Daniel Stokes
ae4fda82b0
Merging phase 1 of the BGE Harmony branch:
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* Shadow color now usable in the BGE
* Simplified the shadow panel while "Blender Game" renderer is active
* Added variance shadow maps for the BGE
* Buffered shadows on sun lamps in the BGE (orthographic)
* Light textures in the BGE
2012-05-01 02:50:17 +00:00
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