This commit does the main integration of workspaces, which is a design we agreed on during the 2.8 UI workshop (see https://wiki.blender.org/index.php/Dev:2.8/UI/Workshop_Writeup) Workspaces should generally be stable, I'm not aware of any remaining bugs (or I've forgotten them :) ). If you find any, let me know! (Exception: mode switching button might get out of sync with actual mode in some cases, would consider that a limitation/ToDo. Needs to be resolved at some point.) == Main Changes/Features * Introduces the new Workspaces as data-blocks. * Allow storing a number of custom workspaces as part of the user configuration. Needs further work to allow adding and deleting individual workspaces. * Bundle a default workspace configuration with Blender (current screen-layouts converted to workspaces). * Pressing button to add a workspace spawns a menu to select between "Duplicate Current" and the workspaces from the user configuration. If no workspaces are stored in the user configuration, the default workspaces are listed instead. * Store screen-layouts (`bScreen`) per workspace. * Store an active screen-layout per workspace. Changing the workspace will enable this layout. * Store active mode in workspace. Changing the workspace will also enter the mode of the new workspace. (Note that we still store the active mode in the object, moving this completely to workspaces is a separate project.) * Store an active render layer per workspace. * Moved mode switch from 3D View header to Info Editor header. * Store active scene in window (not directly workspace related, but overlaps quite a bit). * Removed 'Use Global Scene' User Preference option. * Compatibility with old files - a new workspace is created for every screen-layout of old files. Old Blender versions should be able to read files saved with workspace support as well. * Default .blend only contains one workspace ("General"). * Support appending workspaces. Opening files without UI and commandline rendering should work fine. Note that the UI is temporary! We plan to introduce a new global topbar that contains the workspace options and tabs for switching workspaces. == Technical Notes * Workspaces are data-blocks. * Adding and removing `bScreen`s should be done through `ED_workspace_layout` API now. * A workspace can be active in multiple windows at the same time. * The mode menu (which is now in the Info Editor header) doesn't display "Grease Pencil Edit" mode anymore since its availability depends on the active editor. Will be fixed by making Grease Pencil an own object type (as planned). * The button to change the active workspace object mode may get out of sync with the mode of the active object. Will either be resolved by moving mode out of object data, or we'll disable workspace modes again (there's a `#define USE_WORKSPACE_MODE` for that). * Screen-layouts (`bScreen`) are IDs and thus stored in a main list-base. Had to add a wrapper `WorkSpaceLayout` so we can store them in a list-base within workspaces, too. On the long run we could completely replace `bScreen` by workspace structs. * `WorkSpace` types use some special compiler trickery to allow marking structs and struct members as private. BKE_workspace API should be used for accessing those. * Added scene operators `SCENE_OT_`. Was previously done through screen operators. == BPY API Changes * Removed `Screen.scene`, added `Window.scene` * Removed `UserPreferencesView.use_global_scene` * Added `Context.workspace`, `Window.workspace` and `BlendData.workspaces` * Added `bpy.types.WorkSpace` containing `screens`, `object_mode` and `render_layer` * Added Screen.layout_name for the layout name that'll be displayed in the UI (may differ from internal name) == What's left? * There are a few open design questions (T50521). We should find the needed answers and implement them. * Allow adding and removing individual workspaces from workspace configuration (needs UI design). * Get the override system ready and support overrides per workspace. * Support custom UI setups as part of workspaces (hidden panels, hidden buttons, customizable toolbars, etc). * Allow enabling add-ons per workspace. * Support custom workspace keymaps. * Remove special exception for workspaces in linking code (so they're always appended, never linked). Depends on a few things, so best to solve later. * Get the topbar done. * Workspaces need a proper icon, current one is just a placeholder :) Reviewed By: campbellbarton, mont29 Tags: #user_interface, #bf_blender_2.8 Maniphest Tasks: T50521 Differential Revision: https://developer.blender.org/D2451
1249 lines
32 KiB
C
1249 lines
32 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributor(s): Blender Foundation, 2002-2008 full recode
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/object/object_select.c
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* \ingroup edobj
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*/
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#include <ctype.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "DNA_anim_types.h"
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#include "DNA_group_types.h"
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#include "DNA_material_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_property_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_armature_types.h"
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#include "DNA_lamp_types.h"
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#include "BLI_math.h"
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#include "BLI_listbase.h"
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#include "BLI_rand.h"
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#include "BLI_string_utils.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "BKE_context.h"
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#include "BKE_group.h"
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#include "BKE_layer.h"
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#include "BKE_main.h"
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#include "BKE_material.h"
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#include "BKE_particle.h"
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#include "BKE_property.h"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_workspace.h"
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#include "BKE_library.h"
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#include "BKE_deform.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "ED_object.h"
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#include "ED_screen.h"
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#include "ED_keyframing.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "RNA_access.h"
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#include "RNA_define.h"
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#include "RNA_enum_types.h"
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#include "object_intern.h"
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/************************ Exported **************************/
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/* simple API for object selection, rather than just using the flag
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* this takes into account the 'restrict selection in 3d view' flag.
