This patch adds support for _Menu Switch_ nodes and enum definitions in node trees more generally. The design is based on the outcome of the [2022 Nodes Workshop](https://code.blender.org/2022/11/geometry-nodes-workshop-2022/#menu-switch). The _Menu Switch_ node is an advanced version of the _Switch_ node which has a customizable **menu input socket** instead of a simple boolean. The _items_ of this menu are owned by the node itself. Each item has a name and description and unique identifier that is used internally. A menu _socket_ represents a concrete value out of the list of items. To enable selection of an enum value for unconnected sockets the menu is presented as a dropdown list like built-in enums. When the socket is connected a shared pointer to the enum definition is propagated along links and stored in socket default values. This allows node groups to expose a menu from an internal menu switch as a parameter. The enum definition is a runtime copy of the enum items in DNA that allows sharing. A menu socket can have multiple connections, which can lead to ambiguity. If two or more different menu source nodes are connected to a socket it gets marked as _undefined_. Any connection to an undefined menu socket is invalid as a hint to users that there is a problem. A warning/error is also shown on nodes with undefined menu sockets. At runtime the value of a menu socket is the simple integer identifier. This can also be a field in geometry nodes. The identifier is unique within each enum definition, and it is persistent even when items are added, removed, or changed. Changing the name of an item does not affect the internal identifier, so users can rename enum items without breaking existing input values. This also persists if, for example, a linked node group is temporarily unavailable. Pull Request: https://projects.blender.org/blender/blender/pulls/113445
1046 lines
31 KiB
C++
1046 lines
31 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edinterface
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*/
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#include <cstdlib>
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#include <cstring>
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#include <optional>
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#include "MEM_guardedalloc.h"
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#include "DNA_node_types.h"
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#include "DNA_screen_types.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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#include "BLI_string_utf8.h"
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#include "BLI_vector.hh"
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#include "BLT_translation.h"
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#include "BKE_context.hh"
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#include "BKE_lib_id.hh"
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#include "BKE_main.hh"
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#include "BKE_node_runtime.hh"
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#include "BKE_node_tree_interface.hh"
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#include "BKE_node_tree_update.hh"
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#include "RNA_access.hh"
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#include "RNA_prototypes.h"
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#include "NOD_node_declaration.hh"
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#include "NOD_socket.hh"
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#include "NOD_socket_declarations.hh"
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#include "../interface/interface_intern.hh" /* XXX bad level */
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#include "UI_interface.hh"
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#include "ED_node.hh" /* own include */
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#include "node_intern.hh"
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#include "ED_undo.hh"
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#include "WM_api.hh"
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using blender::nodes::NodeDeclaration;
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namespace blender::ed::space_node {
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/************************* Node Socket Manipulation **************************/
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/* describes an instance of a node type and a specific socket to link */
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struct NodeLinkItem {
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int socket_index = -1; /* index for linking */
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int socket_type = SOCK_CUSTOM; /* socket type for compatibility check */
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const char *socket_name = nullptr; /* ui label of the socket */
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const char *node_name = nullptr; /* ui label of the node */
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/* extra settings */
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bNodeTree *ngroup = nullptr; /* group node tree */
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};
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/* Compare an existing node to a link item to see if it can be reused.
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* item must be for the same node type!
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* XXX should become a node type callback
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*/
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static bool node_link_item_compare(bNode *node, NodeLinkItem *item)
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{
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if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
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return (node->id == (ID *)item->ngroup);
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}
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return true;
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}
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static void node_link_item_apply(bNodeTree *ntree, bNode *node, NodeLinkItem *item)
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{
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if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) {
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node->id = (ID *)item->ngroup;
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BKE_ntree_update_tag_node_property(ntree, node);
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}
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else {
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/* nothing to do for now */
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}
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if (node->id) {
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id_us_plus(node->id);
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}
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}
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static void node_tag_recursive(bNode *node)
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{
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if (!node || (node->flag & NODE_TEST)) {
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return; /* in case of cycles */
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}
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node->flag |= NODE_TEST;
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LISTBASE_FOREACH (bNodeSocket *, input, &node->inputs) {
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if (input->link) {
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node_tag_recursive(input->link->fromnode);
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}
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}
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}
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static void node_clear_recursive(bNode *node)
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{
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if (!node || !(node->flag & NODE_TEST)) {
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return; /* in case of cycles */
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}
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node->flag &= ~NODE_TEST;
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LISTBASE_FOREACH (bNodeSocket *, input, &node->inputs) {
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if (input->link) {
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node_clear_recursive(input->link->fromnode);
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}
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}
