this patch enables the translate node to wrap around the image borders. This is especially needed if the translate node is not used to position elements on a layer but when it is used instead for seamless backgrounds like mountains or clouds that should be repeated over time (by animating the x/y values). No trunk without docs! So here is my documentation: http://wiki.blender.org/index.php/User:Plasmasolutions/TranslateNodeExtension The code is properly documented and should be easy to read and understand. When there are any problems or issues, please comment, I'll tackle them right away! Greetings, Thomas Beck * optimized determination dependant areas * fixed some issues with scale node There are still some issues when scaling very small values (x=0.0001) - At Mind -
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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*/
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#include "COM_TranslateNode.h"
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#include "COM_TranslateOperation.h"
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#include "COM_ExecutionSystem.h"
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TranslateNode::TranslateNode(bNode *editorNode) : Node(editorNode)
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{
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/* pass */
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}
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void TranslateNode::convertToOperations(ExecutionSystem *graph, CompositorContext *context)
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{
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InputSocket *inputSocket = this->getInputSocket(0);
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InputSocket *inputXSocket = this->getInputSocket(1);
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InputSocket *inputYSocket = this->getInputSocket(2);
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OutputSocket *outputSocket = this->getOutputSocket(0);
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TranslateOperation *operation = new TranslateOperation();
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bNode *editorNode = this->getbNode();
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NodeTranslateData *data = (NodeTranslateData *)editorNode->storage;
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operation->setWrapping(data->wrap_axis);
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inputSocket->relinkConnections(operation->getInputSocket(0), 0, graph);
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inputXSocket->relinkConnections(operation->getInputSocket(1), 1, graph);
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inputYSocket->relinkConnections(operation->getInputSocket(2), 2, graph);
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outputSocket->relinkConnections(operation->getOutputSocket(0));
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graph->addOperation(operation);
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}
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