sampling for the diffuse and the sheen part. commit d52d8f2813d64363713f11160a6c725d4cafbcfa Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Oct 24 16:17:13 2016 +0200 Removed the color parameters from the diffuse and sheen shader and use them as closure weights instead. commit 8f3d92738532ad867a0a3543c00393626ab8f6ec Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Oct 24 09:57:06 2016 +0200 Fixed the issue with artifacts when using anisotropy without linking the tangent input to a tangent node. commit d93f680db9acaaade0354b34857a3ccaf348557f Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Oct 24 09:14:51 2016 +0200 Added subsurface radius parameter to control the per color channel effection radius of the subsurface scattering. commit c708c3e53b323773fc852bdc239bc51e157dcaef Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Oct 24 08:14:10 2016 +0200 Rearranged the inputs of the shader. commit dfbfff9c389074d3e5c1f49dd38a95e9b317eb1f Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Fri Oct 21 09:27:05 2016 +0200 Put spaces in the parameter names of the shader node commit e5a748ced17c8f59e5e73309096adeea3ba95e04 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Fri Oct 21 08:51:20 2016 +0200 Removed code that isn't in use anymore commit 75992bebc128c8b44cab4f0d8855603787f57260 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Fri Oct 21 08:50:07 2016 +0200 Code style cleanup commit 4dfcf455f7769752044e051b399fb6a5dfcd0e22 Merge: 243a0e32cd6a89Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Thu Oct 20 10:41:50 2016 +0200 Merge branch 'master' into cycles_disney_brdf commit 243a0e3eb80ef82704d5ea2657384c3a4b9fb497 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Thu Oct 20 10:01:45 2016 +0200 Switching between OSL and SVM is more consistant now when using Disney BSDF. There were some minor differences in the OSL implementation, e.g. the refraction roughness was missing. commit 2a5ac509223c838285a00c4c12775567666e7154 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Sep 27 09:17:57 2016 +0200 Fixed a bug that caused transparency to be always white when using OSL and selecting GGX as distribution of the Disney BSDF commit e1fa8623915407cea942a07fd0a106b04e113c09 Merge: d0530a87f76f6fAuthor: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Sep 27 08:59:32 2016 +0200 Merge branch 'master' into cycles_disney_brdf commit d0530a8af0e076c0aca4c9a61b0a64cada45ac4d Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Sep 27 08:53:18 2016 +0200 Cleanup the Disney BSDF implementation and removing unneeded files. commit 3f4fc826bd9c1f47c694c0f6b2947daf5b524b1a Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Sep 27 08:36:07 2016 +0200 Unified the OSL implementation of the Disney clearcoat as a simple microfacet shader like it was previously done in SVM commit 4d3a0032ecea99031979f342bfd5f66ea5a8625a Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Sep 26 12:35:36 2016 +0200 Enhanced performance for Disney materials without subsurface scattering commit 3cd5eb56cf5c9006837f111c8866e4c6e1c2a6fd Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Fri Sep 16 08:47:56 2016 +0200 Fixed a bug in the Disney BSDF that caused specular reflections to be too bright and diffuse is now reacting to the roughness again - A normalization for the fresnel was missing which caused the specular reflections to become too bright for the single-scatter GGX - The roughness value for the diffuse BSSRDF part has always been overwritten and thus always 0 - Also the performance for refractive materials with roughness=0.0 has been improved commit 7cb37d711938e5626651db21f20da50edd96abaf Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Thu Sep 8 12:24:43 2016 +0200 Added selection field to the Disney BSDF node for switching between "Multiscatter GGX" and "GGX" In the "GGX" mode there is an additional parameter for changing the refraction roughness for materials with smooth surfaces and rough interns (e.g. honey). With the "Multiscatter GGX" this effect can't be produced at the moment and so here will be no separation of the two roughness values. commit cdd29d06bb86672ed0779eefb8eee95796b8f939 Merge: 02c315ab40d1c1Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Sep 6 15:59:05 2016 +0200 Merge branch 'master' into cycles_disney_brdf commit 02c315aeb0f0d7bb429d4396912e03dbb8a77340 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Sep 6 15:16:09 2016 +0200 Implemented the OSL part of the Disney shader commit 5f880293aeeacf269032824248b46d613691a36c Merge: 630b80eb399a6dAuthor: Pascal Schoen <pascal_schoen@gmx.net> Date: Fri Sep 2 10:53:36 2016 +0200 Merge branch 'master' into cycles_disney_brdf commit 630b80e08b6acf83834bc95264af4ccdbbc5f82c Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Fri Sep 2 10:52:13 2016 +0200 Fresnel in the microfacet multiscatter implementation improved commit 0d9f4d7acb2de65d1c98d425cea4bf364795c155 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Fri Aug 26 11:11:05 2016 +0200 Fixed refraction roughness problem (refractions were always 100% rough) and set IOR of clearcoat to 1.5 commit 9eed34c7d980e1b998df457c4f76021162c80f78 Merge: ef29aaeae475e3Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Aug 16 15:22:32 2016 +0200 Merge branch 'master' into cycles_disney_brdf commit ef29aaee1af8074e0228c480d962700e97ea5b36 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Aug 16 15:17:12 2016 +0200 Implemented the fresnel in the multi-scatter GGX for the Disney BSDF - The specular/metallic part uses the multi-scatter GGX - The fresnel of the metallic part is controlled by the specular value - The color of the reflection part when using transparency can be controlled by the specularTint value commit 88567af085ac94119b98c95246b6d6f63161bc01 Merge: cc267e5285e082Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Wed Aug 3 15:05:09 2016 +0200 Merge branch 'master' into cycles_disney_brdf commit cc267e52f20d036a66aeeff127ee1c856f7c651b Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Wed Aug 3 15:00:25 2016 +0200 Implemented the Disney clearcoat as a variation of the microfacet bsdf, removed the transparency roughness again and added an input for anisotropic rotations commit 81f6c06b1f53180bf32a5c11ac1fa64e2b6abf52 Merge: ece5a087065022Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Wed Aug 3 11:42:02 2016 +0200 Merge branch 'master' into cycles_disney_brdf commit ece5a08e0d6e51a83c223ea87346134216e5b34e Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Jul 26 16:29:21 2016 +0200 Base color now applied again to the refraction of transparent Disney materials commit e3aff6849e06853c56da7bd610210dcab70e6070 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Jul 26 16:05:19 2016 +0200 Added subsurface color parameter to the Disney shader commit b3ca6d8a2f4f866b323fc2df0a3beff577218c27 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Jul 26 12:30:25 2016 +0200 Improvement of the SSS in the Disney shader * Now the bump normal is correctly used for the SSS. * SSS in Disney uses the Disney diffuse shader commit d68729300ee557e90a8e7e4be6eb8ef98db80fe2 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Jul 26 12:23:13 2016 +0200 Better calculation of the Disney diffuse part Now the values for NdotL und NdotV are clamped to 0.0f for a better look when using normal maps commit cb6e500b12e7bce884d3db19ee138c975c215f2d Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Jul 25 16:26:42 2016 +0200 Now one can disable specular reflactions again by setting specular and metallic to 0 (cracked this in the previous commit) commit bfb9cb11b548103369de2a46ce18b4ddf661362c Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Jul 25 16:11:07 2016 +0200 fixed the Disney SSS and cleaned the initialization of the Disney shaders commit 642c0fdad12548c1a2ccbf595bae3a995d3022f7 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Jul 25 16:09:55 2016 +0200 fixed an error that was caused by the missing LABEL_REFLECT in the Disney diffuse shader commit c10b484dcad3412c34455736e9656cd38716bcb0 Author: Jens Verwiebe <info@jensverwiebe.de> Date: Fri Jul 22 01:15:21 2016 +0200 Rollback attempt to fix sss crashing, it prevented crash by disabling sss completely, thus useless commit 462bba3f97fcc41834e0e20cc806a7958e5106f5 Author: Jens Verwiebe <info@jensverwiebe.de> Date: Thu Jul 21 23:11:59 2016 +0200 Add an undef for sc_next for safety commit 32d348577d69be251aa04110c5f6156cd2645f48 Author: Jens Verwiebe <info@jensverwiebe.de> Date: Thu Jul 21 00:15:48 2016 +0200 Attempt to fix Disney SSS commit dbad91ca6d46f5a4a6f2ba7ed4c811ffa723942f Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Wed Jul 20 11:13:00 2016 +0200 Added a roughness parameter for refractions (for scattering of the rays within an object) With this, one can create a translucent material with a smooth surface and with a milky look. The final refraction roughness has to be calculated using the surface roughness and the refraction roughness because those two are correlated for refractions. If a ray hits a rough surface of a translucent material, it is scattered while entering the surface. Then it is scattered further within the object. The calculation I'm using is the following: RefrRoughnessFinal = 1.0 - (1.0 - Roughness) * (1.0 - RefrRoughness) commit 50ea5e3e34394a727e3cceb6203adb48834a9ab7 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue Jun 7 10:24:50 2016 +0200 Disney BSDF is now supporting CUDA commit 10974cc826a4bfa8fb3ef59177abf0b0dc441065 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue May 31 11:18:07 2016 +0200 Added parameters IOR and Transparency for refractions With this, the Disney BRDF/BSSRDF is extended by the BTDF part. commit 218202c0905a4ec93ee19850360d1a39966d2c25 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon May 30 15:08:18 2016 +0200 Added an additional normal for the clearcoat With this normal one can simulate a thin layer of clearcoat by applying a smoother normal map than the original to this input commit dd139ead7e04aa87a894ccf3732cfce711258ff1 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon May 30 12:40:56 2016 +0200 Switched to the improved subsurface scattering from Christensen and Burley commit 11160fa4e1c32230119d4506e7e9fd3da2ab37f2 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon May 30 10:16:30 2016 +0200 Added Disney Sheen shader as a preparation to get to a BSSRDF commit cee4fe0cc94515ee60d4afa4d4e10c41003f1579 Merge: 4f955d0 6b5bab6 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon May 30 09:08:09 2016 +0200 Merge branch 'cycles_disney_brdf' of git.blender.org:blender into cycles_disney_brdf Conflicts: intern/cycles/kernel/closure/bsdf_disney_clearcoat.h intern/cycles/kernel/closure/bsdf_disney_diffuse.h intern/cycles/kernel/closure/bsdf_disney_specular.h intern/cycles/kernel/closure/bsdf_util.h intern/cycles/kernel/osl/CMakeLists.txt intern/cycles/kernel/osl/bsdf_disney_clearcoat.cpp intern/cycles/kernel/osl/bsdf_disney_diffuse.cpp intern/cycles/kernel/osl/bsdf_disney_specular.cpp intern/cycles/kernel/osl/osl_closures.h intern/cycles/kernel/shaders/node_disney_bsdf.osl intern/cycles/render/nodes.cpp intern/cycles/render/nodes.h commit 4f955d052358206209454decf2c3539e6a21b42f Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue May 24 16:38:23 2016 +0200 SVM and OSL are both working for the simple version of the Disney BRDF commit 1f5c41874b01ad297eb8a6bad9985296c6c0a6e1 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue May 24 09:58:50 2016 +0200 Disney node can be used without SVM and started to cleanup the OSL implementation There is still some wrong behavior for SVM for the Schlick Fresnel part at the specular and clearcoat commit d4b814e9304ebb44cc7c291cd83f7b7cdebcd152 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Wed May 18 10:22:29 2016 +0200 Switched from a parameter struct for Disney parameters to ShaderClosure params commit b86a1f5ba5019c7818153cb70b49f5f7a0bc52a0 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Wed May 18 10:19:57 2016 +0200 Added additional variables for storing parameters in the ShaderClosure struct commit 585b88623695fa07dfca9c9909d6d9184c3519c8 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue May 17 12:03:17 2016 +0200 added output parameter to the DisneyBsdfNode That has been forgotten after removing the inheritance of BsdfNode commit f91a28639884cbda7804715b910d64abba0718ef Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue May 17 10:40:48 2016 +0200 removed BsdfNode class inheritance for DisneyBsdfNode That's due to a naming difference. The Disney BSDF uses the name 'Base Color' while the BsdfNode had a 'Color' input. That caused a text message to be printed while rendering. commit 30da91c9c51d8cbc6a7564c7aaa61c9efe2ab654 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Wed May 4 16:08:10 2016 +0200 disney implementation cleaned commit 30d41da0f0352fad29375a395ffcb9cb7891eeb1 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Wed May 4 13:23:07 2016 +0200 added the disney brdf as a shader node commit 1f099fce249cb35e949cc629f7cca2167fca881a Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue May 3 16:54:49 2016 +0200 added clearcoat implementation commit 00a1378b98e435e9cdbfbac86eb974c19b2a8151 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Fri Apr 29 22:56:49 2016 +0200 disney diffuse und specular implemented commit 6baa7a7eb787638661cddad0c4e7f78bd3a8fa5c Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Apr 18 15:21:32 2016 +0200 disney diffuse is working correctly commit d8fa169bf3caf71c40a124101b33dee6c510188e Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Apr 18 08:41:53 2016 +0200 added vessel for disney diffuse shader commit 6b5bab6cecde153122625cf8dc10e4209ed1eb0f Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Wed May 18 10:22:29 2016 +0200 Switched from a parameter struct for Disney parameters to ShaderClosure params commit f6499c2676e074a36033627ffc7540107777630d Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Wed May 18 10:19:57 2016 +0200 Added additional variables for storing parameters in the ShaderClosure struct commit 7100640b65c2ff5447a18c01fc4e93594b4f486a Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue May 17 12:03:17 2016 +0200 added output parameter to the DisneyBsdfNode That has been forgotten after removing the inheritance of BsdfNode commit 419ee5441100a906b4b3fd8373cb768a71bfdfe6 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue May 17 10:40:48 2016 +0200 removed BsdfNode class inheritance for DisneyBsdfNode That's due to a naming difference. The Disney BSDF uses the name 'Base Color' while the BsdfNode had a 'Color' input. That caused a text message to be printed while rendering. commit 6006f91e8730f78df5874f808690d3908db103ab Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Wed May 4 16:08:10 2016 +0200 disney implementation cleaned commit 0ed08959141fc7c5f8c6e37c6552ecb9fcc5749c Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Wed May 4 13:23:07 2016 +0200 added the disney brdf as a shader node commit 0630b742d71c658915575a4a71a325094a0fc313 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Tue May 3 16:54:49 2016 +0200 added clearcoat implementation commit 9f3d39744b85619750c79c901f678b8c07fe0ee2 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Fri Apr 29 22:56:49 2016 +0200 disney diffuse und specular implemented commit 9b262063767d6b05a617891c967d887d21bfb177 Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Apr 18 15:21:32 2016 +0200 disney diffuse is working correctly commit 4711a3927dfcadaa1c36de0ba78fc304fac1dc8a Author: Pascal Schoen <pascal_schoen@gmx.net> Date: Mon Apr 18 08:41:53 2016 +0200 added vessel for disney diffuse shader Differential Revision: https://developer.blender.org/D2313
1042 lines
42 KiB
C
1042 lines
42 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): Bob Holcomb.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_NODE_H__
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#define __BKE_NODE_H__
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/** \file BKE_node.h
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* \ingroup bke
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*/
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#include "BLI_utildefines.h"
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#include "BLI_ghash.h"
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#include "DNA_listBase.h"
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/* for FOREACH_NODETREE */
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#include "DNA_lamp_types.h"
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#include "DNA_material_types.h"
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#include "DNA_node_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_world_types.h"
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#include "DNA_linestyle_types.h"
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#include "RNA_types.h"
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/* not very important, but the stack solver likes to know a maximum */
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#define MAX_SOCKET 512
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struct bContext;
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struct bNode;
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struct bNodeLink;
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struct bNodeSocket;
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struct bNodeStack;
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struct bNodeTree;
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struct bNodeTreeType;
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struct bNodeTreeExec;
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struct bNodeExecContext;
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struct bNodeExecData;
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struct GPUMaterial;
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struct GPUNodeStack;
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struct ID;
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struct ImBuf;
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struct ImageFormatData;
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struct ListBase;
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struct Main;
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struct uiLayout;
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struct MTex;
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struct PointerRNA;
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struct RenderData;
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struct Scene;
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struct Tex;
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struct SpaceNode;
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struct ARegion;
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struct ColorManagedViewSettings;
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struct ColorManagedDisplaySettings;
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struct bNodeInstanceHash;
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/* -------------------------------------------------------------------- */
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/** \name Node Type Definitions
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* \{ */
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/** Compact definition of a node socket.