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}
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static void node_remove_linked(Main *bmain, bNodeTree *ntree, bNode *rem_node)
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{
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bNode *node, *next;
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if (!rem_node) {
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return;
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}
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/* tag linked nodes to be removed */
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LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
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node->flag &= ~NODE_TEST;
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}
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node_tag_recursive(rem_node);
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/* clear tags on nodes that are still used by other nodes */
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LISTBASE_FOREACH (bNode *, node, &ntree->nodes) {
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if (!(node->flag & NODE_TEST)) {
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LISTBASE_FOREACH (bNodeSocket *, sock, &node->inputs) {
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if (sock->link && sock->link->fromnode != rem_node) {
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node_clear_recursive(sock->link->fromnode);
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}
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}
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}
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}
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/* remove nodes */
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for (node = (bNode *)ntree->nodes.first; node; node = next) {
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next = node->next;
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if (node->flag & NODE_TEST) {
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nodeRemoveNode(bmain, ntree, node, true);
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}
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}
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}
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/* disconnect socket from the node it is connected to */
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static void node_socket_disconnect(Main *bmain,
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bNodeTree *ntree,
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bNode *node_to,
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bNodeSocket *sock_to)
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{
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if (!sock_to->link) {
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return;
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}
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nodeRemLink(ntree, sock_to->link);
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sock_to->flag |= SOCK_COLLAPSED;
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BKE_ntree_update_tag_node_property(ntree, node_to);
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ED_node_tree_propagate_change(nullptr, bmain, ntree);
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}
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/* remove all nodes connected to this socket, if they aren't connected to other nodes */
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static void node_socket_remove(Main *bmain, bNodeTree *ntree, bNode *node_to, bNodeSocket *sock_to)
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{
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if (!sock_to->link) {
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return;
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}
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node_remove_linked(bmain, ntree, sock_to->link->fromnode);
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sock_to->flag |= SOCK_COLLAPSED;
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BKE_ntree_update_tag_node_property(ntree, node_to);
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ED_node_tree_propagate_change(nullptr, bmain, ntree);
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}
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/* add new node connected to this socket, or replace an existing one */
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static void node_socket_add_replace(const bContext *C,
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bNodeTree *ntree,
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bNode *node_to,
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bNodeSocket *sock_to,
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int type,
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NodeLinkItem *item)
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{
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Main *bmain = CTX_data_main(C);
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bNode *node_from;
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bNodeSocket *sock_from_tmp;
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bNode *node_prev = nullptr;
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/* unlink existing node */
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if (sock_to->link) {
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node_prev = sock_to->link->fromnode;
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nodeRemLink(ntree, sock_to->link);
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}
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/* find existing node that we can use */
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for (node_from = (bNode *)ntree->nodes.first; node_from; node_from = node_from->next) {
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if (node_from->type == type) {
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break;
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}
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}
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if (node_from) {
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if (node_from->inputs.first || node_from->typeinfo->draw_buttons ||
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node_from->typeinfo->draw_buttons_ex)
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{
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node_from = nullptr;
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}
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}
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if (node_prev && node_prev->type == type && node_link_item_compare(node_prev, item)) {
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/* keep the previous node if it's the same type */
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node_from = node_prev;
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}
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else if (!node_from) {
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node_from = nodeAddStaticNode(C, ntree, type);
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if (node_prev != nullptr) {
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/* If we're replacing existing node, use its location. */
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node_from->locx = node_prev->locx;
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node_from->locy = node_prev->locy;
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node_from->offsetx = node_prev->offsetx;
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node_from->offsety = node_prev->offsety;
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}
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else {
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sock_from_tmp = (bNodeSocket *)BLI_findlink(&node_from->outputs, item->socket_index);
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bke::nodePositionRelative(node_from, node_to, sock_from_tmp, sock_to);
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}
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node_link_item_apply(ntree, node_from, item);
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ED_node_tree_propagate_change(C, bmain, ntree);
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}
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nodeSetActive(ntree, node_from);
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/* add link */
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sock_from_tmp = (bNodeSocket *)BLI_findlink(&node_from->outputs, item->socket_index);
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nodeAddLink(ntree, node_from, sock_from_tmp, node_to, sock_to);
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sock_to->flag &= ~SOCK_COLLAPSED;
