The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2013 Blender Foundation */
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/** \file
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* \ingroup depsgraph
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*
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* Evaluation engine entry-points for Depsgraph Engine.
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BKE_scene.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "DEG_depsgraph.h"
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#include "DEG_depsgraph_query.h"
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#include "intern/eval/deg_eval.h"
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#include "intern/eval/deg_eval_flush.h"
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#include "intern/node/deg_node.h"
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#include "intern/node/deg_node_operation.h"
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#include "intern/node/deg_node_time.h"
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#include "intern/depsgraph.h"
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#include "intern/depsgraph_tag.h"
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namespace deg = blender::deg;
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static void deg_flush_updates_and_refresh(deg::Depsgraph *deg_graph)
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{
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/* Update the time on the cow scene. */
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if (deg_graph->scene_cow) {
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BKE_scene_frame_set(deg_graph->scene_cow, deg_graph->frame);
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}
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deg::graph_tag_ids_for_visible_update(deg_graph);
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deg::deg_graph_flush_updates(deg_graph);
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deg::deg_evaluate_on_refresh(deg_graph);
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}
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void DEG_evaluate_on_refresh(Depsgraph *graph)
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{
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deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(graph);
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const Scene *scene = DEG_get_input_scene(graph);
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const float frame = BKE_scene_frame_get(scene);
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const float ctime = BKE_scene_ctime_get(scene);
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if (deg_graph->frame != frame || ctime != deg_graph->ctime) {
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deg_graph->tag_time_source();
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deg_graph->frame = frame;
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deg_graph->ctime = ctime;
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}
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else if (scene->id.recalc & ID_RECALC_FRAME_CHANGE) {
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/* Comparing depsgraph & scene frame fails in the case of undo,
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* since the undo state is stored before updates from the frame change have been applied.
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* In this case reading back the undo state will behave as if no updates on frame change
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* is needed as the #Depsgraph.ctime & frame will match the values in the input scene.
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* Use #ID_RECALC_FRAME_CHANGE to detect that recalculation is necessary. see: #66913. */
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deg_graph->tag_time_source();
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}
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deg_flush_updates_and_refresh(deg_graph);
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}
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void DEG_evaluate_on_framechange(Depsgraph *graph, float frame)
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{
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deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(graph);
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const Scene *scene = DEG_get_input_scene(graph);
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deg_graph->tag_time_source();
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deg_graph->frame = frame;
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deg_graph->ctime = BKE_scene_frame_to_ctime(scene, frame);
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deg_flush_updates_and_refresh(deg_graph);
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}
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