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* Can be used to quickly define a list of static sockets for a node,
|
|
* which are added to each new node of that type.
|
|
*
|
|
* \deprecated This struct is used by C nodes to define templates as simple
|
|
* static struct lists. These are converted to the new template collections
|
|
* in RNA types automatically.
|
|
*/
|
|
typedef struct bNodeSocketTemplate {
|
|
int type, limit;
|
|
char name[64]; /* MAX_NAME */
|
|
float val1, val2, val3, val4; /* default alloc value for inputs */
|
|
float min, max;
|
|
int subtype; /* would use PropertySubType but this is a bad level include to use RNA */
|
|
int flag;
|
|
|
|
/* after this line is used internal only */
|
|
struct bNodeSocket *sock; /* used to hold verified socket */
|
|
char identifier[64]; /* generated from name */
|
|
} bNodeSocketTemplate;
|
|
|
|
/** Defines a socket type.
|
|
* Defines the appearance and behavior of a socket in the UI.
|
|
*/
|
|
typedef struct bNodeSocketType {
|
|
char idname[64]; /* identifier name */
|
|
|
|
void (*draw)(struct bContext *C, struct uiLayout *layout, struct PointerRNA *ptr, struct PointerRNA *node_ptr, const char *text);
|
|
void (*draw_color)(struct bContext *C, struct PointerRNA *ptr, struct PointerRNA *node_ptr, float *r_color);
|
|
|
|
void (*interface_draw)(struct bContext *C, struct uiLayout *layout, struct PointerRNA *ptr);
|
|
void (*interface_draw_color)(struct bContext *C, struct PointerRNA *ptr, float *r_color);
|
|
void (*interface_register_properties)(struct bNodeTree *ntree, struct bNodeSocket *stemp, struct StructRNA *data_srna);
|
|
void (*interface_init_socket)(struct bNodeTree *ntree, struct bNodeSocket *stemp, struct bNode *node, struct bNodeSocket *sock, const char *data_path);
|
|
void (*interface_verify_socket)(struct bNodeTree *ntree, struct bNodeSocket *stemp, struct bNode *node, struct bNodeSocket *sock, const char *data_path);
|
|
void (*interface_from_socket)(struct bNodeTree *ntree, struct bNodeSocket *stemp, struct bNode *node, struct bNodeSocket *sock);
|
|
|
|
/* RNA integration */
|
|
ExtensionRNA ext_socket;
|
|
ExtensionRNA ext_interface;
|
|
|
|
/* for standard socket types in C */
|
|
int type, subtype;
|
|
} bNodeSocketType;
|
|
|
|
typedef void *(*NodeInitExecFunction)(struct bNodeExecContext *context, struct bNode *node, bNodeInstanceKey key);
|
|
typedef void (*NodeFreeExecFunction)(void *nodedata);
|
|
typedef void (*NodeExecFunction)(void *data, int thread, struct bNode *, struct bNodeExecData *execdata, struct bNodeStack **in, struct bNodeStack **out);
|
|
typedef int (*NodeGPUExecFunction)(struct GPUMaterial *mat, struct bNode *node, struct bNodeExecData *execdata, struct GPUNodeStack *in, struct GPUNodeStack *out);
|
|
|
|
/** Defines a node type.
|
|
* Initial attributes and constants for a node as well as callback functions
|
|
* implementing the node behavior.
|
|
*/
|
|
typedef struct bNodeType {
|
|
void *next, *prev;
|
|
short needs_free; /* set for allocated types that need to be freed */
|
|
|
|
char idname[64]; /* identifier name */
|
|
int type;
|
|
|
|
char ui_name[64]; /* MAX_NAME */
|
|
char ui_description[256];
|
|
int ui_icon;
|
|
|
|
float width, minwidth, maxwidth;
|
|
float height, minheight, maxheight;
|
|
short nclass, flag, compatibility;
|
|
|
|
/* templates for static sockets */
|
|
bNodeSocketTemplate *inputs, *outputs;
|
|
|
|
char storagename[64]; /* struct name for DNA */
|
|
|
|
/* Main draw function for the node */
|
|
void (*draw_nodetype)(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode,
|
|
struct bNodeTree *ntree, struct bNode *node, bNodeInstanceKey key);
|
|
/* Updates the node geometry attributes according to internal state before actual drawing */
|
|
void (*draw_nodetype_prepare)(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
/* Draw the option buttons on the node */
|
|
void (*draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr);
|
|
/* Additional parameters in the side panel */
|
|
void (*draw_buttons_ex)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr);
|
|
|
|
/* Additional drawing on backdrop */
|
|
void (*draw_backdrop)(struct SpaceNode *snode, struct ImBuf *backdrop, struct bNode *node, int x, int y);
|
|
|
|
/**
|
|
* Optional custom label function for the node header.
|
|
* \note Used as a fallback when #bNode.label isn't set.
|
|
*/
|
|
void (*labelfunc)(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
|
|
/// Optional custom resize handle polling.
|
|
int (*resize_area_func)(struct bNode *node, int x, int y);
|
|
/// Optional selection area polling.
|
|
int (*select_area_func)(struct bNode *node, int x, int y);
|
|
/// Optional tweak area polling (for grabbing).
|
|
int (*tweak_area_func)(struct bNode *node, int x, int y);
|
|
|
|
/// Called when the node is updated in the editor.
|
|
void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node);
|
|
/// Check and update if internal ID data has changed.
|
|
void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id);
|
|
|
|
/// Initialize a new node instance of this type after creation.
|
|
void (*initfunc)(struct bNodeTree *ntree, struct bNode *node);
|
|
/// Free the node instance.
|
|
void (*freefunc)(struct bNode *node);
|
|
/// Make a copy of the node instance.
|
|
void (*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, struct bNode *src_node);
|
|
|
|
/* Registerable API callback versions, called in addition to C callbacks */
|
|
void (*initfunc_api)(const struct bContext *C, struct PointerRNA *ptr);
|
|
void (*freefunc_api)(struct PointerRNA *ptr);
|
|
void (*copyfunc_api)(struct PointerRNA *ptr, struct bNode *src_node);
|
|
|
|
/* can this node type be added to a node tree */
|
|
int (*poll)(struct bNodeType *ntype, struct bNodeTree *nodetree);
|
|
/* can this node be added to a node tree */
|
|
int (*poll_instance)(struct bNode *node, struct bNodeTree *nodetree);
|
|
|
|
/* optional handling of link insertion */
|
|
void (*insert_link)(struct bNodeTree *ntree, struct bNode *node, struct bNodeLink *link);
|
|
/* Update the internal links list, for muting and disconnect operators. */
|
|
void (*update_internal_links)(struct bNodeTree *, struct bNode *node);
|
|
|
|
/* **** execution callbacks **** */
|
|
NodeInitExecFunction initexecfunc;
|
|
NodeFreeExecFunction freeexecfunc;
|
|
NodeExecFunction execfunc;
|
|
/* gpu */
|
|
NodeGPUExecFunction gpufunc;
|
|
|
|
/* RNA integration */
|
|
ExtensionRNA ext;
|
|
} bNodeType;
|
|
|
|
/* nodetype->nclass, for add-menu and themes */
|
|
#define NODE_CLASS_INPUT 0
|
|
#define NODE_CLASS_OUTPUT 1
|
|
#define NODE_CLASS_OP_COLOR 3
|
|
#define NODE_CLASS_OP_VECTOR 4
|
|
#define NODE_CLASS_OP_FILTER 5
|
|
#define NODE_CLASS_GROUP 6
|
|
// #define NODE_CLASS_FILE 7
|
|
#define NODE_CLASS_CONVERTOR 8
|
|
#define NODE_CLASS_MATTE 9
|
|
#define NODE_CLASS_DISTORT 10
|
|
// #define NODE_CLASS_OP_DYNAMIC 11 /* deprecated */
|
|
#define NODE_CLASS_PATTERN 12
|
|
#define NODE_CLASS_TEXTURE 13
|
|
// #define NODE_CLASS_EXECUTION 14
|
|
// #define NODE_CLASS_GETDATA 15
|
|
// #define NODE_CLASS_SETDATA 16
|
|
// #define NODE_CLASS_MATH 17
|
|
// #define NODE_CLASS_MATH_VECTOR 18
|
|
// #define NODE_CLASS_MATH_ROTATION 19
|
|
// #define NODE_CLASS_PARTICLES 25
|
|
// #define NODE_CLASS_TRANSFORM 30
|
|
// #define NODE_CLASS_COMBINE 31
|
|
#define NODE_CLASS_SCRIPT 32
|
|
#define NODE_CLASS_INTERFACE 33
|
|
#define NODE_CLASS_SHADER 40