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/* copy input sockets from previous node */
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if (node_prev && node_from != node_prev) {
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LISTBASE_FOREACH (bNodeSocket *, sock_prev, &node_prev->inputs) {
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LISTBASE_FOREACH (bNodeSocket *, sock_from, &node_from->inputs) {
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if (nodeCountSocketLinks(ntree, sock_from) >= nodeSocketLinkLimit(sock_from)) {
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continue;
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}
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if (STREQ(sock_prev->identifier, sock_from->identifier) &&
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sock_prev->type == sock_from->type)
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{
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bNodeLink *link = sock_prev->link;
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if (link && link->fromnode) {
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nodeAddLink(ntree, link->fromnode, link->fromsock, node_from, sock_from);
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nodeRemLink(ntree, link);
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}
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node_socket_copy_default_value(sock_from, sock_prev);
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}
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}
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}
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/* also preserve mapping for texture nodes */
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if (node_from->typeinfo->nclass == NODE_CLASS_TEXTURE &&
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node_prev->typeinfo->nclass == NODE_CLASS_TEXTURE &&
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/* White noise texture node does not have NodeTexBase. */
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node_from->storage != nullptr && node_prev->storage != nullptr)
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{
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memcpy(node_from->storage, node_prev->storage, sizeof(NodeTexBase));
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}
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/* remove node */
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node_remove_linked(bmain, ntree, node_prev);
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}
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BKE_ntree_update_tag_node_property(ntree, node_from);
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BKE_ntree_update_tag_node_property(ntree, node_to);
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ED_node_tree_propagate_change(nullptr, bmain, ntree);
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}
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/****************************** Node Link Menu *******************************/
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// #define UI_NODE_LINK_ADD 0
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#define UI_NODE_LINK_DISCONNECT -1
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#define UI_NODE_LINK_REMOVE -2
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struct NodeLinkArg {
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Main *bmain;
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Scene *scene;
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bNodeTree *ntree;
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bNode *node;
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bNodeSocket *sock;
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bNodeType *node_type;
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NodeLinkItem item;
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uiLayout *layout;
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};
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static Vector<NodeLinkItem> ui_node_link_items(NodeLinkArg *arg,
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int in_out,
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std::optional<NodeDeclaration> &r_node_decl)
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{
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Vector<NodeLinkItem> items;
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/* XXX this should become a callback for node types! */
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if (arg->node_type->type == NODE_GROUP) {
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bNodeTree *ngroup;
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for (ngroup = (bNodeTree *)arg->bmain->nodetrees.first; ngroup;
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ngroup = (bNodeTree *)ngroup->id.next)
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{
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const char *disabled_hint;
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if ((ngroup->type != arg->ntree->type) || !nodeGroupPoll(arg->ntree, ngroup, &disabled_hint))
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{
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continue;
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}
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}
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for (ngroup = (bNodeTree *)arg->bmain->nodetrees.first; ngroup;
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ngroup = (bNodeTree *)ngroup->id.next)
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{
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const char *disabled_hint;
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if ((ngroup->type != arg->ntree->type) || !nodeGroupPoll(arg->ntree, ngroup, &disabled_hint))
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{
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continue;
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}
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ngroup->ensure_interface_cache();
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Span<bNodeTreeInterfaceSocket *> iosockets = (in_out == SOCK_IN ?
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ngroup->interface_inputs() :
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ngroup->interface_outputs());
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for (const int index : iosockets.index_range()) {
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bNodeTreeInterfaceSocket *iosock = iosockets[index];
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NodeLinkItem item;
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item.socket_index = index;
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/* NOTE: int stemp->type is not fully reliable, not used for node group
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* interface sockets. use the typeinfo->type instead.
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*/
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const bNodeSocketType *typeinfo = iosock->socket_typeinfo();
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item.socket_type = typeinfo->type;
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item.socket_name = iosock->name;
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item.node_name = ngroup->id.name + 2;
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item.ngroup = ngroup;
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items.append(item);
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}
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}
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}
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else if (arg->node_type->declare != nullptr) {
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using namespace blender;
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using namespace blender::nodes;
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r_node_decl.emplace(NodeDeclaration());
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blender::nodes::build_node_declaration(*arg->node_type, *r_node_decl, nullptr, nullptr);
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Span<SocketDeclaration *> socket_decls = (in_out == SOCK_IN) ? r_node_decl->inputs :
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r_node_decl->outputs;
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int index = 0;
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for (const SocketDeclaration *socket_decl_ptr : socket_decls) {
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const SocketDeclaration &socket_decl = *socket_decl_ptr;
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NodeLinkItem item;
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item.socket_index = index++;
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if (dynamic_cast<const decl::Float *>(&socket_decl)) {
