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ad08de4c2afda4456585f6e9bb462be1143f9c14
test
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source
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gameengine
History
Mitchell Stokes
ad08de4c2a
BGE Animations: Now animations are only updated based on the set animation speed. This offers a significant performance increase (about 2x fps in my animation stress tests) for cases such as the defaults: 60fps logic and 30fps animations. This means that animations now only have to be updated half the time. I've also added Animations as a profiling category. This is the time spent in Blender's animation code, and not in the BL_ShapeDeformer (the mesh deformation). I'd like the add the deformation too, but right now it's counted in the rasterizer, and I don't see an obviously clean way to have it counted as animation instead. I'll investigate more.
2011-07-14 07:03:33 +00:00
..
BlenderRoutines
correction to recent commit & made ffmpeg includes only add when enabled.
2011-06-23 15:58:41 +00:00
Converter
BGE Animations: Removing unused code and adding some more comments.
2011-07-07 03:53:24 +00:00
Expressions
Merging trunk up to r38329.
2011-07-12 13:09:22 +00:00
GameLogic
Fix part of
#26850
: OS X game player was showing _NSAutoreleaseNoPool()
2011-06-27 14:06:11 +00:00
GamePlayer
Fix compile with scons, after thread commit in r38185
2011-07-07 13:57:20 +00:00
Ketsji
BGE Animations: Now animations are only updated based on the set animation speed. This offers a significant performance increase (about 2x fps in my animation stress tests) for cases such as the defaults: 60fps logic and 30fps animations. This means that animations now only have to be updated half the time. I've also added Animations as a profiling category. This is the time spent in Blender's animation code, and not in the BL_ShapeDeformer (the mesh deformation). I'd like the add the deformation too, but right now it's counted in the rasterizer, and I don't see an obviously clean way to have it counted as animation instead. I'll investigate more.
2011-07-14 07:03:33 +00:00
Network
cmake maintenance
2011-05-31 01:15:44 +00:00
Physics
Minor warning cleanup & fix
2011-06-27 03:36:14 +00:00
PyDoc
== python api doc ==
2010-10-13 10:42:33 +00:00
Rasterizer
cmake maintenance
2011-05-31 01:15:44 +00:00
SceneGraph
BGE Animations: Now animations are only updated based on the set animation speed. This offers a significant performance increase (about 2x fps in my animation stress tests) for cases such as the defaults: 60fps logic and 30fps animations. This means that animations now only have to be updated half the time. I've also added Animations as a profiling category. This is the time spent in Blender's animation code, and not in the BL_ShapeDeformer (the mesh deformation). I'd like the add the deformation too, but right now it's counted in the rasterizer, and I don't see an obviously clean way to have it counted as animation instead. I'll investigate more.
2011-07-14 07:03:33 +00:00
VideoTexture
rename cmake include/libraries to conform with suggested cmake names
2011-06-18 14:12:54 +00:00
CMakeLists.txt
use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken.
2011-01-25 14:43:13 +00:00
SConscript
enable building the game engine without bullet for scons & cmake
2010-10-10 07:01:56 +00:00