|
|
#define NODE_CLASS_LAYOUT 100
|
|
|
|
/* nodetype->compatibility */
|
|
#define NODE_OLD_SHADING 1
|
|
#define NODE_NEW_SHADING 2
|
|
|
|
/* node resize directions */
|
|
#define NODE_RESIZE_TOP 1
|
|
#define NODE_RESIZE_BOTTOM 2
|
|
#define NODE_RESIZE_RIGHT 4
|
|
#define NODE_RESIZE_LEFT 8
|
|
|
|
typedef enum eNodeSizePreset {
|
|
NODE_SIZE_DEFAULT,
|
|
NODE_SIZE_SMALL,
|
|
NODE_SIZE_MIDDLE,
|
|
NODE_SIZE_LARGE
|
|
} eNodeSizePreset;
|
|
|
|
struct bNodeTreeExec;
|
|
|
|
typedef void (*bNodeClassCallback)(void *calldata, int nclass, const char *name);
|
|
typedef struct bNodeTreeType {
|
|
int type; /* type identifier */
|
|
char idname[64]; /* identifier name */
|
|
|
|
char ui_name[64];
|
|
char ui_description[256];
|
|
int ui_icon;
|
|
|
|
/* callbacks */
|
|
void (*free_cache)(struct bNodeTree *ntree);
|
|
void (*free_node_cache)(struct bNodeTree *ntree, struct bNode *node);
|
|
void (*foreach_nodeclass)(struct Scene *scene, void *calldata, bNodeClassCallback func); /* iteration over all node classes */
|
|
/* Check visibility in the node editor */
|
|
int (*poll)(const struct bContext *C, struct bNodeTreeType *ntreetype);
|
|
/* Select a node tree from the context */
|
|
void (*get_from_context)(const struct bContext *C, struct bNodeTreeType *ntreetype,
|
|
struct bNodeTree **r_ntree, struct ID **r_id, struct ID **r_from);
|
|
|
|
/* calls allowing threaded composite */
|
|
void (*localize)(struct bNodeTree *localtree, struct bNodeTree *ntree);
|
|
void (*local_sync)(struct bNodeTree *localtree, struct bNodeTree *ntree);
|
|
void (*local_merge)(struct bNodeTree *localtree, struct bNodeTree *ntree);
|
|
|
|
/* Tree update. Overrides nodetype->updatetreefunc! */
|
|
void (*update)(struct bNodeTree *ntree);
|
|
|
|
int (*validate_link)(struct bNodeTree *ntree, struct bNodeLink *link);
|
|
|
|
void (*node_add_init)(struct bNodeTree *ntree, struct bNode *bnode);
|
|
|
|
/* RNA integration */
|
|
ExtensionRNA ext;
|
|
} bNodeTreeType;
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Generic API, Trees
|
|
* \{ */
|
|
|
|
struct bNodeTreeType *ntreeTypeFind(const char *idname);
|
|
void ntreeTypeAdd(struct bNodeTreeType *nt);
|
|
void ntreeTypeFreeLink(const struct bNodeTreeType *nt);
|
|
bool ntreeIsRegistered(struct bNodeTree *ntree);
|
|
struct GHashIterator *ntreeTypeGetIterator(void);
|
|
|
|
/* helper macros for iterating over tree types */
|
|
#define NODE_TREE_TYPES_BEGIN(ntype) \
|
|
{ \
|
|
GHashIterator *__node_tree_type_iter__ = ntreeTypeGetIterator(); \
|
|
for (; !BLI_ghashIterator_done(__node_tree_type_iter__); BLI_ghashIterator_step(__node_tree_type_iter__)) { \
|
|
bNodeTreeType *ntype = BLI_ghashIterator_getValue(__node_tree_type_iter__);
|
|
|
|
#define NODE_TREE_TYPES_END \
|
|
} \
|
|
BLI_ghashIterator_free(__node_tree_type_iter__); \
|
|
} (void)0
|
|
|
|
void ntreeSetTypes(const struct bContext *C, struct bNodeTree *ntree);
|
|
|
|
void ntreeInitDefault(struct bNodeTree *ntree);
|
|
struct bNodeTree *ntreeAddTree(struct Main *bmain, const char *name, const char *idname);
|
|
|
|
/* copy/free funcs, need to manage ID users */
|
|
void ntreeFreeTree(struct bNodeTree *ntree);
|
|
struct bNodeTree *ntreeCopyTree_ex(struct bNodeTree *ntree, struct Main *bmain, const bool do_id_user);
|
|
struct bNodeTree *ntreeCopyTree(struct Main *bmain, struct bNodeTree *ntree);
|
|
/* node->id user count */
|
|
void ntreeUserIncrefID(struct bNodeTree *ntree);
|
|
void ntreeUserDecrefID(struct bNodeTree *ntree);
|
|
|
|
|
|
struct bNodeTree *ntreeFromID(struct ID *id);
|
|
|
|
void ntreeMakeLocal(struct Main *bmain, struct bNodeTree *ntree, bool id_in_mainlist, const bool lib_local);
|
|
struct bNode *ntreeFindType(const struct bNodeTree *ntree, int type);
|
|
bool ntreeHasType(const struct bNodeTree *ntree, int type);
|
|
bool ntreeHasTree(const struct bNodeTree *ntree, const struct bNodeTree *lookup);
|
|
void ntreeUpdateTree(struct Main *main, struct bNodeTree *ntree);
|
|
/* XXX Currently each tree update call does call to ntreeVerifyNodes too.
|
|
* Some day this should be replaced by a decent depsgraph automatism!
|
|
*/
|
|
void ntreeVerifyNodes(struct Main *main, struct ID *id);
|
|
|
|
void ntreeGetDependencyList(struct bNodeTree *ntree, struct bNode ***deplist, int *totnodes);
|
|
|
|
/* XXX old trees handle output flags automatically based on special output node types and last active selection.
|
|
* new tree types have a per-output socket flag to indicate the final output to use explicitly.
|
|
*/
|
|
void ntreeSetOutput(struct bNodeTree *ntree);
|
|
|
|
void ntreeFreeCache(struct bNodeTree *ntree);
|
|
|
|
int ntreeNodeExists(struct bNodeTree *ntree, struct bNode *testnode);
|
|
int ntreeOutputExists(struct bNode *node, struct bNodeSocket *testsock);
|
|
void ntreeNodeFlagSet(const bNodeTree *ntree, const int flag, const bool enable);
|
|
struct bNodeTree *ntreeLocalize(struct bNodeTree *ntree);
|
|
void ntreeLocalSync(struct bNodeTree *localtree, struct bNodeTree *ntree);
|
|
void ntreeLocalMerge(struct bNodeTree *localtree, struct bNodeTree *ntree);
|
|
|
|
/** \} */
|
|
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Node Tree Interface
|
|
* \{ */
|
|
struct bNodeSocket *ntreeFindSocketInterface(struct bNodeTree *ntree, int in_out, const char *identifier);
|
|
struct bNodeSocket *ntreeAddSocketInterface(struct bNodeTree *ntree, int in_out, const char *idname, const char *name);
|
|
struct bNodeSocket *ntreeInsertSocketInterface(struct bNodeTree *ntree, int in_out, const char *idname,
|
|
struct bNodeSocket *next_sock, const char *name);
|
|
struct bNodeSocket *ntreeAddSocketInterfaceFromSocket(struct bNodeTree *ntree, struct bNode *from_node, struct bNodeSocket *from_sock);
|
|
struct bNodeSocket *ntreeInsertSocketInterfaceFromSocket(struct bNodeTree *ntree, struct bNodeSocket *next_sock,
|
|
struct bNode *from_node, struct bNodeSocket *from_sock);
|
|
void ntreeRemoveSocketInterface(struct bNodeTree *ntree, struct bNodeSocket *sock);
|
|
|
|
struct StructRNA *ntreeInterfaceTypeGet(struct bNodeTree *ntree, int create);
|
|
void ntreeInterfaceTypeFree(struct bNodeTree *ntree);
|
|
void ntreeInterfaceTypeUpdate(struct bNodeTree *ntree);
|
|
|
|
/** \} */
|
|
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Generic API, Nodes
|
|
* \{ */
|
|
|
|
struct bNodeType *nodeTypeFind(const char *idname);
|
|
void nodeRegisterType(struct bNodeType *ntype);
|
|
void nodeUnregisterType(struct bNodeType *ntype);
|
|
bool nodeIsRegistered(struct bNode *node);
|
|
struct GHashIterator *nodeTypeGetIterator(void);
|
|
|
|
/* helper macros for iterating over node types */
|
|
#define NODE_TYPES_BEGIN(ntype) \
|
|
{ \
|
|
GHashIterator *__node_type_iter__ = nodeTypeGetIterator(); \
|
|
for (; !BLI_ghashIterator_done(__node_type_iter__); BLI_ghashIterator_step(__node_type_iter__)) { \
|
|
bNodeType *ntype = BLI_ghashIterator_getValue(__node_type_iter__);
|
|
|
|
#define NODE_TYPES_END \
|
|
} \
|
|
BLI_ghashIterator_free(__node_type_iter__); \
|
|
}
|
|
|
|
struct bNodeSocketType *nodeSocketTypeFind(const char *idname);
|
|
void nodeRegisterSocketType(struct bNodeSocketType *stype);
|
|
void nodeUnregisterSocketType(struct bNodeSocketType *stype);
|
|
bool nodeSocketIsRegistered(struct bNodeSocket *sock);
|
|
struct GHashIterator *nodeSocketTypeGetIterator(void);
|
|
const char *nodeStaticSocketType(int type, int subtype);
|
|
const char *nodeStaticSocketInterfaceType(int type, int subtype);