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item.socket_type = SOCK_FLOAT;
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}
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else if (dynamic_cast<const decl::Int *>(&socket_decl)) {
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item.socket_type = SOCK_INT;
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}
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else if (dynamic_cast<const decl::Bool *>(&socket_decl)) {
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item.socket_type = SOCK_BOOLEAN;
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}
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else if (dynamic_cast<const decl::Vector *>(&socket_decl)) {
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item.socket_type = SOCK_VECTOR;
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}
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else if (dynamic_cast<const decl::Color *>(&socket_decl)) {
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item.socket_type = SOCK_RGBA;
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}
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else if (dynamic_cast<const decl::Rotation *>(&socket_decl)) {
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item.socket_type = SOCK_ROTATION;
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}
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else if (dynamic_cast<const decl::String *>(&socket_decl)) {
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item.socket_type = SOCK_STRING;
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}
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else if (dynamic_cast<const decl::Menu *>(&socket_decl)) {
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item.socket_type = SOCK_MENU;
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}
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else if (dynamic_cast<const decl::Image *>(&socket_decl)) {
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item.socket_type = SOCK_IMAGE;
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}
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else if (dynamic_cast<const decl::Texture *>(&socket_decl)) {
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item.socket_type = SOCK_TEXTURE;
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}
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else if (dynamic_cast<const decl::Material *>(&socket_decl)) {
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item.socket_type = SOCK_MATERIAL;
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}
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else if (dynamic_cast<const decl::Shader *>(&socket_decl)) {
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item.socket_type = SOCK_SHADER;
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}
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else if (dynamic_cast<const decl::Collection *>(&socket_decl)) {
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item.socket_type = SOCK_COLLECTION;
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}
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else if (dynamic_cast<const decl::Object *>(&socket_decl)) {
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item.socket_type = SOCK_OBJECT;
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}
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else {
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item.socket_type = SOCK_CUSTOM;
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}
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item.socket_name = socket_decl.name.c_str();
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item.node_name = arg->node_type->ui_name;
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items.append(item);
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}
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}
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else {
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bNodeSocketTemplate *socket_templates = (in_out == SOCK_IN ? arg->node_type->inputs :
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arg->node_type->outputs);
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bNodeSocketTemplate *stemp;
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int i;
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i = 0;
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for (stemp = socket_templates; stemp && stemp->type != -1; stemp++, i++) {
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NodeLinkItem item;
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item.socket_index = i;
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item.socket_type = stemp->type;
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item.socket_name = stemp->name;
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item.node_name = arg->node_type->ui_name;
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items.append(item);
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}
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}
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return items;
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}
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static void ui_node_link(bContext *C, void *arg_p, void *event_p)
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{
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NodeLinkArg *arg = (NodeLinkArg *)arg_p;
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Main *bmain = arg->bmain;
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bNode *node_to = arg->node;
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bNodeSocket *sock_to = arg->sock;
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bNodeTree *ntree = arg->ntree;
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int event = POINTER_AS_INT(event_p);
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if (event == UI_NODE_LINK_DISCONNECT) {
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node_socket_disconnect(bmain, ntree, node_to, sock_to);
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}
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else if (event == UI_NODE_LINK_REMOVE) {
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node_socket_remove(bmain, ntree, node_to, sock_to);
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}
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else {
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node_socket_add_replace(C, ntree, node_to, sock_to, arg->node_type->type, &arg->item);
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}
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|
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ED_undo_push(C, "Node input modify");
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}
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|
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static void ui_node_sock_name(const bNodeTree *ntree,
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bNodeSocket *sock,
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char name[UI_MAX_NAME_STR])
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{
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if (sock->link && sock->link->fromnode) {
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bNode *node = sock->link->fromnode;
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char node_name[UI_MAX_NAME_STR];
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bke::nodeLabel(ntree, node, node_name, sizeof(node_name));
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if (BLI_listbase_is_empty(&node->inputs) && node->outputs.first != node->outputs.last) {
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BLI_snprintf(
|
|
name, UI_MAX_NAME_STR, "%s | %s", IFACE_(node_name), IFACE_(sock->link->fromsock->name));
|
|
}
|
|
else {
|
|
BLI_strncpy_utf8(name, IFACE_(node_name), UI_MAX_NAME_STR);
|
|
}
|
|
}
|
|
else if (sock->type == SOCK_SHADER) {
|
|
BLI_strncpy_utf8(name, IFACE_("None"), UI_MAX_NAME_STR);
|
|
}
|
|
else {
|
|
BLI_strncpy_utf8(name, IFACE_("Default"), UI_MAX_NAME_STR);
|
|
}
|
|
}
|
|
|
|
static int ui_compatible_sockets(int typeA, int typeB)
|
|
{
|
|
return (typeA == typeB);
|
|
}
|
|
|
|
static int ui_node_item_name_compare(const void *a, const void *b)
|
|
{
|
|
const bNodeType *type_a = *(const bNodeType **)a;
|
|
const bNodeType *type_b = *(const bNodeType **)b;
|
|
return BLI_strcasecmp_natural(type_a->ui_name, type_b->ui_name);
|
|
}
|
|
|
|
static bool ui_node_item_special_poll(const bNodeTree * /*ntree*/, const bNodeType *ntype)
|
|
{
|
|
if (STREQ(ntype->idname, "ShaderNodeUVAlongStroke")) {
|
|
/* TODO(sergey): Currently we don't have Freestyle nodes edited from
|
|
* the buttons context, so can ignore its nodes completely.
|
|
*
|
|
* However, we might want to do some extra checks here later.
