The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
129 lines
4.1 KiB
C++
129 lines
4.1 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2015 Blender Foundation */
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/** \file
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* \ingroup bke
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*/
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#include "BKE_action.hh"
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#include "BKE_animsys.h"
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#include "BKE_armature.hh"
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#include "BLI_function_ref.hh"
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#include "BLI_set.hh"
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#include "DNA_action_types.h"
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#include "DNA_anim_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_object_types.h"
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#include "RNA_access.h"
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using namespace blender::bke;
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namespace {
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using ActionApplier =
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blender::FunctionRef<void(PointerRNA *, bAction *, const AnimationEvalContext *)>;
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/* Forward declarations. */
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void pose_apply_disable_fcurves_for_unselected_bones(bAction *action,
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const BoneNameSet &selected_bone_names);
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void pose_apply_restore_fcurves(bAction *action);
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void pose_apply(struct Object *ob,
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struct bAction *action,
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struct AnimationEvalContext *anim_eval_context,
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ActionApplier applier);
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} // namespace
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void BKE_pose_apply_action_selected_bones(struct Object *ob,
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struct bAction *action,
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struct AnimationEvalContext *anim_eval_context)
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{
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auto evaluate_and_apply =
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[](PointerRNA *ptr, bAction *act, const AnimationEvalContext *anim_eval_context) {
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animsys_evaluate_action(ptr, act, anim_eval_context, false);
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};
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pose_apply(ob, action, anim_eval_context, evaluate_and_apply);
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}
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void BKE_pose_apply_action_all_bones(struct Object *ob,
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struct bAction *action,
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struct AnimationEvalContext *anim_eval_context)
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{
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PointerRNA pose_owner_ptr;
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RNA_id_pointer_create(&ob->id, &pose_owner_ptr);
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animsys_evaluate_action(&pose_owner_ptr, action, anim_eval_context, false);
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}
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void BKE_pose_apply_action_blend(struct Object *ob,
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struct bAction *action,
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struct AnimationEvalContext *anim_eval_context,
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const float blend_factor)
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{
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auto evaluate_and_blend = [blend_factor](PointerRNA *ptr,
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bAction *act,
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const AnimationEvalContext *anim_eval_context) {
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animsys_blend_in_action(ptr, act, anim_eval_context, blend_factor);
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};
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pose_apply(ob, action, anim_eval_context, evaluate_and_blend);
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}
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namespace {
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void pose_apply(struct Object *ob,
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struct bAction *action,
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struct AnimationEvalContext *anim_eval_context,
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ActionApplier applier)
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{
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bPose *pose = ob->pose;
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if (pose == nullptr) {
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return;
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}
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const bArmature *armature = (bArmature *)ob->data;
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const BoneNameSet selected_bone_names = BKE_armature_find_selected_bone_names(armature);
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const bool limit_to_selected_bones = !selected_bone_names.is_empty();
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if (limit_to_selected_bones) {
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/* Mute all FCurves that are not associated with selected bones. This separates the concept of
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* bone selection from the FCurve evaluation code. */
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pose_apply_disable_fcurves_for_unselected_bones(action, selected_bone_names);
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}
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/* Apply the Action. */
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PointerRNA pose_owner_ptr;
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RNA_id_pointer_create(&ob->id, &pose_owner_ptr);
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applier(&pose_owner_ptr, action, anim_eval_context);
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if (limit_to_selected_bones) {
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pose_apply_restore_fcurves(action);
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}
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}
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void pose_apply_restore_fcurves(bAction *action)
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{
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/* TODO(Sybren): Restore the FCurve flags, instead of just erasing the 'disabled' flag. */
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LISTBASE_FOREACH (FCurve *, fcu, &action->curves) {
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fcu->flag &= ~FCURVE_DISABLED;
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}
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}
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void pose_apply_disable_fcurves_for_unselected_bones(bAction *action,
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const BoneNameSet &selected_bone_names)
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{
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auto disable_unselected_fcurve = [&](FCurve *fcu, const char *bone_name) {
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const bool is_bone_selected = selected_bone_names.contains(bone_name);
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if (!is_bone_selected) {
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fcu->flag |= FCURVE_DISABLED;
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}
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};
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BKE_action_find_fcurves_with_bones(action, disable_unselected_fcurve);
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}
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} // namespace
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