|
|
|
|
/* helper macros for iterating over node types */
|
|
#define NODE_SOCKET_TYPES_BEGIN(stype) \
|
|
{ \
|
|
GHashIterator *__node_socket_type_iter__ = nodeSocketTypeGetIterator(); \
|
|
for (; !BLI_ghashIterator_done(__node_socket_type_iter__); BLI_ghashIterator_step(__node_socket_type_iter__)) { \
|
|
bNodeSocketType *stype = BLI_ghashIterator_getValue(__node_socket_type_iter__);
|
|
|
|
#define NODE_SOCKET_TYPES_END \
|
|
} \
|
|
BLI_ghashIterator_free(__node_socket_type_iter__); \
|
|
}
|
|
|
|
struct bNodeSocket *nodeFindSocket(struct bNode *node, int in_out, const char *identifier);
|
|
struct bNodeSocket *nodeAddSocket(struct bNodeTree *ntree, struct bNode *node, int in_out, const char *idname,
|
|
const char *identifier, const char *name);
|
|
struct bNodeSocket *nodeInsertSocket(struct bNodeTree *ntree, struct bNode *node, int in_out, const char *idname,
|
|
struct bNodeSocket *next_sock, const char *identifier, const char *name);
|
|
struct bNodeSocket *nodeAddStaticSocket(struct bNodeTree *ntree, struct bNode *node, int in_out, int type, int subtype,
|
|
const char *identifier, const char *name);
|
|
struct bNodeSocket *nodeInsertStaticSocket(struct bNodeTree *ntree, struct bNode *node, int in_out, int type, int subtype,
|
|
struct bNodeSocket *next_sock, const char *identifier, const char *name);
|
|
void nodeRemoveSocket(struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock);
|
|
void nodeRemoveAllSockets(struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
struct bNode *nodeAddNode(const struct bContext *C, struct bNodeTree *ntree, const char *idname);
|
|
struct bNode *nodeAddStaticNode(const struct bContext *C, struct bNodeTree *ntree, int type);
|
|
void nodeUnlinkNode(struct bNodeTree *ntree, struct bNode *node);
|
|
void nodeUniqueName(struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
void nodeFreeNode(struct bNodeTree *ntree, struct bNode *node);
|
|
struct bNode *nodeCopyNode(struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
struct bNodeLink *nodeAddLink(struct bNodeTree *ntree, struct bNode *fromnode, struct bNodeSocket *fromsock, struct bNode *tonode, struct bNodeSocket *tosock);
|
|
void nodeRemLink(struct bNodeTree *ntree, struct bNodeLink *link);
|
|
void nodeRemSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock);
|
|
bool nodeLinkIsHidden(struct bNodeLink *link);
|
|
void nodeInternalRelink(struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
void nodeToView(struct bNode *node, float x, float y, float *rx, float *ry);
|
|
void nodeFromView(struct bNode *node, float x, float y, float *rx, float *ry);
|
|
bool nodeAttachNodeCheck(struct bNode *node, struct bNode *parent);
|
|
void nodeAttachNode(struct bNode *node, struct bNode *parent);
|
|
void nodeDetachNode(struct bNode *node);
|
|
|
|
struct bNode *nodeFindNodebyName(struct bNodeTree *ntree, const char *name);
|
|
int nodeFindNode(struct bNodeTree *ntree, struct bNodeSocket *sock, struct bNode **nodep, int *sockindex);
|
|
struct bNode *nodeFindRootParent(bNode *node);
|
|
|
|
bool nodeIsChildOf(const bNode *parent, const bNode *child);
|
|
|
|
void nodeChainIter(
|
|
const bNodeTree *ntree, const bNode *node_start,
|
|
bool (*callback)(bNode *, bNode *, void *, const bool), void *userdata,
|
|
const bool reversed);
|
|
void nodeParentsIter(bNode *node, bool (*callback)(bNode *, void *), void *userdata);
|
|
|
|
struct bNodeLink *nodeFindLink(struct bNodeTree *ntree, struct bNodeSocket *from, struct bNodeSocket *to);
|
|
int nodeCountSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock);
|
|
|
|
void nodeSetSelected(struct bNode *node, bool select);
|
|
void nodeSetActive(struct bNodeTree *ntree, struct bNode *node);
|
|
struct bNode *nodeGetActive(struct bNodeTree *ntree);
|
|
struct bNode *nodeGetActiveID(struct bNodeTree *ntree, short idtype);
|
|
bool nodeSetActiveID(struct bNodeTree *ntree, short idtype, struct ID *id);
|
|
void nodeClearActive(struct bNodeTree *ntree);
|
|
void nodeClearActiveID(struct bNodeTree *ntree, short idtype);
|
|
struct bNode *nodeGetActiveTexture(struct bNodeTree *ntree);
|
|
|
|
void nodeUpdate(struct bNodeTree *ntree, struct bNode *node);
|
|
bool nodeUpdateID(struct bNodeTree *ntree, struct ID *id);
|
|
void nodeUpdateInternalLinks(struct bNodeTree *ntree, struct bNode *node);
|
|
void nodeSynchronizeID(struct bNode *node, bool copy_to_id);
|
|
|
|
int nodeSocketIsHidden(struct bNodeSocket *sock);
|
|
void ntreeTagUsedSockets(struct bNodeTree *ntree);
|
|
|
|
/* Node Clipboard */
|
|
void BKE_node_clipboard_init(struct bNodeTree *ntree);
|
|
void BKE_node_clipboard_clear(void);
|
|
bool BKE_node_clipboard_validate(void);
|
|
void BKE_node_clipboard_add_node(struct bNode *node);
|
|
void BKE_node_clipboard_add_link(struct bNodeLink *link);
|
|
const struct ListBase *BKE_node_clipboard_get_nodes(void);
|
|
const struct ListBase *BKE_node_clipboard_get_links(void);
|
|
int BKE_node_clipboard_get_type(void);
|
|
|
|
/* Node Instance Hash */
|
|
typedef struct bNodeInstanceHash {
|
|
GHash *ghash; /* XXX should be made a direct member, GHash allocation needs to support it */
|
|
} bNodeInstanceHash;
|
|
|
|
typedef void (*bNodeInstanceValueFP)(void *value);
|
|
|
|
extern const bNodeInstanceKey NODE_INSTANCE_KEY_BASE;
|
|
extern const bNodeInstanceKey NODE_INSTANCE_KEY_NONE;
|
|
|
|
bNodeInstanceKey BKE_node_instance_key(bNodeInstanceKey parent_key, struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
bNodeInstanceHash *BKE_node_instance_hash_new(const char *info);
|
|
void BKE_node_instance_hash_free(bNodeInstanceHash *hash, bNodeInstanceValueFP valfreefp);
|
|
void BKE_node_instance_hash_insert(bNodeInstanceHash *hash, bNodeInstanceKey key, void *value);
|
|
void *BKE_node_instance_hash_lookup(bNodeInstanceHash *hash, bNodeInstanceKey key);
|
|
int BKE_node_instance_hash_remove(bNodeInstanceHash *hash, bNodeInstanceKey key, bNodeInstanceValueFP valfreefp);
|
|
void BKE_node_instance_hash_clear(bNodeInstanceHash *hash, bNodeInstanceValueFP valfreefp);
|
|
void *BKE_node_instance_hash_pop(bNodeInstanceHash *hash, bNodeInstanceKey key);
|
|
int BKE_node_instance_hash_haskey(bNodeInstanceHash *hash, bNodeInstanceKey key);
|
|
int BKE_node_instance_hash_size(bNodeInstanceHash *hash);
|
|
|
|
void BKE_node_instance_hash_clear_tags(bNodeInstanceHash *hash);
|
|
void BKE_node_instance_hash_tag(bNodeInstanceHash *hash, void *value);
|
|
bool BKE_node_instance_hash_tag_key(bNodeInstanceHash *hash, bNodeInstanceKey key);
|
|
void BKE_node_instance_hash_remove_untagged(bNodeInstanceHash *hash, bNodeInstanceValueFP valfreefp);
|
|
|
|
typedef GHashIterator bNodeInstanceHashIterator;
|
|
|
|
BLI_INLINE bNodeInstanceHashIterator *BKE_node_instance_hash_iterator_new(bNodeInstanceHash *hash) { return BLI_ghashIterator_new(hash->ghash); }
|
|
BLI_INLINE void BKE_node_instance_hash_iterator_init(bNodeInstanceHashIterator *iter, bNodeInstanceHash *hash) { BLI_ghashIterator_init(iter, hash->ghash); }
|
|
BLI_INLINE void BKE_node_instance_hash_iterator_free(bNodeInstanceHashIterator *iter) { BLI_ghashIterator_free(iter); }
|
|
BLI_INLINE bNodeInstanceKey BKE_node_instance_hash_iterator_get_key(bNodeInstanceHashIterator *iter) { return *(bNodeInstanceKey *)BLI_ghashIterator_getKey(iter); }
|
|
BLI_INLINE void *BKE_node_instance_hash_iterator_get_value(bNodeInstanceHashIterator *iter) { return BLI_ghashIterator_getValue(iter); }
