The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
105 lines
4.1 KiB
C
105 lines
4.1 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): Miika Hämäläinen
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_DYNAMICPAINT_H__
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#define __BKE_DYNAMICPAINT_H__
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/** \file BKE_dynamicpaint.h
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* \ingroup bke
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*/
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struct Depsgraph;
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struct Scene;
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struct ViewLayer;
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/* Actual surface point */
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typedef struct PaintSurfaceData {
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void *format_data; /* special data for each surface "format" */
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void *type_data; /* data used by specific surface type */
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struct PaintAdjData *adj_data; /* adjacency data for current surface */
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struct PaintBakeData *bData; /* temporary per step data used for frame calculation */
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int total_points;
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} PaintSurfaceData;
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/* Paint type surface point */
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typedef struct PaintPoint {
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/* Wet paint is handled at effect layer only
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* and mixed to surface when drying */
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float e_color[4];
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float wetness;
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short state;
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float color[4];
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} PaintPoint;
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/* heigh field waves */
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typedef struct PaintWavePoint {
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float height;
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float velocity;
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float brush_isect;
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short state;
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} PaintWavePoint;
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struct DerivedMesh *dynamicPaint_Modifier_do(struct DynamicPaintModifierData *pmd, struct Depsgraph *depsgraph, struct Scene *scene,
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struct Object *ob, struct DerivedMesh *dm);
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void dynamicPaint_Modifier_free(struct DynamicPaintModifierData *pmd);
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void dynamicPaint_Modifier_copy(struct DynamicPaintModifierData *pmd, struct DynamicPaintModifierData *tsmd);
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bool dynamicPaint_createType(struct DynamicPaintModifierData *pmd, int type, struct Scene *scene);
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struct DynamicPaintSurface *dynamicPaint_createNewSurface(struct DynamicPaintCanvasSettings *canvas, struct Scene *scene);
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void dynamicPaint_clearSurface(const struct Scene *scene, struct DynamicPaintSurface *surface);
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bool dynamicPaint_resetSurface(const struct Scene *scene, struct DynamicPaintSurface *surface);
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void dynamicPaint_freeSurface(struct DynamicPaintSurface *surface);
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void dynamicPaint_freeCanvas(struct DynamicPaintModifierData *pmd);
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void dynamicPaint_freeBrush(struct DynamicPaintModifierData *pmd);
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void dynamicPaint_freeSurfaceData(struct DynamicPaintSurface *surface);
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void dynamicPaint_cacheUpdateFrames(struct DynamicPaintSurface *surface);
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bool dynamicPaint_surfaceHasColorPreview(struct DynamicPaintSurface *surface);
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bool dynamicPaint_outputLayerExists(struct DynamicPaintSurface *surface, struct Object *ob, int output);
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void dynamicPaintSurface_updateType(struct DynamicPaintSurface *surface);
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void dynamicPaintSurface_setUniqueName(struct DynamicPaintSurface *surface, const char *basename);
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void dynamicPaint_resetPreview(struct DynamicPaintCanvasSettings *canvas);
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struct DynamicPaintSurface *get_activeSurface(struct DynamicPaintCanvasSettings *canvas);
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/* image sequence baking */
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int dynamicPaint_createUVSurface(struct Scene *scene, struct DynamicPaintSurface *surface, float *progress, short *do_update);
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int dynamicPaint_calculateFrame(struct DynamicPaintSurface *surface, struct Depsgraph *depsgraph, struct Scene *scene, struct Object *cObject, int frame);
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void dynamicPaint_outputSurfaceImage(struct DynamicPaintSurface *surface, char *filename, short output_layer);
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/* PaintPoint state */
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#define DPAINT_PAINT_NONE -1
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#define DPAINT_PAINT_DRY 0
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#define DPAINT_PAINT_WET 1
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#define DPAINT_PAINT_NEW 2
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/* PaintWavePoint state */
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#define DPAINT_WAVE_ISECT_CHANGED -1
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#define DPAINT_WAVE_NONE 0
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#define DPAINT_WAVE_OBSTACLE 1
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#define DPAINT_WAVE_REFLECT_ONLY 2
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#endif /* __BKE_DYNAMICPAINT_H__ */
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