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* deselect works always, the restriction just prevents selection */
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/* Note: send a NC_SCENE|ND_OB_SELECT notifier yourself! (or
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* or a NC_SCENE|ND_OB_VISIBLE in case of visibility toggling */
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void ED_base_object_select(BaseLegacy *base, short mode)
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{
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if (base) {
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if (mode == BA_SELECT) {
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if (!(base->object->restrictflag & OB_RESTRICT_SELECT))
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base->flag_legacy |= SELECT;
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}
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else if (mode == BA_DESELECT) {
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base->flag_legacy &= ~SELECT;
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}
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BKE_scene_base_flag_sync_from_base(base);
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}
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}
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/* also to set active NULL */
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void ED_base_object_activate(bContext *C, BaseLegacy *base)
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{
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Scene *scene = CTX_data_scene(C);
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/* sets scene->basact */
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BASACT = base;
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if (base) {
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#ifdef USE_WORKSPACE_MODE
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WorkSpace *workspace = CTX_wm_workspace(C);
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BKE_workspace_object_mode_set(workspace, base->object->mode);
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#endif
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/* XXX old signals, remember to handle notifiers now! */
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// select_actionchannel_by_name(base->object->action, "Object", 1);
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WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
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}
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else
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WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, NULL);
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}
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void ED_object_base_select(Base *base, short mode)
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{
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if (base) {
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if (mode == BA_SELECT) {
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if ((base->flag & BASE_SELECTABLED) != 0) {
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base->flag |= BASE_SELECTED;
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}
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}
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else if (mode == BA_DESELECT) {
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base->flag &= ~BASE_SELECTED;
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}
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}
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}
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void ED_object_base_activate(bContext *C, Base *base)
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{
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SceneLayer *sl = CTX_data_scene_layer(C);
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sl->basact = base;
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if (base) {
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WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, sl);
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}
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else {
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WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, NULL);
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}
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}
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/********************** Selection Operators **********************/
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static int objects_selectable_poll(bContext *C)
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{
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/* we don't check for linked scenes here, selection is
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* still allowed then for inspection of scene */
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Object *obact = CTX_data_active_object(C);
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if (CTX_data_edit_object(C))
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return 0;
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if (obact && obact->mode)
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return 0;
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return 1;
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}
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/************************ Select by Type *************************/
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static int object_select_by_type_exec(bContext *C, wmOperator *op)
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{
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short obtype, extend;
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obtype = RNA_enum_get(op->ptr, "type");
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extend = RNA_boolean_get(op->ptr, "extend");
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if (extend == 0) {
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CTX_DATA_BEGIN (C, Base *, base, visible_bases)
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{
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ED_object_base_select(base, BA_DESELECT);
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}
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CTX_DATA_END;
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}
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CTX_DATA_BEGIN (C, Base *, base, visible_bases)
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{
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if (base->object->type == obtype) {
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ED_object_base_select(base, BA_SELECT);
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}
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}
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CTX_DATA_END;
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WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
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return OPERATOR_FINISHED;
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}
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void OBJECT_OT_select_by_type(wmOperatorType *ot)
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{
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/* identifiers */
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ot->name = "Select By Type";
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ot->description = "Select all visible objects that are of a type";
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ot->idname = "OBJECT_OT_select_by_type";
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/* api callbacks */
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ot->invoke = WM_menu_invoke;
