The previous commit introduced a new `RPT_()` macro to translate strings which are not tooltips or regular interface elements, but longer reports or statuses. This commit uses the new macro to translate many strings all over the UI. Most of it is a simple replace from `TIP_()` or `IFACE_()` to `RPT_()`, but there are some additional changes: - A few translations inside `BKE_report()` are removed altogether because they are already handled by the translation system. - Messages inside `UI_but_disable()` are no longer translated manually, but they are handled by a new regex in the translation system. Pull Request: https://projects.blender.org/blender/blender/pulls/116804 Pull Request: https://projects.blender.org/blender/blender/pulls/116804
232 lines
5.7 KiB
C++
232 lines
5.7 KiB
C++
/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_action_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLT_translation.h"
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#include "BKE_anim_visualization.h"
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#include "BKE_report.h"
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#include "GPU_batch.h"
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#include "BLO_read_write.hh"
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/* ******************************************************************** */
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/* Animation Visualization */
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void animviz_settings_init(bAnimVizSettings *avs)
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{
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/* sanity check */
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if (avs == nullptr) {
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return;
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}
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/* path settings */
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avs->path_bc = avs->path_ac = 10;
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avs->path_sf = 1; /* XXX: Take from scene instead? */
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avs->path_ef = 250; /* XXX: Take from scene instead? */
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avs->path_viewflag = (MOTIONPATH_VIEW_KFRAS | MOTIONPATH_VIEW_KFNOS);
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avs->path_step = 1;
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avs->path_bakeflag |= MOTIONPATH_BAKE_HEADS;
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}
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/* ------------------- */
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void animviz_free_motionpath_cache(bMotionPath *mpath)
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{
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/* sanity check */
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if (mpath == nullptr) {
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return;
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}
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/* free the path if necessary */
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if (mpath->points) {
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MEM_freeN(mpath->points);
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}
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GPU_VERTBUF_DISCARD_SAFE(mpath->points_vbo);
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GPU_BATCH_DISCARD_SAFE(mpath->batch_line);
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GPU_BATCH_DISCARD_SAFE(mpath->batch_points);
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/* reset the relevant parameters */
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mpath->points = nullptr;
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mpath->length = 0;
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}
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void animviz_free_motionpath(bMotionPath *mpath)
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{
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/* sanity check */
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if (mpath == nullptr) {
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return;
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}
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/* free the cache first */
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animviz_free_motionpath_cache(mpath);
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/* now the instance itself */
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MEM_freeN(mpath);
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}
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/* ------------------- */
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bMotionPath *animviz_copy_motionpath(const bMotionPath *mpath_src)
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{
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bMotionPath *mpath_dst;
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if (mpath_src == nullptr) {
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return nullptr;
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}
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mpath_dst = static_cast<bMotionPath *>(MEM_dupallocN(mpath_src));
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mpath_dst->points = static_cast<bMotionPathVert *>(MEM_dupallocN(mpath_src->points));
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/* should get recreated on draw... */
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mpath_dst->points_vbo = nullptr;
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mpath_dst->batch_line = nullptr;
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mpath_dst->batch_points = nullptr;
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return mpath_dst;
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}
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/* ------------------- */
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bMotionPath *animviz_verify_motionpaths(ReportList *reports,
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Scene *scene,
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Object *ob,
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bPoseChannel *pchan)
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{
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bAnimVizSettings *avs;
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bMotionPath *mpath, **dst;
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/* sanity checks */
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if (ELEM(nullptr, scene, ob)) {
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return nullptr;
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}
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/* get destination data */
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if (pchan) {
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/* paths for posechannel - assume that posechannel belongs to the object */
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avs = &ob->pose->avs;
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dst = &pchan->mpath;
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}
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else {
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/* paths for object */
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avs = &ob->avs;
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dst = &ob->mpath;
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}
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/* Avoid 0 size allocations. */
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if (avs->path_sf >= avs->path_ef) {
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BKE_reportf(reports,
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RPT_ERROR,
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"Motion path frame extents invalid for %s (%d to %d)%s",
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(pchan) ? pchan->name : ob->id.name,
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avs->path_sf,
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avs->path_ef,
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(avs->path_sf == avs->path_ef) ? RPT_(", cannot have single-frame paths") : "");
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return nullptr;
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}
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/* if there is already a motionpath, just return that,
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* provided its settings are ok (saves extra free+alloc)
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*/
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if (*dst != nullptr) {
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int expected_length = avs->path_ef - avs->path_sf;
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mpath = *dst;
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/* Path is "valid" if length is valid,
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* but must also be of the same length as is being requested. */
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if ((mpath->start_frame != mpath->end_frame) && (mpath->length > 0)) {
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/* outer check ensures that we have some curve data for this path */
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if (mpath->length == expected_length) {
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mpath->start_frame = avs->path_sf;
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mpath->end_frame = avs->path_ef;
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/* return/use this as it is already valid length */
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return mpath;
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}
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/* clear the existing path (as the range has changed), and reallocate below */
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animviz_free_motionpath_cache(mpath);
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}
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}
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else {
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/* create a new motionpath, and assign it */
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mpath = static_cast<bMotionPath *>(MEM_callocN(sizeof(bMotionPath), "bMotionPath"));
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*dst = mpath;
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}
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/* set settings from the viz settings */
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mpath->start_frame = avs->path_sf;
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mpath->end_frame = avs->path_ef;
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mpath->length = mpath->end_frame - mpath->start_frame;
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if (avs->path_bakeflag & MOTIONPATH_BAKE_HEADS) {
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mpath->flag |= MOTIONPATH_FLAG_BHEAD;
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}
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else {
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mpath->flag &= ~MOTIONPATH_FLAG_BHEAD;
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}
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/* set default custom values */
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mpath->color[0] = 1.0; /* Red */
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mpath->color[1] = 0.0;
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mpath->color[2] = 0.0;
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mpath->line_thickness = 2;
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mpath->flag |= MOTIONPATH_FLAG_LINES; /* draw lines by default */
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/* allocate a cache */
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mpath->points = static_cast<bMotionPathVert *>(
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MEM_callocN(sizeof(bMotionPathVert) * mpath->length, "bMotionPathVerts"));
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/* tag viz settings as currently having some path(s) which use it */
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avs->path_bakeflag |= MOTIONPATH_BAKE_HAS_PATHS;
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/* return it */
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return mpath;
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}
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void animviz_motionpath_blend_write(BlendWriter *writer, bMotionPath *mpath)
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{
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/* sanity checks */
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if (mpath == nullptr) {
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return;
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}
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/* firstly, just write the motionpath struct */
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BLO_write_struct(writer, bMotionPath, mpath);
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/* now write the array of data */
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BLO_write_struct_array(writer, bMotionPathVert, mpath->length, mpath->points);
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}
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void animviz_motionpath_blend_read_data(BlendDataReader *reader, bMotionPath *mpath)
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{
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/* sanity check */
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if (mpath == nullptr) {
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return;
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}
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/* relink points cache */
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BLO_read_data_address(reader, &mpath->points);
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mpath->points_vbo = nullptr;
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mpath->batch_line = nullptr;
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mpath->batch_points = nullptr;
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}
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