|
|
BLI_INLINE void BKE_node_instance_hash_iterator_step(bNodeInstanceHashIterator *iter) { BLI_ghashIterator_step(iter); }
|
|
BLI_INLINE bool BKE_node_instance_hash_iterator_done(bNodeInstanceHashIterator *iter) { return BLI_ghashIterator_done(iter); }
|
|
|
|
#define NODE_INSTANCE_HASH_ITER(iter_, hash_) \
|
|
for (BKE_node_instance_hash_iterator_init(&iter_, hash_); \
|
|
BKE_node_instance_hash_iterator_done(&iter_) == false; \
|
|
BKE_node_instance_hash_iterator_step(&iter_))
|
|
|
|
|
|
/* Node Previews */
|
|
|
|
int BKE_node_preview_used(struct bNode *node);
|
|
bNodePreview *BKE_node_preview_verify(struct bNodeInstanceHash *previews, bNodeInstanceKey key, int xsize, int ysize, bool create);
|
|
bNodePreview *BKE_node_preview_copy(struct bNodePreview *preview);
|
|
void BKE_node_preview_free(struct bNodePreview *preview);
|
|
void BKE_node_preview_init_tree(struct bNodeTree *ntree, int xsize, int ysize, int create_previews);
|
|
void BKE_node_preview_free_tree(struct bNodeTree *ntree);
|
|
void BKE_node_preview_remove_unused(struct bNodeTree *ntree);
|
|
void BKE_node_preview_clear(struct bNodePreview *preview);
|
|
void BKE_node_preview_clear_tree(struct bNodeTree *ntree);
|
|
|
|
void BKE_node_preview_sync_tree(struct bNodeTree *to_ntree, struct bNodeTree *from_ntree);
|
|
void BKE_node_preview_merge_tree(struct bNodeTree *to_ntree, struct bNodeTree *from_ntree, bool remove_old);
|
|
|
|
void BKE_node_preview_set_pixel(struct bNodePreview *preview, const float col[4], int x, int y, bool do_manage);
|
|
|
|
/** \} */
|
|
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Node Type Access
|
|
* \{ */
|
|
|
|
void nodeLabel(struct bNodeTree *ntree, struct bNode *node, char *label, int maxlen);
|
|
|
|
int nodeGroupPoll(struct bNodeTree *nodetree, struct bNodeTree *grouptree);
|
|
|
|
/* Init a new node type struct with default values and callbacks */
|
|
void node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass, short flag);
|
|
void node_type_base_custom(struct bNodeType *ntype, const char *idname, const char *name, short nclass, short flag);
|
|
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs);
|
|
void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth);
|
|
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size);
|
|
void node_type_init(struct bNodeType *ntype, void (*initfunc)(struct bNodeTree *ntree, struct bNode *node));
|
|
void node_type_storage(struct bNodeType *ntype,
|
|
const char *storagename,
|
|
void (*freefunc)(struct bNode *node),
|
|
void (*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, struct bNode *src_node));
|
|
void node_type_label(struct bNodeType *ntype, void (*labelfunc)(struct bNodeTree *ntree, struct bNode *, char *label, int maxlen));
|
|
void node_type_update(struct bNodeType *ntype,
|
|
void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node),
|
|
void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id));
|
|
|
|
void node_type_exec(struct bNodeType *ntype, NodeInitExecFunction initexecfunc, NodeFreeExecFunction freeexecfunc, NodeExecFunction execfunc);
|
|
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpufunc);
|
|
void node_type_internal_links(struct bNodeType *ntype, void (*update_internal_links)(struct bNodeTree *, struct bNode *));
|
|
void node_type_compatibility(struct bNodeType *ntype, short compatibility);
|
|
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Node Generic Functions
|
|
* \{ */
|
|
|
|
bool BKE_node_is_connected_to_output(struct bNodeTree *ntree, struct bNode *node);
|
|
|
|
/* ************** COMMON NODES *************** */
|
|
|
|
#define NODE_UNDEFINED -2 /* node type is not registered */
|
|
#define NODE_CUSTOM -1 /* for dynamically registered custom types */
|
|
#define NODE_GROUP 2
|
|
// #define NODE_FORLOOP 3 /* deprecated */
|
|
// #define NODE_WHILELOOP 4 /* deprecated */
|
|
#define NODE_FRAME 5
|
|
#define NODE_REROUTE 6
|
|
#define NODE_GROUP_INPUT 7
|
|
#define NODE_GROUP_OUTPUT 8
|
|
|
|
void BKE_node_tree_unlink_id(ID *id, struct bNodeTree *ntree);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Node Tree Iterator
|
|
*
|
|
* Utility macro for visiting every node tree in the library data, including local bNodeTree blocks in other IDs.
|
|
* This avoids the need for callback functions and allows executing code in a single inner code block.
|
|
*
|
|
* Variables:
|
|
*
|
|
* nodetree: The actual bNodeTree data block.
|
|
* Check nodetree->idname or nodetree->typeinfo to use only specific types.
|
|
*
|
|
* id: The owner of the bNodeTree data block.
|
|
* Same as nodetree if it's a linkable node tree from the library.
|
|
*
|
|
* Examples:
|
|
*
|
|
* \code{.c}
|
|
* FOREACH_NODETREE(bmain, nodetree, id) {
|
|
* if (id == nodetree)
|
|
* printf("This is a linkable node tree");
|
|
* } FOREACH_NODETREE_END
|
|
*
|
|
* FOREACH_NODETREE(bmain, nodetree, id) {
|
|
* if (nodetree->idname == "ShaderNodeTree")
|
|
* printf("This is a shader node tree);
|
|
* if (GS(id) == ID_MA)
|
|
* printf(" and it's owned by a material");
|
|
* } FOREACH_NODETREE_END
|
|
* \endcode
|
|
*
|
|
* \{
|
|
*/
|
|
|
|
/* should be an opaque type, only for internal use by BKE_node_tree_iter_*** */
|
|
struct NodeTreeIterStore {
|
|
bNodeTree *ngroup;
|
|
Scene *scene;
|
|
Material *mat;
|
|
Tex *tex;
|
|
Lamp *lamp;
|
|
World *world;
|
|
FreestyleLineStyle *linestyle;
|
|
};
|
|
|
|
void BKE_node_tree_iter_init(struct NodeTreeIterStore *ntreeiter, struct Main *bmain);
|
|
bool BKE_node_tree_iter_step(struct NodeTreeIterStore *ntreeiter,
|
|
struct bNodeTree **r_nodetree, struct ID **r_id);
|
|
|
|
#define FOREACH_NODETREE(bmain, _nodetree, _id) \
|
|
{ \
|
|
struct NodeTreeIterStore _nstore; \
|
|
bNodeTree *_nodetree; \
|
|
ID *_id; \
|
|
/* avoid compiler warning about unused variables */ \
|
|
BKE_node_tree_iter_init(&_nstore, bmain); \
|
|
while (BKE_node_tree_iter_step(&_nstore, &_nodetree, &_id) == true) { \
|
|
if (_nodetree) {
|
|
|
|
#define FOREACH_NODETREE_END \
|
|
} \
|
|
} \
|
|
}
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Shader Nodes
|
|
*/
|
|
struct ShadeInput;
|
|
struct ShadeResult;
|
|
|
|
/* note: types are needed to restore callbacks, don't change values */
|
|
/* range 1 - 100 is reserved for common nodes */
|
|
/* using toolbox, we add node groups by assuming the values below don't exceed NODE_GROUP_MENU for now */
|
|
|
|
#define SH_NODE_OUTPUT 1
|
|
|
|
#define SH_NODE_MATERIAL 100
|
|
#define SH_NODE_RGB 101
|
|
#define SH_NODE_VALUE 102
|
|
#define SH_NODE_MIX_RGB 103
|
|
#define SH_NODE_VALTORGB 104
|
|
#define SH_NODE_RGBTOBW 105
|
|
#define SH_NODE_TEXTURE 106
|
|
#define SH_NODE_NORMAL 107
|
|
#define SH_NODE_GEOMETRY 108
|
|
#define SH_NODE_MAPPING 109
|
|
#define SH_NODE_CURVE_VEC 110
|
|
#define SH_NODE_CURVE_RGB 111
|
|
#define SH_NODE_CAMERA 114
|
|
#define SH_NODE_MATH 115
|
|
#define SH_NODE_VECT_MATH 116
|
|
#define SH_NODE_SQUEEZE 117
|
|
#define SH_NODE_MATERIAL_EXT 118
|
|
#define SH_NODE_INVERT 119
|
|
#define SH_NODE_SEPRGB 120
|
|
#define SH_NODE_COMBRGB 121
|
|
#define SH_NODE_HUE_SAT 122
|
|
#define NODE_DYNAMIC 123
|
|
|
|
#define SH_NODE_OUTPUT_MATERIAL 124
|
|
#define SH_NODE_OUTPUT_WORLD 125
|
|
#define SH_NODE_OUTPUT_LAMP 126
|
|
#define SH_NODE_FRESNEL 127
|
|
#define SH_NODE_MIX_SHADER 128
|
|
#define SH_NODE_ATTRIBUTE 129
|
|
#define SH_NODE_BACKGROUND 130
|
|
#define SH_NODE_BSDF_ANISOTROPIC 131
|
|
#define SH_NODE_BSDF_DIFFUSE 132
