The previous commit introduced a new `RPT_()` macro to translate strings which are not tooltips or regular interface elements, but longer reports or statuses. This commit uses the new macro to translate many strings all over the UI. Most of it is a simple replace from `TIP_()` or `IFACE_()` to `RPT_()`, but there are some additional changes: - A few translations inside `BKE_report()` are removed altogether because they are already handled by the translation system. - Messages inside `UI_but_disable()` are no longer translated manually, but they are handled by a new regex in the translation system. Pull Request: https://projects.blender.org/blender/blender/pulls/116804 Pull Request: https://projects.blender.org/blender/blender/pulls/116804
308 lines
9.9 KiB
Python
308 lines
9.9 KiB
Python
# SPDX-FileCopyrightText: 2015-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import (
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Operator,
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OperatorFileListElement,
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)
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from bpy.props import (
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BoolProperty,
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CollectionProperty,
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StringProperty,
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)
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from bpy.app.translations import pgettext_rpt as rpt_
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# ########## Datablock previews... ##########
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class WM_OT_previews_batch_generate(Operator):
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"""Generate selected .blend file's previews"""
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bl_idname = "wm.previews_batch_generate"
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bl_label = "Batch-Generate Previews"
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bl_options = {'REGISTER'}
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# -----------
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# File props.
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files: CollectionProperty(
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type=OperatorFileListElement,
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options={'HIDDEN', 'SKIP_SAVE'},
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name="",
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description="Collection of file paths with common `directory` root",
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)
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directory: StringProperty(
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maxlen=1024,
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subtype='FILE_PATH',
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options={'HIDDEN', 'SKIP_SAVE'},
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name="",
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description="Root path of all files listed in `files` collection",
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)
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# Show only images/videos, and directories!
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filter_blender: BoolProperty(
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default=True,
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options={'HIDDEN', 'SKIP_SAVE'},
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name="",
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description="Show Blender files in the File Browser",
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)
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filter_folder: BoolProperty(
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default=True,
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options={'HIDDEN', 'SKIP_SAVE'},
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name="",
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description="Show folders in the File Browser",
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)
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# -----------
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# Own props.
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use_scenes: BoolProperty(
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default=True,
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name="Scenes",
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description="Generate scenes' previews",
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)
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use_collections: BoolProperty(
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default=True,
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name="Collections",
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description="Generate collections' previews",
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)
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use_objects: BoolProperty(
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default=True,
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name="Objects",
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description="Generate objects' previews",
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)
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use_intern_data: BoolProperty(
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default=True,
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name="Materials & Textures",
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description="Generate 'internal' previews (materials, textures, images, etc.)",
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)
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use_trusted: BoolProperty(
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default=False,
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name="Trusted Blend Files",
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description="Enable Python evaluation for selected files",
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)
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use_backups: BoolProperty(
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default=True,
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name="Save Backups",
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description="Keep a backup (.blend1) version of the files when saving with generated previews",
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)
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def invoke(self, context, _event):
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context.window_manager.fileselect_add(self)
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return {'RUNNING_MODAL'}
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def execute(self, context):
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import os
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import subprocess
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from bl_previews_utils import bl_previews_render as preview_render
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context.window_manager.progress_begin(0, len(self.files))
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context.window_manager.progress_update(0)
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for i, fn in enumerate(self.files):
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blen_path = os.path.join(self.directory, fn.name)
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cmd = [
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bpy.app.binary_path,
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"--background",
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"--factory-startup",
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"-noaudio",
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]
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if self.use_trusted:
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cmd.append("--enable-autoexec")
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cmd.extend([
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blen_path,
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"--python",
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os.path.join(os.path.dirname(preview_render.__file__), "bl_previews_render.py"),
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"--",
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])
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if not self.use_scenes:
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cmd.append('--no_scenes')
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if not self.use_collections:
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cmd.append('--no_collections')
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if not self.use_objects:
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cmd.append('--no_objects')
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if not self.use_intern_data:
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cmd.append('--no_data_intern')
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if not self.use_backups:
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cmd.append("--no_backups")
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if subprocess.call(cmd):
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self.report({'ERROR'}, rpt_("Previews generation process failed for file '%s'!") % blen_path)
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context.window_manager.progress_end()
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return {'CANCELLED'}
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context.window_manager.progress_update(i + 1)
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context.window_manager.progress_end()
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return {'FINISHED'}
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class WM_OT_previews_batch_clear(Operator):
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"""Clear selected .blend file's previews"""
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bl_idname = "wm.previews_batch_clear"
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bl_label = "Batch-Clear Previews"
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bl_options = {'REGISTER'}
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# -----------
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# File props.
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files: CollectionProperty(
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type=OperatorFileListElement,
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options={'HIDDEN', 'SKIP_SAVE'},
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)
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directory: StringProperty(
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maxlen=1024,
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subtype='FILE_PATH',
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options={'HIDDEN', 'SKIP_SAVE'},
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)
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# Show only images/videos, and directories!
