The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
31 lines
820 B
C
31 lines
820 B
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2006 Blender Foundation */
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/** \file
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* \ingroup bke
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* \section aboutcdderivedmesh CDDerivedMesh interface
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* CDDerivedMesh (CD = Custom Data) is a DerivedMesh backend which stores
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* mesh elements (vertices, edges and faces) as layers of custom element data.
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*
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* \note This is deprecated & should eventually be removed.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct DerivedMesh;
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struct Mesh;
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/* creates a CDDerivedMesh from the given Mesh, this will reference the
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* original data in Mesh, but it is safe to apply vertex coordinates or
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* calculate normals as those functions will automatically create new
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* data to not overwrite the original. */
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struct DerivedMesh *CDDM_from_mesh(struct Mesh *mesh);
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#ifdef __cplusplus
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}
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#endif
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