Files
test/source/blender/gpu/shaders/gpu_shader_3D_groundpoint_vert.glsl
2017-02-11 21:15:46 +01:00

12 lines
220 B
GLSL

/* Made to be used with dynamic batching so no Model Matrix needed */
uniform mat4 ViewProjectionMatrix;
in vec3 pos;
void main()
{
gl_Position = ViewProjectionMatrix * vec4(pos.xy, 0.0, 1.0);
gl_PointSize = 2.0;
}