|
|
*/
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
|
|
{
|
|
bNodeTree *ntree = arg->ntree;
|
|
bNodeSocket *sock = arg->sock;
|
|
uiLayout *layout = arg->layout;
|
|
uiLayout *column = nullptr;
|
|
uiBlock *block = uiLayoutGetBlock(layout);
|
|
uiBut *but;
|
|
NodeLinkArg *argN;
|
|
int first = 1;
|
|
|
|
/* generate array of node types sorted by UI name */
|
|
blender::Vector<bNodeType *> sorted_ntypes;
|
|
|
|
NODE_TYPES_BEGIN (ntype) {
|
|
const char *disabled_hint;
|
|
if (!(ntype->poll && ntype->poll(ntype, ntree, &disabled_hint))) {
|
|
continue;
|
|
}
|
|
|
|
if (ntype->nclass != nclass) {
|
|
continue;
|
|
}
|
|
|
|
if (!ui_node_item_special_poll(ntree, ntype)) {
|
|
continue;
|
|
}
|
|
|
|
sorted_ntypes.append(ntype);
|
|
}
|
|
NODE_TYPES_END;
|
|
|
|
qsort(
|
|
sorted_ntypes.data(), sorted_ntypes.size(), sizeof(bNodeType *), ui_node_item_name_compare);
|
|
|
|
/* generate UI */
|
|
for (int j = 0; j < sorted_ntypes.size(); j++) {
|
|
bNodeType *ntype = sorted_ntypes[j];
|
|
char name[UI_MAX_NAME_STR];
|
|
const char *cur_node_name = nullptr;
|
|
int num = 0;
|
|
int icon = ICON_NONE;
|
|
|
|
arg->node_type = ntype;
|
|
|
|
std::optional<blender::nodes::NodeDeclaration> node_decl;
|
|
Vector<NodeLinkItem> items = ui_node_link_items(arg, SOCK_OUT, node_decl);
|
|
|
|
for (const NodeLinkItem &item : items) {
|
|
if (ui_compatible_sockets(item.socket_type, sock->type)) {
|
|
num++;
|
|
}
|
|
}
|
|
|
|
for (const NodeLinkItem &item : items) {
|
|
if (!ui_compatible_sockets(item.socket_type, sock->type)) {
|
|
continue;
|
|
}
|
|
|
|
if (first) {
|
|
column = uiLayoutColumn(layout, false);
|
|
UI_block_layout_set_current(block, column);
|
|
|
|
uiItemL(column, IFACE_(cname), ICON_NODE);
|
|
but = (uiBut *)block->buttons.last;
|
|
|
|
first = 0;
|
|
}
|
|
|
|
if (num > 1) {
|
|
if (!cur_node_name || !STREQ(cur_node_name, item.node_name)) {
|
|
cur_node_name = item.node_name;
|
|
/* XXX Do not use uiItemL here,
|
|
* it would add an empty icon as we are in a menu! */
|
|
uiDefBut(block,
|
|
UI_BTYPE_LABEL,
|
|
0,
|
|
IFACE_(cur_node_name),
|
|
0,
|
|
0,
|
|
UI_UNIT_X * 4,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
"");
|
|
}
|
|
|
|
SNPRINTF(name, "%s", IFACE_(item.socket_name));
|
|
icon = ICON_BLANK1;
|
|
}
|
|
else {
|
|
STRNCPY_UTF8(name, IFACE_(item.node_name));
|
|
icon = ICON_NONE;
|
|
}
|
|
|
|
but = uiDefIconTextBut(block,
|
|
UI_BTYPE_BUT,
|
|
0,
|
|
icon,
|
|
name,
|
|
0,
|
|
0,
|
|
UI_UNIT_X * 4,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
TIP_("Add node to input"));
|
|
|
|
argN = (NodeLinkArg *)MEM_dupallocN(arg);
|
|
argN->item = item;
|
|
UI_but_funcN_set(but, ui_node_link, argN, nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void node_menu_column_foreach_cb(void *calldata, int nclass, const char *name)
|
|
{
|
|
NodeLinkArg *arg = (NodeLinkArg *)calldata;
|
|
|
|
if (!ELEM(nclass, NODE_CLASS_GROUP, NODE_CLASS_LAYOUT)) {
|
|
ui_node_menu_column(arg, nclass, name);
|
|
}
|
|
}
|
|
|
|
static void ui_template_node_link_menu(bContext *C, uiLayout *layout, void *but_p)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
uiBlock *block = uiLayoutGetBlock(layout);
|
|
uiBut *but = (uiBut *)but_p;
|
|
uiLayout *split, *column;
|
|
NodeLinkArg *arg = (NodeLinkArg *)but->func_argN;
|
|
bNodeSocket *sock = arg->sock;
|
|
bNodeTreeType *ntreetype = arg->ntree->typeinfo;
|
|
|
|
UI_block_layout_set_current(block, layout);
|
|
split = uiLayoutSplit(layout, 0.0f, false);
|
|
|
|
arg->bmain = bmain;
|
|
arg->scene = scene;
|
|
arg->layout = split;
|
|
|
|
if (ntreetype && ntreetype->foreach_nodeclass) {
|
|
ntreetype->foreach_nodeclass(scene, arg, node_menu_column_foreach_cb);
|