|
|
#define SH_NODE_BSDF_GLOSSY 133
|
|
#define SH_NODE_BSDF_GLASS 134
|
|
#define SH_NODE_BSDF_TRANSLUCENT 137
|
|
#define SH_NODE_BSDF_TRANSPARENT 138
|
|
#define SH_NODE_BSDF_VELVET 139
|
|
#define SH_NODE_EMISSION 140
|
|
#define SH_NODE_NEW_GEOMETRY 141
|
|
#define SH_NODE_LIGHT_PATH 142
|
|
#define SH_NODE_TEX_IMAGE 143
|
|
#define SH_NODE_TEX_SKY 145
|
|
#define SH_NODE_TEX_GRADIENT 146
|
|
#define SH_NODE_TEX_VORONOI 147
|
|
#define SH_NODE_TEX_MAGIC 148
|
|
#define SH_NODE_TEX_WAVE 149
|
|
#define SH_NODE_TEX_NOISE 150
|
|
#define SH_NODE_TEX_MUSGRAVE 152
|
|
#define SH_NODE_TEX_COORD 155
|
|
#define SH_NODE_ADD_SHADER 156
|
|
#define SH_NODE_TEX_ENVIRONMENT 157
|
|
#define SH_NODE_OUTPUT_TEXTURE 158
|
|
#define SH_NODE_HOLDOUT 159
|
|
#define SH_NODE_LAYER_WEIGHT 160
|
|
#define SH_NODE_VOLUME_ABSORPTION 161
|
|
#define SH_NODE_VOLUME_SCATTER 162
|
|
#define SH_NODE_GAMMA 163
|
|
#define SH_NODE_TEX_CHECKER 164
|
|
#define SH_NODE_BRIGHTCONTRAST 165
|
|
#define SH_NODE_LIGHT_FALLOFF 166
|
|
#define SH_NODE_OBJECT_INFO 167
|
|
#define SH_NODE_PARTICLE_INFO 168
|
|
#define SH_NODE_TEX_BRICK 169
|
|
#define SH_NODE_BUMP 170
|
|
#define SH_NODE_SCRIPT 171
|
|
#define SH_NODE_AMBIENT_OCCLUSION 172
|
|
#define SH_NODE_BSDF_REFRACTION 173
|
|
#define SH_NODE_TANGENT 174
|
|
#define SH_NODE_NORMAL_MAP 175
|
|
#define SH_NODE_HAIR_INFO 176
|
|
#define SH_NODE_SUBSURFACE_SCATTERING 177
|
|
#define SH_NODE_WIREFRAME 178
|
|
#define SH_NODE_BSDF_TOON 179
|
|
#define SH_NODE_WAVELENGTH 180
|
|
#define SH_NODE_BLACKBODY 181
|
|
#define SH_NODE_VECT_TRANSFORM 182
|
|
#define SH_NODE_SEPHSV 183
|
|
#define SH_NODE_COMBHSV 184
|
|
#define SH_NODE_BSDF_HAIR 185
|
|
#define SH_NODE_LAMP 186
|
|
#define SH_NODE_UVMAP 187
|
|
#define SH_NODE_SEPXYZ 188
|
|
#define SH_NODE_COMBXYZ 189
|
|
#define SH_NODE_OUTPUT_LINESTYLE 190
|
|
#define SH_NODE_UVALONGSTROKE 191
|
|
#define SH_NODE_TEX_POINTDENSITY 192
|
|
#define SH_NODE_BSDF_PRINCIPLED 193
|
|
|
|
/* custom defines options for Material node */
|
|
#define SH_NODE_MAT_DIFF 1
|
|
#define SH_NODE_MAT_SPEC 2
|
|
#define SH_NODE_MAT_NEG 4
|
|
|
|
/* API */
|
|
|
|
struct bNodeTreeExec *ntreeShaderBeginExecTree(struct bNodeTree *ntree);
|
|
void ntreeShaderEndExecTree(struct bNodeTreeExec *exec);
|
|
bool ntreeShaderExecTree(struct bNodeTree *ntree, struct ShadeInput *shi, struct ShadeResult *shr);
|
|
void ntreeShaderGetTexcoMode(struct bNodeTree *ntree, int osa, short *texco, int *mode);
|
|
|
|
/* switch material render loop */
|
|
extern void (*node_shader_lamp_loop)(struct ShadeInput *, struct ShadeResult *);
|
|
void set_node_shader_lamp_loop(void (*lamp_loop_func)(struct ShadeInput *, struct ShadeResult *));
|
|
|
|
void ntreeGPUMaterialNodes(struct bNodeTree *ntree, struct GPUMaterial *mat, short compatibility);
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Composite Nodes
|
|
*/
|
|
|
|
/* output socket defines */
|
|
#define RRES_OUT_IMAGE 0
|
|
#define RRES_OUT_ALPHA 1
|
|
#define RRES_OUT_Z 2
|
|
#define RRES_OUT_NORMAL 3
|
|
#define RRES_OUT_UV 4
|
|
#define RRES_OUT_VEC 5
|
|
#define RRES_OUT_RGBA 6
|
|
#define RRES_OUT_DIFF 7
|
|
#define RRES_OUT_SPEC 8
|
|
#define RRES_OUT_SHADOW 9
|
|
#define RRES_OUT_AO 10
|
|
#define RRES_OUT_REFLECT 11
|
|
#define RRES_OUT_REFRACT 12
|
|
#define RRES_OUT_INDIRECT 13
|
|
#define RRES_OUT_INDEXOB 14
|
|
#define RRES_OUT_INDEXMA 15
|
|
#define RRES_OUT_MIST 16
|
|
#define RRES_OUT_EMIT 17
|
|
#define RRES_OUT_ENV 18
|
|
#define RRES_OUT_DIFF_DIRECT 19
|
|
#define RRES_OUT_DIFF_INDIRECT 20
|
|
#define RRES_OUT_DIFF_COLOR 21
|
|
#define RRES_OUT_GLOSSY_DIRECT 22
|
|
#define RRES_OUT_GLOSSY_INDIRECT 23
|
|
#define RRES_OUT_GLOSSY_COLOR 24
|
|
#define RRES_OUT_TRANSM_DIRECT 25
|
|
#define RRES_OUT_TRANSM_INDIRECT 26
|
|
#define RRES_OUT_TRANSM_COLOR 27
|
|
#define RRES_OUT_SUBSURFACE_DIRECT 28
|
|
#define RRES_OUT_SUBSURFACE_INDIRECT 29
|
|
#define RRES_OUT_SUBSURFACE_COLOR 30
|
|
#define RRES_OUT_DEBUG 31
|
|
|
|
/* note: types are needed to restore callbacks, don't change values */
|
|
#define CMP_NODE_VIEWER 201
|
|
#define CMP_NODE_RGB 202
|
|
#define CMP_NODE_VALUE 203
|
|
#define CMP_NODE_MIX_RGB 204
|
|
#define CMP_NODE_VALTORGB 205
|
|
#define CMP_NODE_RGBTOBW 206
|
|
#define CMP_NODE_NORMAL 207
|
|
#define CMP_NODE_CURVE_VEC 208
|
|
#define CMP_NODE_CURVE_RGB 209
|
|
#define CMP_NODE_ALPHAOVER 210
|
|
#define CMP_NODE_BLUR 211
|
|
#define CMP_NODE_FILTER 212
|
|
#define CMP_NODE_MAP_VALUE 213
|
|
#define CMP_NODE_TIME 214
|
|
#define CMP_NODE_VECBLUR 215
|
|
#define CMP_NODE_SEPRGBA 216
|
|
#define CMP_NODE_SEPHSVA 217
|
|
#define CMP_NODE_SETALPHA 218
|
|
#define CMP_NODE_HUE_SAT 219
|
|
#define CMP_NODE_IMAGE 220
|
|
#define CMP_NODE_R_LAYERS 221
|
|
#define CMP_NODE_COMPOSITE 222
|
|
#define CMP_NODE_OUTPUT_FILE 223
|
|
#define CMP_NODE_TEXTURE 224
|
|
#define CMP_NODE_TRANSLATE 225
|
|
#define CMP_NODE_ZCOMBINE 226
|
|
#define CMP_NODE_COMBRGBA 227
|
|
#define CMP_NODE_DILATEERODE 228
|
|
#define CMP_NODE_ROTATE 229
|
|
#define CMP_NODE_SCALE 230
|
|
#define CMP_NODE_SEPYCCA 231
|
|
#define CMP_NODE_COMBYCCA 232
|
|
#define CMP_NODE_SEPYUVA 233
|
|
#define CMP_NODE_COMBYUVA 234
|
|
#define CMP_NODE_DIFF_MATTE 235
|
|
#define CMP_NODE_COLOR_SPILL 236
|
|
#define CMP_NODE_CHROMA_MATTE 237
|
|
#define CMP_NODE_CHANNEL_MATTE 238
|
|
#define CMP_NODE_FLIP 239
|
|
#define CMP_NODE_SPLITVIEWER 240
|
|
// #define CMP_NODE_INDEX_MASK 241
|
|
#define CMP_NODE_MAP_UV 242
|
|
#define CMP_NODE_ID_MASK 243
|
|
#define CMP_NODE_DEFOCUS 244
|
|
#define CMP_NODE_DISPLACE 245
|
|
#define CMP_NODE_COMBHSVA 246
|
|
#define CMP_NODE_MATH 247
|
|
#define CMP_NODE_LUMA_MATTE 248
|
|
#define CMP_NODE_BRIGHTCONTRAST 249
|
|
#define CMP_NODE_GAMMA 250
|
|
#define CMP_NODE_INVERT 251
|
|
#define CMP_NODE_NORMALIZE 252
|
|
#define CMP_NODE_CROP 253
|
|
#define CMP_NODE_DBLUR 254
|
|
#define CMP_NODE_BILATERALBLUR 255
|
|
#define CMP_NODE_PREMULKEY 256
|
|
#define CMP_NODE_DIST_MATTE 257
|
|
#define CMP_NODE_VIEW_LEVELS 258
|
|
#define CMP_NODE_COLOR_MATTE 259
|
|
#define CMP_NODE_COLORBALANCE 260
|
|
#define CMP_NODE_HUECORRECT 261
|
|
#define CMP_NODE_MOVIECLIP 262
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#define CMP_NODE_STABILIZE2D 263
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#define CMP_NODE_TRANSFORM 264
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#define CMP_NODE_MOVIEDISTORTION 265
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#define CMP_NODE_DOUBLEEDGEMASK 266
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#define CMP_NODE_OUTPUT_MULTI_FILE__DEPRECATED 267 /* DEPRECATED multi file node has been merged into regular CMP_NODE_OUTPUT_FILE */
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#define CMP_NODE_MASK 268
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#define CMP_NODE_KEYINGSCREEN 269
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#define CMP_NODE_KEYING 270
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#define CMP_NODE_TRACKPOS 271
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#define CMP_NODE_INPAINT 272
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#define CMP_NODE_DESPECKLE 273
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#define CMP_NODE_GLARE 301
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#define CMP_NODE_TONEMAP 302
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#define CMP_NODE_LENSDIST 303
