183 lines
5.1 KiB
C++
183 lines
5.1 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor:
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* Jeroen Bakker
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* Monique Dewanchand
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* Thomas Beck (plasmasolutions.de)
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*/
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#include "COM_TranslateOperation.h"
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TranslateOperation::TranslateOperation() : NodeOperation()
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{
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this->addInputSocket(COM_DT_COLOR);
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this->addInputSocket(COM_DT_VALUE);
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this->addInputSocket(COM_DT_VALUE);
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this->addOutputSocket(COM_DT_COLOR);
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this->setResolutionInputSocketIndex(0);
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this->m_inputOperation = NULL;
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this->m_inputXOperation = NULL;
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this->m_inputYOperation = NULL;
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this->m_isDeltaSet = false;
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}
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void TranslateOperation::initExecution()
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{
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this->m_inputOperation = this->getInputSocketReader(0);
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this->m_inputXOperation = this->getInputSocketReader(1);
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this->m_inputYOperation = this->getInputSocketReader(2);
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ensureDelta();
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//Calculate the relative offset once per execution, no need to do this per pixel
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this->m_relativeOffsetX = fmodf(this->getDeltaX(), this->getWidth());
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this->m_relativeOffsetY = fmodf(this->getDeltaY(), this->getHeight());
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}
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void TranslateOperation::deinitExecution()
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{
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this->m_inputOperation = NULL;
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this->m_inputXOperation = NULL;
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this->m_inputYOperation = NULL;
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}
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void TranslateOperation::executePixel(float output[4], float x, float y, PixelSampler sampler)
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{
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ensureDelta();
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float originalXPos = x - this->getDeltaX();
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float originalYPos = y - this->getDeltaY();
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switch (m_wrappingType) {
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case 0:
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//Intentionally empty, originalXPos and originalYPos have been set before
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break;
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case 1:
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// wrap only on the x-axis
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originalXPos = this->getWrappedOriginalXPos(x);
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break;
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case 2:
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// wrap only on the y-axis
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originalYPos = this->getWrappedOriginalYPos(y);
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break;
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case 3:
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// wrap on both
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originalXPos = this->getWrappedOriginalXPos(x);
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originalYPos = this->getWrappedOriginalYPos(y);
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break;
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}
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this->m_inputOperation->read(output, originalXPos, originalYPos, sampler);
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}
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bool TranslateOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
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{
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rcti newInput;
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ensureDelta();
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newInput.xmin = input->xmin - this->getDeltaX();
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newInput.xmax = input->xmax - this->getDeltaX();
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newInput.ymin = input->ymin - this->getDeltaY();
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newInput.ymax = input->ymax - this->getDeltaY();
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if (m_wrappingType == 1 || m_wrappingType == 3) {
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// wrap only on the x-axis if tile is wrapping
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newInput.xmin = getWrappedOriginalXPos(input->xmin);
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newInput.xmax = getWrappedOriginalXPos(input->xmax);
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if (newInput.xmin > newInput.xmax) {
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newInput.xmin = 0;
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newInput.xmax = this->getWidth();
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}
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}
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if (m_wrappingType == 2 || m_wrappingType == 3) {
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// wrap only on the y-axis if tile is wrapping
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newInput.ymin = getWrappedOriginalYPos(input->ymin);
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newInput.ymax = getWrappedOriginalYPos(input->ymax);
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if (newInput.ymin > newInput.ymax) {
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newInput.ymin = 0;
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newInput.ymax = this->getHeight();
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}
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}
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return NodeOperation::determineDependingAreaOfInterest(&newInput, readOperation, output);
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}
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void TranslateOperation::setWrapping(char wrapping_type)
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{
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m_wrappingType = wrapping_type;
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}
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float TranslateOperation::getWrappedOriginalXPos(float x)
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{
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float originalXPos = 0;
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// Positive offset: Append image data from the left
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if (this->m_relativeOffsetX > 0) {
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if (x < this->m_relativeOffsetX) {
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originalXPos = this->getWidth() - this->m_relativeOffsetX + x;
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}
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else {
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originalXPos = x - this->m_relativeOffsetX;
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}
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}
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else {
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// Negative offset: Append image data from the right
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if (x < (this->getWidth() + this->m_relativeOffsetX)) {
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originalXPos = x - this->m_relativeOffsetX;
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}
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else {
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originalXPos = x - (this->getWidth() + this->m_relativeOffsetX);
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}
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}
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while (originalXPos < 0) originalXPos += this->m_width;
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return fmodf(originalXPos, this->getWidth());
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}
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float TranslateOperation::getWrappedOriginalYPos(float y)
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{
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float originalYPos = 0;
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// Positive offset: Append image data from the bottom
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if (this->m_relativeOffsetY > 0) {
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if (y < this->m_relativeOffsetY) {
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originalYPos = this->getHeight() - this->m_relativeOffsetY + y;
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}
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else {
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originalYPos = y - this->m_relativeOffsetY;
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}
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}
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else {
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// Negative offset: Append image data from the top
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if (y < (this->getHeight() + this->m_relativeOffsetY)) {
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originalYPos = y - this->m_relativeOffsetY;
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}
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else {
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originalYPos = y - (this->getHeight() + this->m_relativeOffsetY);
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}
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}
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while (originalYPos < 0) originalYPos += this->m_height;
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return fmodf(originalYPos, this->getHeight());
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}
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