|
}
|
|
|
|
column = uiLayoutColumn(split, false);
|
|
UI_block_layout_set_current(block, column);
|
|
|
|
if (sock->link) {
|
|
uiItemL(column, IFACE_("Link"), ICON_NONE);
|
|
but = (uiBut *)block->buttons.last;
|
|
but->drawflag = UI_BUT_TEXT_LEFT;
|
|
|
|
but = uiDefBut(block,
|
|
UI_BTYPE_BUT,
|
|
0,
|
|
IFACE_("Remove"),
|
|
0,
|
|
0,
|
|
UI_UNIT_X * 4,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
TIP_("Remove nodes connected to the input"));
|
|
UI_but_funcN_set(but, ui_node_link, MEM_dupallocN(arg), POINTER_FROM_INT(UI_NODE_LINK_REMOVE));
|
|
|
|
but = uiDefBut(block,
|
|
UI_BTYPE_BUT,
|
|
0,
|
|
IFACE_("Disconnect"),
|
|
0,
|
|
0,
|
|
UI_UNIT_X * 4,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
TIP_("Disconnect nodes connected to the input"));
|
|
UI_but_funcN_set(
|
|
but, ui_node_link, MEM_dupallocN(arg), POINTER_FROM_INT(UI_NODE_LINK_DISCONNECT));
|
|
}
|
|
|
|
ui_node_menu_column(arg, NODE_CLASS_GROUP, N_("Group"));
|
|
}
|
|
|
|
} // namespace blender::ed::space_node
|
|
|
|
void uiTemplateNodeLink(
|
|
uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input)
|
|
{
|
|
using namespace blender::ed::space_node;
|
|
|
|
uiBlock *block = uiLayoutGetBlock(layout);
|
|
NodeLinkArg *arg;
|
|
uiBut *but;
|
|
float socket_col[4];
|
|
|
|
arg = MEM_new<NodeLinkArg>("NodeLinkArg");
|
|
arg->ntree = ntree;
|
|
arg->node = node;
|
|
arg->sock = input;
|
|
|
|
PointerRNA node_ptr = RNA_pointer_create(&ntree->id, &RNA_Node, node);
|
|
node_socket_color_get(*C, *ntree, node_ptr, *input, socket_col);
|
|
|
|
UI_block_layout_set_current(block, layout);
|
|
|
|
if (input->link || input->type == SOCK_SHADER || (input->flag & SOCK_HIDE_VALUE)) {
|
|
char name[UI_MAX_NAME_STR];
|
|
ui_node_sock_name(ntree, input, name);
|
|
but = uiDefMenuBut(
|
|
block, ui_template_node_link_menu, nullptr, name, 0, 0, UI_UNIT_X * 4, UI_UNIT_Y, "");
|
|
}
|
|
else {
|
|
but = uiDefIconMenuBut(
|
|
block, ui_template_node_link_menu, nullptr, ICON_NONE, 0, 0, UI_UNIT_X, UI_UNIT_Y, "");
|
|
}
|
|
|
|
UI_but_type_set_menu_from_pulldown(but);
|
|
UI_but_node_link_set(but, input, socket_col);
|
|
UI_but_drawflag_enable(but, UI_BUT_ICON_LEFT);
|
|
|
|
but->poin = (char *)but;
|
|
but->func_argN = arg;
|
|
|
|
if (input->link && input->link->fromnode) {
|
|
if (input->link->fromnode->flag & NODE_ACTIVE_TEXTURE) {
|
|
but->flag |= UI_BUT_NODE_ACTIVE;
|
|
}
|
|
}
|
|
}
|
|
|
|
namespace blender::ed::space_node {
|
|
|
|
/**************************** Node Tree Layout *******************************/
|
|
|
|
static void ui_node_draw_input(uiLayout &layout,
|
|
bContext &C,
|
|
bNodeTree &ntree,
|
|
bNode &node,
|
|
bNodeSocket &input,
|
|
int depth,
|
|
const char *panel_label);
|
|
|
|
static void node_panel_toggle_button_cb(bContext *C, void *panel_state_argv, void *ntree_argv)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
bNodePanelState *panel_state = static_cast<bNodePanelState *>(panel_state_argv);
|
|
bNodeTree *ntree = static_cast<bNodeTree *>(ntree_argv);
|
|
|
|
panel_state->flag ^= NODE_PANEL_COLLAPSED;
|
|
|
|
ED_node_tree_propagate_change(C, bmain, ntree);
|
|
|
|
/* Make sure panel state updates from the Properties Editor, too. */
|
|
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_NODE_VIEW, nullptr);
|
|
}
|
|
|
|
static void ui_node_draw_panel(uiLayout &layout,
|
|
bContext &C,
|
|
bNodeTree &ntree,
|
|
const nodes::PanelDeclaration &panel_decl,
|
|
bNodePanelState &panel_state,
|
|
PointerRNA nodeptr)
|
|
{
|
|
uiLayout *row = uiLayoutRow(&layout, true);
|
|
uiLayoutSetPropDecorate(row, false);
|
|
|
|
/* Panel header with collapse icon */
|
|
uiBlock *block = uiLayoutGetBlock(row);
|
|
UI_block_emboss_set(block, UI_EMBOSS_NONE);
