Files
test/source/blender/gpu/intern/gpu_storage_buffer.cc
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

114 lines
2.3 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation */
/** \file
* \ingroup gpu
*/
#include "MEM_guardedalloc.h"
#include <cstring>
#include "BLI_blenlib.h"
#include "BLI_math_base.h"
#include "gpu_backend.hh"
#include "GPU_material.h"
#include "GPU_vertex_buffer.h" /* For GPUUsageType. */
#include "GPU_storage_buffer.h"
#include "gpu_storage_buffer_private.hh"
#include "gpu_vertex_buffer_private.hh"
/* -------------------------------------------------------------------- */
/** \name Creation & Deletion
* \{ */
namespace blender::gpu {
StorageBuf::StorageBuf(size_t size, const char *name)
{
/* Make sure that UBO is padded to size of vec4 */
BLI_assert((size % 16) == 0);
size_in_bytes_ = size;
BLI_strncpy(name_, name, sizeof(name_));
}
StorageBuf::~StorageBuf()
{
MEM_SAFE_FREE(data_);
}
} // namespace blender::gpu
/** \} */
/* -------------------------------------------------------------------- */
/** \name C-API
* \{ */
using namespace blender::gpu;
GPUStorageBuf *GPU_storagebuf_create_ex(size_t size,
const void *data,
GPUUsageType usage,
const char *name)
{
StorageBuf *ssbo = GPUBackend::get()->storagebuf_alloc(size, usage, name);
/* Direct init. */
if (data != nullptr) {
ssbo->update(data);
}
return wrap(ssbo);
}
void GPU_storagebuf_free(GPUStorageBuf *ssbo)
{
delete unwrap(ssbo);
}
void GPU_storagebuf_update(GPUStorageBuf *ssbo, const void *data)
{
unwrap(ssbo)->update(data);
}
void GPU_storagebuf_bind(GPUStorageBuf *ssbo, int slot)
{
unwrap(ssbo)->bind(slot);
}
void GPU_storagebuf_unbind(GPUStorageBuf *ssbo)
{
unwrap(ssbo)->unbind();
}
void GPU_storagebuf_unbind_all()
{
/* FIXME */
}
void GPU_storagebuf_clear_to_zero(GPUStorageBuf *ssbo)
{
GPU_storagebuf_clear(ssbo, 0);
}
void GPU_storagebuf_clear(GPUStorageBuf *ssbo, uint32_t clear_value)
{
unwrap(ssbo)->clear(clear_value);
}
void GPU_storagebuf_copy_sub_from_vertbuf(
GPUStorageBuf *ssbo, GPUVertBuf *src, uint dst_offset, uint src_offset, uint copy_size)
{
unwrap(ssbo)->copy_sub(unwrap(src), dst_offset, src_offset, copy_size);
}
void GPU_storagebuf_read(GPUStorageBuf *ssbo, void *data)
{
unwrap(ssbo)->read(data);
}
/** \} */