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ot->exec = object_select_by_type_exec;
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ot->poll = objects_selectable_poll;
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/* flags */
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ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
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/* properties */
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RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend selection instead of deselecting everything first");
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ot->prop = RNA_def_enum(ot->srna, "type", rna_enum_object_type_items, 1, "Type", "");
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}
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/*********************** Selection by Links *********************/
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enum {
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OBJECT_SELECT_LINKED_IPO = 1,
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OBJECT_SELECT_LINKED_OBDATA,
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OBJECT_SELECT_LINKED_MATERIAL,
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OBJECT_SELECT_LINKED_TEXTURE,
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OBJECT_SELECT_LINKED_DUPGROUP,
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OBJECT_SELECT_LINKED_PARTICLE,
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OBJECT_SELECT_LINKED_LIBRARY,
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OBJECT_SELECT_LINKED_LIBRARY_OBDATA
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};
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static EnumPropertyItem prop_select_linked_types[] = {
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//{OBJECT_SELECT_LINKED_IPO, "IPO", 0, "Object IPO", ""}, // XXX deprecated animation system stuff...
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{OBJECT_SELECT_LINKED_OBDATA, "OBDATA", 0, "Object Data", ""},
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{OBJECT_SELECT_LINKED_MATERIAL, "MATERIAL", 0, "Material", ""},
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{OBJECT_SELECT_LINKED_TEXTURE, "TEXTURE", 0, "Texture", ""},
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{OBJECT_SELECT_LINKED_DUPGROUP, "DUPGROUP", 0, "Dupligroup", ""},
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{OBJECT_SELECT_LINKED_PARTICLE, "PARTICLE", 0, "Particle System", ""},
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{OBJECT_SELECT_LINKED_LIBRARY, "LIBRARY", 0, "Library", ""},
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{OBJECT_SELECT_LINKED_LIBRARY_OBDATA, "LIBRARY_OBDATA", 0, "Library (Object Data)", ""},
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{0, NULL, 0, NULL, NULL}
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};
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static bool object_select_all_by_obdata(bContext *C, void *obdata)
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{
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bool changed = false;
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CTX_DATA_BEGIN (C, Base *, base, visible_bases)
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{
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if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
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if (base->object->data == obdata) {
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ED_object_base_select(base, BA_SELECT);
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changed = true;
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}
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}
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}
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CTX_DATA_END;
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return changed;
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}
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static bool object_select_all_by_material_texture(bContext *C, int use_texture, Material *mat, Tex *tex)
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{
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bool changed = false;
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CTX_DATA_BEGIN (C, Base *, base, visible_bases)
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{
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if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
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Object *ob = base->object;
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Material *mat1;
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int a, b;
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for (a = 1; a <= ob->totcol; a++) {
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mat1 = give_current_material(ob, a);
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if (!use_texture) {
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if (mat1 == mat) {
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ED_object_base_select(base, BA_SELECT);
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changed = true;
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}
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}
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else if (mat1 && use_texture) {
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for (b = 0; b < MAX_MTEX; b++) {
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if (mat1->mtex[b]) {
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if (tex == mat1->mtex[b]->tex) {
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ED_object_base_select(base, BA_SELECT);
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changed = true;
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break;
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}
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}
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}
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}
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}
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}
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}
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CTX_DATA_END;
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return changed;
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}
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static bool object_select_all_by_dup_group(bContext *C, Object *ob)
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{
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bool changed = false;
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Group *dup_group = (ob->transflag & OB_DUPLIGROUP) ? ob->dup_group : NULL;
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CTX_DATA_BEGIN (C, Base *, base, visible_bases)
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{
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if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
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Group *dup_group_other = (base->object->transflag & OB_DUPLIGROUP) ? base->object->dup_group : NULL;
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if (dup_group == dup_group_other) {
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ED_object_base_select(base, BA_SELECT);
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changed = true;
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}
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}
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}
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CTX_DATA_END;
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return changed;
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}
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static bool object_select_all_by_particle(bContext *C, Object *ob)
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{
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ParticleSystem *psys_act = psys_get_current(ob);