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filter_blender: BoolProperty(
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default=True,
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options={'HIDDEN', 'SKIP_SAVE'},
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)
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filter_folder: BoolProperty(
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default=True,
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options={'HIDDEN', 'SKIP_SAVE'},
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)
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# -----------
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# Own props.
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use_scenes: BoolProperty(
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default=True,
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name="Scenes",
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description="Clear scenes' previews",
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)
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use_collections: BoolProperty(
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default=True,
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name="Collections",
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description="Clear collections' previews",
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)
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use_objects: BoolProperty(
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default=True,
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name="Objects",
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description="Clear objects' previews",
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)
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use_intern_data: BoolProperty(
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default=True,
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name="Materials & Textures",
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description="Clear 'internal' previews (materials, textures, images, etc.)",
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)
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use_trusted: BoolProperty(
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default=False,
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name="Trusted Blend Files",
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description="Enable Python evaluation for selected files",
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)
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use_backups: BoolProperty(
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default=True,
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name="Save Backups",
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description="Keep a backup (.blend1) version of the files when saving with cleared previews",
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)
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def invoke(self, context, _event):
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context.window_manager.fileselect_add(self)
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return {'RUNNING_MODAL'}
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def execute(self, context):
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import os
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import subprocess
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from bl_previews_utils import bl_previews_render as preview_render
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context.window_manager.progress_begin(0, len(self.files))
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context.window_manager.progress_update(0)
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for i, fn in enumerate(self.files):
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blen_path = os.path.join(self.directory, fn.name)
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cmd = [
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bpy.app.binary_path,
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"--background",
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"--factory-startup",
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"-noaudio",
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]
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if self.use_trusted:
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cmd.append("--enable-autoexec")
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cmd.extend([
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blen_path,
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"--python",
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os.path.join(os.path.dirname(preview_render.__file__), "bl_previews_render.py"),
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"--",
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"--clear",
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])
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if not self.use_scenes:
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cmd.append('--no_scenes')
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if not self.use_collections:
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cmd.append('--no_collections')
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if not self.use_objects:
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cmd.append('--no_objects')
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if not self.use_intern_data:
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cmd.append('--no_data_intern')
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if not self.use_backups:
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cmd.append("--no_backups")
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if subprocess.call(cmd):
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self.report({'ERROR'}, rpt_("Previews clear process failed for file '%s'!") % blen_path)
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context.window_manager.progress_end()
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return {'CANCELLED'}
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context.window_manager.progress_update(i + 1)
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context.window_manager.progress_end()
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return {'FINISHED'}
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class WM_OT_blend_strings_utf8_validate(Operator):
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"""Check and fix all strings in current .blend file to be valid UTF-8 Unicode """ \
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"""(needed for some old, 2.4x area files)"""
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bl_idname = "wm.blend_strings_utf8_validate"
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bl_label = "Validate .blend strings"
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bl_options = {'REGISTER'}
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def validate_strings(self, item, done_items):
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if item is None:
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return False
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if item in done_items:
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return False
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done_items.add(item)
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if getattr(item, "library", None) is not None:
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return False # No point in checking library data, we cannot fix it anyway...
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changed = False
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for prop in item.bl_rna.properties:
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if prop.identifier in {"bl_rna", "rna_type"}:
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continue # Or we'd recurse 'till Hell freezes.
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if prop.is_readonly:
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continue
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if prop.type == 'STRING':
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val_bytes = item.path_resolve(prop.identifier, False).as_bytes()
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val_utf8 = val_bytes.decode('utf-8', 'replace')
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val_bytes_valid = val_utf8.encode('utf-8')
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if val_bytes_valid != val_bytes:
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print("found bad utf8 encoded string %r, fixing to %r (%r)..."
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"" % (val_bytes, val_bytes_valid, val_utf8))
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setattr(item, prop.identifier, val_utf8)
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changed = True
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elif prop.type == 'POINTER':
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it = getattr(item, prop.identifier)
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changed |= self.validate_strings(it, done_items)
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elif prop.type == 'COLLECTION':
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for it in getattr(item, prop.identifier):
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changed |= self.validate_strings(it, done_items)
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return changed
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def execute(self, _context):
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changed = False
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done_items = set()
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for prop in bpy.data.bl_rna.properties:
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if prop.type == 'COLLECTION':
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for it in getattr(bpy.data, prop.identifier):
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changed |= self.validate_strings(it, done_items)
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if changed:
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self.report({'WARNING'},
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"Some strings were fixed, don't forget to save the .blend file to keep those changes")
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return {'FINISHED'}
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classes = (
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WM_OT_previews_batch_clear,
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WM_OT_previews_batch_generate,
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WM_OT_blend_strings_utf8_validate,
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)
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