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abc5a6c3c8cb491abb1245225f164c1024f66da2
test/source
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Pablo Vazquez abc5a6c3c8 Long ago we used to be able to bake physics from negative frames, feature that got lost at some point. Now we can do it again.
Example is for physics like Cloth or Hair Dynamics that start on a shaky state for a few frames until they settle (for say baking subtle grass or hair movement).

Reviewed on IRC by kaito, Uncle_Entity and DingTo.
2012-12-29 17:49:43 +00:00
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blender
Long ago we used to be able to bake physics from negative frames, feature that got lost at some point. Now we can do it again.
2012-12-29 17:49:43 +00:00
blenderplayer
style cleanup
2012-12-28 14:19:05 +00:00
creator
style cleanup
2012-12-29 01:54:58 +00:00
gameengine
BGE: Adding a jumpCount to KX_CharacterWrapper. This can be used to have different logic for a single jump versus a double jump. For example, a different animation for the second jump.
2012-12-29 10:22:19 +00:00
icons
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
tests
add a test to the addons loaded that tries to load all addons then lists addons that fail.
2012-12-20 03:10:30 +00:00
CMakeLists.txt
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
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