Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
186 lines
5.1 KiB
Python
186 lines
5.1 KiB
Python
# SPDX-FileCopyrightText: 2010-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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from bpy.types import Operator
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from mathutils import Vector
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def randomize_selected(context, seed, delta,
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loc, rot, scale, scale_even, _scale_min):
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import random
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from random import uniform
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random.seed(seed)
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def rand_vec(vec_range):
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return Vector(uniform(-val, val) for val in vec_range)
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for obj in context.selected_objects:
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if loc:
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if delta:
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obj.delta_location += rand_vec(loc)
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else:
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obj.location += rand_vec(loc)
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else:
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# Otherwise the values change under us.
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uniform(0.0, 0.0)
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uniform(0.0, 0.0)
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uniform(0.0, 0.0)
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if rot:
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vec = rand_vec(rot)
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rotation_mode = obj.rotation_mode
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if rotation_mode in {'QUATERNION', 'AXIS_ANGLE'}:
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obj.rotation_mode = 'XYZ'
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if delta:
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obj.delta_rotation_euler[0] += vec[0]
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obj.delta_rotation_euler[1] += vec[1]
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obj.delta_rotation_euler[2] += vec[2]
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else:
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obj.rotation_euler[0] += vec[0]
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obj.rotation_euler[1] += vec[1]
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obj.rotation_euler[2] += vec[2]
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obj.rotation_mode = rotation_mode
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else:
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uniform(0.0, 0.0), uniform(0.0, 0.0), uniform(0.0, 0.0)
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if scale:
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if delta:
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org_sca_x, org_sca_y, org_sca_z = obj.delta_scale
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else:
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org_sca_x, org_sca_y, org_sca_z = obj.scale
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sca_x, sca_y, sca_z = (uniform(-scale[0] + 2.0, scale[0]),
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uniform(-scale[1] + 2.0, scale[1]),
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uniform(-scale[2] + 2.0, scale[2]))
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if scale_even:
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aX = sca_x * org_sca_x
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aY = sca_x * org_sca_y
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aZ = sca_x * org_sca_z
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else:
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aX = sca_x * org_sca_x
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aY = sca_y * org_sca_y
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aZ = sca_z * org_sca_z
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if delta:
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obj.delta_scale = aX, aY, aZ
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else:
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obj.scale = aX, aY, aZ
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else:
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uniform(0.0, 0.0)
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uniform(0.0, 0.0)
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uniform(0.0, 0.0)
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from bpy.props import (
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BoolProperty,
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FloatVectorProperty,
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IntProperty,
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)
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class RandomizeLocRotSize(Operator):
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"""Randomize objects location, rotation, and scale"""
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bl_idname = "object.randomize_transform"
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bl_label = "Randomize Transform"
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bl_options = {'REGISTER', 'UNDO'}
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random_seed: IntProperty(
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name="Random Seed",
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description="Seed value for the random generator",
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min=0,
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max=10000,
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default=0,
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)
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use_delta: BoolProperty(
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name="Transform Delta",
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description=("Randomize delta transform values "
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"instead of regular transform"),
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default=False,
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)
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use_loc: BoolProperty(
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name="Randomize Location",
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description="Randomize the location values",
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default=True,
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)
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loc: FloatVectorProperty(
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name="Location",
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description=("Maximum distance the objects "
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"can spread over each axis"),
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min=-100.0,
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max=100.0,
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default=(0.0, 0.0, 0.0),
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subtype='TRANSLATION',
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)
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use_rot: BoolProperty(
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name="Randomize Rotation",
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description="Randomize the rotation values",
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default=True,
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)
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rot: FloatVectorProperty(
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name="Rotation",
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description="Maximum rotation over each axis",
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min=-3.141592, # math.pi
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max=+3.141592,
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default=(0.0, 0.0, 0.0),
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subtype='EULER',
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)
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use_scale: BoolProperty(
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name="Randomize Scale",
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description="Randomize the scale values",
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default=True,
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)
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scale_even: BoolProperty(
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name="Scale Even",
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description="Use the same scale value for all axis",
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default=False,
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)
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'''scale_min: FloatProperty(
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name="Minimum Scale Factor",
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description="Lowest scale percentage possible",
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min=-1.0, max=1.0, precision=3,
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default=0.15,
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)'''
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scale: FloatVectorProperty(
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name="Scale",
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description="Maximum scale randomization over each axis",
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min=-100.0,
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max=100.0,
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default=(1.0, 1.0, 1.0),
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)
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@classmethod
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def poll(cls, context):
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return context.mode == 'OBJECT'
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def execute(self, context):
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seed = self.random_seed
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delta = self.use_delta
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loc = None if not self.use_loc else self.loc
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rot = None if not self.use_rot else Vector(self.rot)
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scale = None if not self.use_scale else self.scale
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scale_even = self.scale_even
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# scale_min = self.scale_min
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scale_min = 0
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randomize_selected(context, seed, delta,
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loc, rot, scale, scale_even, scale_min)
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return {'FINISHED'}
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classes = (
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RandomizeLocRotSize,
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)
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