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#define CMP_NODE_SUNBEAMS 304
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#define CMP_NODE_COLORCORRECTION 312
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#define CMP_NODE_MASK_BOX 313
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#define CMP_NODE_MASK_ELLIPSE 314
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#define CMP_NODE_BOKEHIMAGE 315
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#define CMP_NODE_BOKEHBLUR 316
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#define CMP_NODE_SWITCH 317
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#define CMP_NODE_PIXELATE 318
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#define CMP_NODE_MAP_RANGE 319
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#define CMP_NODE_PLANETRACKDEFORM 320
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#define CMP_NODE_CORNERPIN 321
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#define CMP_NODE_SWITCH_VIEW 322
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/* channel toggles */
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#define CMP_CHAN_RGB 1
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#define CMP_CHAN_A 2
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/* filter types */
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#define CMP_FILT_SOFT 0
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#define CMP_FILT_SHARP 1
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#define CMP_FILT_LAPLACE 2
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#define CMP_FILT_SOBEL 3
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#define CMP_FILT_PREWITT 4
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#define CMP_FILT_KIRSCH 5
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#define CMP_FILT_SHADOW 6
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/* scale node type, in custom1 */
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#define CMP_SCALE_RELATIVE 0
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#define CMP_SCALE_ABSOLUTE 1
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#define CMP_SCALE_SCENEPERCENT 2
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#define CMP_SCALE_RENDERPERCENT 3
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/* custom2 */
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#define CMP_SCALE_RENDERSIZE_FRAME_ASPECT (1 << 0)
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#define CMP_SCALE_RENDERSIZE_FRAME_CROP (1 << 1)
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|
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/* track position node, in custom1 */
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#define CMP_TRACKPOS_ABSOLUTE 0
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#define CMP_TRACKPOS_RELATIVE_START 1
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#define CMP_TRACKPOS_RELATIVE_FRAME 2
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#define CMP_TRACKPOS_ABSOLUTE_FRAME 3
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|
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/* API */
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void ntreeCompositExecTree(struct Scene *scene, struct bNodeTree *ntree, struct RenderData *rd, int rendering, int do_previews,
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const struct ColorManagedViewSettings *view_settings, const struct ColorManagedDisplaySettings *display_settings,
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|
const char *view_name);
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void ntreeCompositTagRender(struct Scene *sce);
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int ntreeCompositTagAnimated(struct bNodeTree *ntree);
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|
void ntreeCompositTagGenerators(struct bNodeTree *ntree);
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|
void ntreeCompositForceHidden(struct bNodeTree *ntree);
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|
void ntreeCompositClearTags(struct bNodeTree *ntree);
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|
|
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struct bNodeSocket *ntreeCompositOutputFileAddSocket(struct bNodeTree *ntree, struct bNode *node,
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|
const char *name, struct ImageFormatData *im_format);
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|
int ntreeCompositOutputFileRemoveActiveSocket(struct bNodeTree *ntree, struct bNode *node);
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|
void ntreeCompositOutputFileSetPath(struct bNode *node, struct bNodeSocket *sock, const char *name);
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|
void ntreeCompositOutputFileSetLayer(struct bNode *node, struct bNodeSocket *sock, const char *name);
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|
/* needed in do_versions */
|
|
void ntreeCompositOutputFileUniquePath(struct ListBase *list, struct bNodeSocket *sock, const char defname[], char delim);
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|
void ntreeCompositOutputFileUniqueLayer(struct ListBase *list, struct bNodeSocket *sock, const char defname[], char delim);
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|
|
|
void ntreeCompositColorBalanceSyncFromLGG(bNodeTree *ntree, bNode *node);
|
|
void ntreeCompositColorBalanceSyncFromCDL(bNodeTree *ntree, bNode *node);
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|
|
|
/** \} */
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|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Texture Nodes
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|
*/
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|
|
|
struct TexResult;
|
|
|
|
#define TEX_NODE_OUTPUT 401
|
|
#define TEX_NODE_CHECKER 402
|
|
#define TEX_NODE_TEXTURE 403
|
|
#define TEX_NODE_BRICKS 404
|
|
#define TEX_NODE_MATH 405
|
|
#define TEX_NODE_MIX_RGB 406
|
|
#define TEX_NODE_RGBTOBW 407
|
|
#define TEX_NODE_VALTORGB 408
|
|
#define TEX_NODE_IMAGE 409
|
|
#define TEX_NODE_CURVE_RGB 410
|
|
#define TEX_NODE_INVERT 411
|
|
#define TEX_NODE_HUE_SAT 412
|
|
#define TEX_NODE_CURVE_TIME 413
|
|
#define TEX_NODE_ROTATE 414
|
|
#define TEX_NODE_VIEWER 415
|
|
#define TEX_NODE_TRANSLATE 416
|
|
#define TEX_NODE_COORD 417
|
|
#define TEX_NODE_DISTANCE 418
|
|
#define TEX_NODE_COMPOSE 419
|
|
#define TEX_NODE_DECOMPOSE 420
|
|
#define TEX_NODE_VALTONOR 421
|
|
#define TEX_NODE_SCALE 422
|
|
#define TEX_NODE_AT 423
|
|
|
|
/* 501-599 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
|
|
#define TEX_NODE_PROC 500
|
|
#define TEX_NODE_PROC_MAX 600
|
|
|
|
/* API */
|
|
int ntreeTexTagAnimated(struct bNodeTree *ntree);
|
|
void ntreeTexCheckCyclics(struct bNodeTree *ntree);
|
|
|
|
struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree);
|
|
void ntreeTexEndExecTree(struct bNodeTreeExec *exec);
|
|
int ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target,
|
|
float coord[3], float dxt[3], float dyt[3], int osatex, const short thread,
|
|
struct Tex *tex, short which_output, int cfra, int preview, struct ShadeInput *shi, struct MTex *mtex);
|
|
/** \} */
|
|
|
|
void init_nodesystem(void);
|
|
void free_nodesystem(void);
|
|
|
|
#endif /* __BKE_NODE_H__ */
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