Files
test/source/blender/blenlib/BLI_math_solvers.h
Sergey Sharybin a12a8a71bb Remove "All Rights Reserved" from Blender Foundation copyright code
The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.

The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.

However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.

This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software ...

This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
2023-03-30 10:51:59 +02:00

118 lines
3.8 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2015 Blender Foundation */
#pragma once
/** \file
* \ingroup bli
*/
#include "BLI_compiler_attrs.h"
#include "BLI_math_inline.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef BLI_MATH_GCC_WARN_PRAGMA
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wredundant-decls"
#endif
/* -------------------------------------------------------------------- */
/** \name Eigen Solvers
* \{ */
/**
* \brief Compute the eigen values and/or vectors of given 3D symmetric (aka adjoint) matrix.
*
* \param m3: the 3D symmetric matrix.
* \return r_eigen_values the computed eigen values (NULL if not needed).
* \return r_eigen_vectors the computed eigen vectors (NULL if not needed).
*/
bool BLI_eigen_solve_selfadjoint_m3(const float m3[3][3],
float r_eigen_values[3],
float r_eigen_vectors[3][3]);
/**
* \brief Compute the SVD (Singular Values Decomposition) of given 3D matrix (m3 = USV*).
*
* \param m3: the matrix to decompose.
* \return r_U the computed left singular vector of \a m3 (NULL if not needed).
* \return r_S the computed singular values of \a m3 (NULL if not needed).
* \return r_V the computed right singular vector of \a m3 (NULL if not needed).
*/
void BLI_svd_m3(const float m3[3][3], float r_U[3][3], float r_S[3], float r_V[3][3]);
/** \} */
/* -------------------------------------------------------------------- */
/** \name Simple Solvers
* \{ */
/**
* \brief Solve a tridiagonal system of equations:
*
* a[i] * r_x[i-1] + b[i] * r_x[i] + c[i] * r_x[i+1] = d[i]
*
* Ignores a[0] and c[count-1]. Uses the Thomas algorithm, e.g. see wiki.
*
* \param r_x: output vector, may be shared with any of the input ones
* \return true if success
*/
bool BLI_tridiagonal_solve(
const float *a, const float *b, const float *c, const float *d, float *r_x, int count);
/**
* \brief Solve a possibly cyclic tridiagonal system using the Sherman-Morrison formula.
*
* \param r_x: output vector, may be shared with any of the input ones
* \return true if success
*/
bool BLI_tridiagonal_solve_cyclic(
const float *a, const float *b, const float *c, const float *d, float *r_x, int count);
/**
* Generic 3 variable Newton's method solver.
*/
typedef void (*Newton3D_DeltaFunc)(void *userdata, const float x[3], float r_delta[3]);
typedef void (*Newton3D_JacobianFunc)(void *userdata, const float x[3], float r_jacobian[3][3]);
typedef bool (*Newton3D_CorrectionFunc)(void *userdata,
const float x[3],
float step[3],
float x_next[3]);
/**
* \brief Solve a generic f(x) = 0 equation using Newton's method.
*
* \param func_delta: Callback computing the value of f(x).
* \param func_jacobian: Callback computing the Jacobian matrix of the function at x.
* \param func_correction: Callback for forcing the search into an arbitrary custom domain.
* May be NULL.
* \param userdata: Data for the callbacks.
* \param epsilon: Desired precision.
* \param max_iterations: Limit on the iterations.
* \param trace: Enables logging to console.
* \param x_init: Initial solution vector.
* \param result: Final result.
* \return true if success
*/
bool BLI_newton3d_solve(Newton3D_DeltaFunc func_delta,
Newton3D_JacobianFunc func_jacobian,
Newton3D_CorrectionFunc func_correction,
void *userdata,
float epsilon,
int max_iterations,
bool trace,
const float x_init[3],
float result[3]);
#ifdef BLI_MATH_GCC_WARN_PRAGMA
# pragma GCC diagnostic pop
#endif
/** \} */
#ifdef __cplusplus
}
#endif