Files
test/source/blender/render/intern
Ton Roosendaal acdcc29990 - fix for specularity calculus. Because of new area lamps and new ray-shadow
some tests where moved around, causing specularity being calculared when
  light actually shines behind a face.
  Thanks inttr for the (horrible!) test scene that showed it. :)
2004-01-22 11:15:28 +00:00
..
2002-10-12 11:37:38 +00:00