Files
test/intern/cycles/util/color.h
Hans Goudey 4bcd59d644 Cycles: Avoid overhead from RNA when extracting mesh data
Use raw Blender structs and mesh data rather than using the RNA API.
There isn't any benefit from using the RNA when Cycles is compiled
with Blender anyway, and a profile showed that the majority of time
was spent in Blender RNA API functions.

This gives a significant improvement in performance when ingesting
meshes. Here are some tests of the runtime of the `create_mesh`
function (in seconds):

|                           | Before | After |
| ------------------------- | ------ | ----- |
| Grid                      | 0.66   | 0.11  |
| Many realized cubes       | 2.60   | 0.48  |
| Large curve to mesh setup | 4.18   | 1.14  |

Also change to resizing the arrays and filling them by index rather
than appending. This makes the parallel aspect of the logic clearer,
and makes the loops easier to parallelize in the future, and makes
it easier to have a performance benefit when an attribute like
`sharp_face` doesn't exist.

Pull Request: https://projects.blender.org/blender/blender/pulls/106275
2023-04-03 17:04:58 +02:00

337 lines
7.7 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#ifndef __UTIL_COLOR_H__
#define __UTIL_COLOR_H__
#include "util/math.h"
#include "util/types.h"
#if !defined(__KERNEL_GPU__) && defined(__KERNEL_SSE2__)
# include "util/simd.h"
#endif
CCL_NAMESPACE_BEGIN
ccl_device uchar float_to_byte(float val)
{
return ((val <= 0.0f) ? 0 :
((val > (1.0f - 0.5f / 255.0f)) ? 255 : (uchar)((255.0f * val) + 0.5f)));
}
ccl_device float byte_to_float(uchar val)
{
return val * (1.0f / 255.0f);
}
ccl_device uchar4 color_float_to_byte(float3 c)
{
uchar r, g, b;
r = float_to_byte(c.x);
g = float_to_byte(c.y);
b = float_to_byte(c.z);
return make_uchar4(r, g, b, 0);
}
ccl_device uchar4 color_float4_to_uchar4(float4 c)
{
uchar r, g, b, a;
r = float_to_byte(c.x);
g = float_to_byte(c.y);
b = float_to_byte(c.z);
a = float_to_byte(c.w);
return make_uchar4(r, g, b, a);
}
ccl_device_inline float3 color_byte_to_float(uchar4 c)
{
return make_float3(c.x * (1.0f / 255.0f), c.y * (1.0f / 255.0f), c.z * (1.0f / 255.0f));
}
ccl_device_inline float4 color_uchar4_to_float4(uchar4 c)
{
return make_float4(
c.x * (1.0f / 255.0f), c.y * (1.0f / 255.0f), c.z * (1.0f / 255.0f), c.w * (1.0f / 255.0f));
}
ccl_device float color_srgb_to_linear(float c)
{
if (c < 0.04045f)
return (c < 0.0f) ? 0.0f : c * (1.0f / 12.92f);
else
return powf((c + 0.055f) * (1.0f / 1.055f), 2.4f);
}
ccl_device float color_linear_to_srgb(float c)
{
if (c < 0.0031308f)
return (c < 0.0f) ? 0.0f : c * 12.92f;
else
return 1.055f * powf(c, 1.0f / 2.4f) - 0.055f;
}
ccl_device float3 rgb_to_hsv(float3 rgb)
{
float cmax, cmin, h, s, v, cdelta;
float3 c;
cmax = fmaxf(rgb.x, fmaxf(rgb.y, rgb.z));