|
|
uiBut *but = uiDefIconTextBut(block,
|
|
UI_BTYPE_BUT,
|
|
0,
|
|
panel_state.is_collapsed() ? ICON_DISCLOSURE_TRI_RIGHT :
|
|
ICON_DISCLOSURE_TRI_DOWN,
|
|
IFACE_(panel_decl.name.c_str()),
|
|
0,
|
|
0,
|
|
UI_UNIT_X * 4,
|
|
UI_UNIT_Y,
|
|
nullptr,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
0.0,
|
|
"");
|
|
UI_but_drawflag_enable(but, UI_BUT_TEXT_LEFT | UI_BUT_NO_TOOLTIP);
|
|
UI_but_func_set(but, node_panel_toggle_button_cb, &panel_state, &ntree);
|
|
UI_block_emboss_set(block, UI_EMBOSS);
|
|
|
|
/* Panel buttons. */
|
|
if (!panel_state.is_collapsed() && panel_decl.draw_buttons) {
|
|
uiLayoutSetPropSep(&layout, true);
|
|
panel_decl.draw_buttons(&layout, &C, &nodeptr);
|
|
}
|
|
}
|
|
|
|
static void ui_node_draw_node(
|
|
uiLayout &layout, bContext &C, bNodeTree &ntree, bNode &node, int depth)
|
|
{
|
|
PointerRNA nodeptr = RNA_pointer_create(&ntree.id, &RNA_Node, &node);
|
|
|
|
if (node.typeinfo->draw_buttons) {
|
|
if (node.type != NODE_GROUP) {
|
|
uiLayoutSetPropSep(&layout, true);
|
|
node.typeinfo->draw_buttons(&layout, &C, &nodeptr);
|
|
}
|
|
}
|
|
|
|
if (node.declaration() && node.declaration()->use_custom_socket_order) {
|
|
/* Node with panels. */
|
|
namespace nodes = blender::nodes;
|
|
using ItemDeclIterator = blender::Span<nodes::ItemDeclarationPtr>::iterator;
|
|
using SocketIterator = blender::Span<bNodeSocket *>::iterator;
|
|
using PanelStateIterator = blender::MutableSpan<bNodePanelState>::iterator;
|
|
|
|
ItemDeclIterator item_decl = node.declaration()->items.begin();
|
|
SocketIterator input = node.input_sockets().begin();
|
|
PanelStateIterator panel_state = node.panel_states().begin();
|
|
const ItemDeclIterator item_decl_end = node.declaration()->items.end();
|
|
|
|
bool panel_collapsed = false;
|
|
const char *panel_label = nullptr;
|
|
|
|
for (; item_decl != item_decl_end; ++item_decl) {
|
|
if (const nodes::SocketDeclaration *socket_decl =
|
|
dynamic_cast<const nodes::SocketDeclaration *>(item_decl->get()))
|
|
{
|
|
if (socket_decl->in_out == SOCK_IN) {
|
|
if (!panel_collapsed) {
|
|
ui_node_draw_input(layout, C, ntree, node, **input, depth + 1, panel_label);
|
|
}
|
|
++input;
|
|
}
|
|
}
|
|
else if (const nodes::PanelDeclaration *panel_decl =
|
|
dynamic_cast<const nodes::PanelDeclaration *>(item_decl->get()))
|
|
{
|
|
panel_collapsed = panel_state->is_collapsed();
|
|
panel_label = panel_decl->name.c_str();
|
|
ui_node_draw_panel(layout, C, ntree, *panel_decl, *panel_state, nodeptr);
|
|
++panel_state;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* Node without panels. */
|
|
LISTBASE_FOREACH (bNodeSocket *, input, &node.inputs) {
|
|
ui_node_draw_input(layout, C, ntree, node, *input, depth + 1, nullptr);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ui_node_draw_input(uiLayout &layout,
|
|
bContext &C,
|
|
bNodeTree &ntree,
|
|
bNode &node,
|
|
bNodeSocket &input,
|
|
int depth,
|
|
const char *panel_label)
|
|
{
|
|
uiBlock *block = uiLayoutGetBlock(&layout);
|
|
uiLayout *row = nullptr;
|
|
bool dependency_loop;
|
|
|
|
if (input.flag & SOCK_UNAVAIL) {
|
|
return;
|
|
}
|
|
|
|
/* to avoid eternal loops on cyclic dependencies */
|
|
node.flag |= NODE_TEST;
|
|
bNode *lnode = (input.link) ? input.link->fromnode : nullptr;
|
|
|
|
dependency_loop = (lnode && (lnode->flag & NODE_TEST));
|
|
if (dependency_loop) {
|
|
lnode = nullptr;
|
|
}
|
|
|
|
/* socket RNA pointer */
|
|
PointerRNA inputptr = RNA_pointer_create(&ntree.id, &RNA_NodeSocket, &input);
|
|
PointerRNA nodeptr = RNA_pointer_create(&ntree.id, &RNA_Node, &node);
|
|
|
|
row = uiLayoutRow(&layout, true);
|
|
/* Decorations are added manually here. */
|
|