cmin = min(rgb.x, min(rgb.y, rgb.z));
cdelta = cmax - cmin;
v = cmax;
if (cmax != 0.0f) {
s = cdelta / cmax;
}
else {
s = 0.0f;
h = 0.0f;
}
if (s != 0.0f) {
float3 cmax3 = make_float3(cmax, cmax, cmax);
c = (cmax3 - rgb) / cdelta;
if (rgb.x == cmax)
h = c.z - c.y;
else if (rgb.y == cmax)
h = 2.0f + c.x - c.z;
else
h = 4.0f + c.y - c.x;
h /= 6.0f;
if (h < 0.0f)
h += 1.0f;
}
else {
h = 0.0f;
}
return make_float3(h, s, v);
}
ccl_device float3 hsv_to_rgb(float3 hsv)
{
float i, f, p, q, t, h, s, v;
float3 rgb;
h = hsv.x;
s = hsv.y;
v = hsv.z;
if (s != 0.0f) {
if (h == 1.0f)
h = 0.0f;
h *= 6.0f;
i = floorf(h);
f = h - i;
rgb = make_float3(f, f, f);
p = v * (1.0f - s);
q = v * (1.0f - (s * f));
t = v * (1.0f - (s * (1.0f - f)));
if (i == 0.0f)
rgb = make_float3(v, t, p);
else if (i == 1.0f)
rgb = make_float3(q, v, p);
else if (i == 2.0f)
rgb = make_float3(p, v, t);
else if (i == 3.0f)
rgb = make_float3(p, q, v);
else if (i == 4.0f)
rgb = make_float3(t, p, v);
else
rgb = make_float3(v, p, q);
}
else {
rgb = make_float3(v, v, v);
}
return rgb;
}
ccl_device float3 rgb_to_hsl(float3 rgb)
{
float cmax, cmin, h, s, l;
cmax = fmaxf(rgb.x, fmaxf(rgb.y, rgb.z));
cmin = min(rgb.x, min(rgb.y, rgb.z));
l = min(1.0f, (cmax + cmin) / 2.0f);
if (cmax == cmin) {
h = s = 0.0f; /* achromatic */
}
else {
float cdelta = cmax - cmin;
s = l > 0.5f ? cdelta / (2.0f - cmax - cmin) : cdelta / (cmax + cmin);
if (cmax == rgb.x) {
h = (rgb.y - rgb.z) / cdelta + (rgb.y < rgb.z ? 6.0f : 0.0f);
}
else if (cmax == rgb.y) {
h = (rgb.z - rgb.x) / cdelta + 2.0f;
}
else {
h = (rgb.x - rgb.y) / cdelta + 4.0f;
}
}
h /= 6.0f;
return make_float3(h, s, l);
}
ccl_device float3 hsl_to_rgb(float3 hsl)
{
float nr, ng, nb, chroma, h, s, l;
h = hsl.x;
s = hsl.y;
l = hsl.z;
nr = fabsf(h * 6.0f - 3.0f) - 1.0f;
ng = 2.0f - fabsf(h * 6.0f - 2.0f);
nb = 2.0f - fabsf(h * 6.0f - 4.0f);
nr = clamp(nr, 0.0f, 1.0f);
nb = clamp(nb, 0.0f, 1.0f);
ng = clamp(ng, 0.0f, 1.0f);
chroma = (1.0f - fabsf(2.0f * l - 1.0f)) * s;
return make_float3((nr - 0.5f) * chroma + l, (ng - 0.5f) * chroma + l, (nb - 0.5f) * chroma + l);
}
ccl_device float3 xyY_to_xyz(float x, float y, float Y)
{
float X, Z;
if (y != 0.0f)
X = (x / y) * Y;
else
X = 0.0f;
if (y != 0.0f && Y != 0.0f)
Z = (1.0f - x - y) / y * Y;
else
Z = 0.0f;
return make_float3(X, Y, Z);
}
#ifdef __KERNEL_SSE2__
/*
* Calculate initial guess for arg^exp based on float representation
* This method gives a constant bias,
* which can be easily compensated by multiplication with bias_coeff.
* Gives better results for exponents near 1 (e. g. 4/5).
* exp = exponent, encoded as uint32_t
* e2coeff = 2^(127/exponent - 127) * bias_coeff^(1/exponent), encoded as uint32_t
*/
template<unsigned exp, unsigned e2coeff> ccl_device_inline float4 fastpow(const float4 &arg)
{