uiLayoutSetPropDecorate(row, false);
|
|
|
|
uiPropertySplitWrapper split_wrapper = uiItemPropertySplitWrapperCreate(row);
|
|
/* Empty decorator item for alignment. */
|
|
bool add_dummy_decorator = false;
|
|
|
|
{
|
|
uiLayout *sub = uiLayoutRow(split_wrapper.label_column, true);
|
|
|
|
if (depth > 0) {
|
|
UI_block_emboss_set(block, UI_EMBOSS_NONE);
|
|
|
|
if (lnode &&
|
|
(lnode->inputs.first || (lnode->typeinfo->draw_buttons && lnode->type != NODE_GROUP)))
|
|
{
|
|
int icon = (input.flag & SOCK_COLLAPSED) ? ICON_DISCLOSURE_TRI_RIGHT :
|
|
ICON_DISCLOSURE_TRI_DOWN;
|
|
uiItemR(sub, &inputptr, "show_expanded", UI_ITEM_R_ICON_ONLY, "", icon);
|
|
}
|
|
|
|
UI_block_emboss_set(block, UI_EMBOSS);
|
|
}
|
|
|
|
sub = uiLayoutRow(sub, true);
|
|
uiLayoutSetAlignment(sub, UI_LAYOUT_ALIGN_RIGHT);
|
|
uiItemL(sub, node_socket_get_label(&input, panel_label), ICON_NONE);
|
|
}
|
|
|
|
if (dependency_loop) {
|
|
uiItemL(row, RPT_("Dependency Loop"), ICON_ERROR);
|
|
add_dummy_decorator = true;
|
|
}
|
|
else if (lnode) {
|
|
/* input linked to a node */
|
|
uiTemplateNodeLink(row, &C, &ntree, &node, &input);
|
|
add_dummy_decorator = true;
|
|
|
|
if (depth == 0 || !(input.flag & SOCK_COLLAPSED)) {
|
|
if (depth == 0) {
|
|
uiItemS(&layout);
|
|
}
|
|
|
|
ui_node_draw_node(layout, C, ntree, *lnode, depth);
|
|
}
|
|
}
|
|
else {
|
|
uiLayout *sub = uiLayoutRow(row, true);
|
|
|
|
uiTemplateNodeLink(sub, &C, &ntree, &node, &input);
|
|
|
|
if (input.flag & SOCK_HIDE_VALUE) {
|
|
add_dummy_decorator = true;
|
|
}
|
|
/* input not linked, show value */
|
|
else {
|
|
switch (input.type) {
|
|
case SOCK_VECTOR:
|
|
uiItemS(sub);
|
|
sub = uiLayoutColumn(sub, true);
|
|
ATTR_FALLTHROUGH;
|
|
case SOCK_FLOAT:
|
|
case SOCK_INT:
|
|
case SOCK_ROTATION:
|
|
case SOCK_BOOLEAN:
|
|
case SOCK_RGBA:
|
|
uiItemR(sub, &inputptr, "default_value", UI_ITEM_NONE, "", ICON_NONE);
|
|
uiItemDecoratorR(
|
|
split_wrapper.decorate_column, &inputptr, "default_value", RNA_NO_INDEX);
|
|
break;
|
|
case SOCK_STRING: {
|
|
const bNodeTree *node_tree = (const bNodeTree *)nodeptr.owner_id;
|
|
SpaceNode *snode = CTX_wm_space_node(&C);
|
|
if (node_tree->type == NTREE_GEOMETRY && snode != nullptr) {
|
|
/* Only add the attribute search in the node editor, in other places there is not
|
|
* enough context. */
|
|
node_geometry_add_attribute_search_button(C, node, inputptr, *sub);
|
|
}
|
|
else {
|
|
uiItemR(sub, &inputptr, "default_value", UI_ITEM_NONE, "", ICON_NONE);
|
|
}
|
|
uiItemDecoratorR(
|
|
split_wrapper.decorate_column, &inputptr, "default_value", RNA_NO_INDEX);
|
|
break;
|
|
}
|
|
case SOCK_MENU:
|
|
uiItemL(sub, RPT_("Unsupported Menu Socket"), ICON_NONE);
|
|
break;
|
|
case SOCK_CUSTOM:
|
|
input.typeinfo->draw(&C, sub, &inputptr, &nodeptr, input.name);
|
|
break;
|
|
default:
|
|
add_dummy_decorator = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (add_dummy_decorator) {
|
|
uiItemDecoratorR(split_wrapper.decorate_column, nullptr, nullptr, 0);
|
|
}
|
|
|
|
node_socket_add_tooltip(ntree, input, *row);
|
|
|
|
/* clear */
|
|
node.flag &= ~NODE_TEST;
|
|
}
|
|
|
|
} // namespace blender::ed::space_node
|
|
|
|
void uiTemplateNodeView(
|
|
uiLayout *layout, bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *input)
|
|
{
|
|
using namespace blender::ed::space_node;
|
|
|
|
if (!ntree) {
|
|
return;
|
|
}
|
|
ntree->ensure_topology_cache();
|
|
|
|
/* clear for cycle check */
|
|
LISTBASE_FOREACH (bNode *, tnode, &ntree->nodes) {
|
|
tnode->flag &= ~NODE_TEST;
|
|
}
|
|
|
|
if (input) {
|
|
ui_node_draw_input(*layout, *C, *ntree, *node, *input, 0, nullptr);
|
|
}
|
|
else {
|
|
ui_node_draw_node(*layout, *C, *ntree, *node, 0);
|
|
}
|
|
}
|