float4 ret = arg * cast(make_int4(e2coeff));
ret = make_float4(cast(ret));
ret = ret * cast(make_int4(exp));
ret = cast(make_int4(ret));
return ret;
}
/* Improve x ^ 1.0f/5.0f solution with Newton-Raphson method */
ccl_device_inline float4 improve_5throot_solution(const float4 &old_result, const float4 &x)
{
float4 approx2 = old_result * old_result;
float4 approx4 = approx2 * approx2;
float4 t = x / approx4;
float4 summ = madd(make_float4(4.0f), old_result, t);
return summ * make_float4(1.0f / 5.0f);
}
/* Calculate powf(x, 2.4). Working domain: 1e-10 < x < 1e+10 */
ccl_device_inline float4 fastpow24(const float4 &arg)
{
/* max, avg and |avg| errors were calculated in gcc without FMA instructions
* The final precision should be better than powf in glibc */
/* Calculate x^4/5, coefficient 0.994 was constructed manually to minimize avg error */
/* 0x3F4CCCCD = 4/5 */
/* 0x4F55A7FB = 2^(127/(4/5) - 127) * 0.994^(1/(4/5)) */
float4 x = fastpow<0x3F4CCCCD, 0x4F55A7FB>(
arg); // error max = 0.17 avg = 0.0018 |avg| = 0.05
float4 arg2 = arg * arg;
float4 arg4 = arg2 * arg2;
/* error max = 0.018 avg = 0.0031 |avg| = 0.0031 */
x = improve_5throot_solution(x, arg4);
/* error max = 0.00021 avg = 1.6e-05 |avg| = 1.6e-05 */
x = improve_5throot_solution(x, arg4);
/* error max = 6.1e-07 avg = 5.2e-08 |avg| = 1.1e-07 */
x = improve_5throot_solution(x, arg4);
return x * (x * x);
}
ccl_device float4 color_srgb_to_linear(const float4 &c)
{
int4 cmp = c < make_float4(0.04045f);
float4 lt = max(c * make_float4(1.0f / 12.92f), make_float4(0.0f));
float4 gtebase = (c + make_float4(0.055f)) * make_float4(1.0f / 1.055f); /* fma */
float4 gte = fastpow24(gtebase);
return select(cmp, lt, gte);
}
#endif /* __KERNEL_SSE2__ */
ccl_device float3 color_srgb_to_linear_v3(float3 c)
{
return make_float3(
color_srgb_to_linear(c.x), color_srgb_to_linear(c.y), color_srgb_to_linear(c.z));
}
ccl_device float3 color_linear_to_srgb_v3(float3 c)
{
return make_float3(
color_linear_to_srgb(c.x), color_linear_to_srgb(c.y), color_linear_to_srgb(c.z));
}
ccl_device float4 color_linear_to_srgb_v4(float4 c)
{
return make_float4(
color_linear_to_srgb(c.x), color_linear_to_srgb(c.y), color_linear_to_srgb(c.z), c.w);
}
ccl_device float4 color_srgb_to_linear_v4(float4 c)
{
#ifdef __KERNEL_SSE2__
float4 r = c;
r = color_srgb_to_linear(r);
r.w = c.w;
return r;
#else
return make_float4(
color_srgb_to_linear(c.x), color_srgb_to_linear(c.y), color_srgb_to_linear(c.z), c.w);
#endif
}
ccl_device float3 color_highlight_compress(float3 color, ccl_private float3 *variance)
{
color += one_float3();
if (variance) {
*variance *= sqr(one_float3() / color);
}
return log(color);
}
ccl_device float3 color_highlight_uncompress(float3 color)
{
return exp(color) - one_float3();
}
CCL_NAMESPACE_END
#endif /* __UTIL_COLOR_H__ */