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bool changed = false;
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CTX_DATA_BEGIN (C, Base *, base, visible_bases)
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{
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if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
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/* loop through other particles*/
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ParticleSystem *psys;
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for (psys = base->object->particlesystem.first; psys; psys = psys->next) {
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if (psys->part == psys_act->part) {
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ED_object_base_select(base, BA_SELECT);
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changed = true;
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break;
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}
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if (base->flag & BASE_SELECTED) {
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break;
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}
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}
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}
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}
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CTX_DATA_END;
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return changed;
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}
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static bool object_select_all_by_library(bContext *C, Library *lib)
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{
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bool changed = false;
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CTX_DATA_BEGIN (C, Base *, base, visible_bases)
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{
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if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
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if (lib == base->object->id.lib) {
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ED_object_base_select(base, BA_SELECT);
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changed = true;
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}
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}
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}
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CTX_DATA_END;
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return changed;
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}
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static bool object_select_all_by_library_obdata(bContext *C, Library *lib)
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{
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bool changed = false;
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CTX_DATA_BEGIN (C, Base *, base, visible_bases)
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{
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if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
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if (base->object->data && lib == ((ID *)base->object->data)->lib) {
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ED_object_base_select(base, BA_SELECT);
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changed = true;
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}
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}
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}
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CTX_DATA_END;
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return changed;
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}
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void ED_object_select_linked_by_id(bContext *C, ID *id)
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{
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int idtype = GS(id->name);
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bool changed = false;
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if (OB_DATA_SUPPORT_ID(idtype)) {
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changed = object_select_all_by_obdata(C, id);
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}
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else if (idtype == ID_MA) {
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changed = object_select_all_by_material_texture(C, false, (Material *)id, NULL);
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}
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else if (idtype == ID_LI) {
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changed = object_select_all_by_library(C, (Library *) id);
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}
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if (changed) {
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WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
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}
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}
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static int object_select_linked_exec(bContext *C, wmOperator *op)
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{
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Scene *scene = CTX_data_scene(C);
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SceneLayer *sl = CTX_data_scene_layer(C);
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Object *ob;
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int nr = RNA_enum_get(op->ptr, "type");
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bool changed = false, extend;
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extend = RNA_boolean_get(op->ptr, "extend");
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if (extend == 0) {
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CTX_DATA_BEGIN (C, Base *, base, visible_bases)
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{
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ED_object_base_select(base, BA_DESELECT);
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}
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CTX_DATA_END;
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}
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ob = OBACT_NEW;
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if (ob == NULL) {
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BKE_report(op->reports, RPT_ERROR, "No active object");
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return OPERATOR_CANCELLED;
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}
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if (nr == OBJECT_SELECT_LINKED_IPO) {
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// XXX old animation system
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//if (ob->ipo == 0) return OPERATOR_CANCELLED;
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//object_select_all_by_ipo(C, ob->ipo)
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return OPERATOR_CANCELLED;
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}
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else if (nr == OBJECT_SELECT_LINKED_OBDATA) {
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if (ob->data == NULL)
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return OPERATOR_CANCELLED;
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changed = object_select_all_by_obdata(C, ob->data);
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}
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else if (nr == OBJECT_SELECT_LINKED_MATERIAL || nr == OBJECT_SELECT_LINKED_TEXTURE) {
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Material *mat = NULL;
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Tex *tex = NULL;
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bool use_texture = false;
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mat = give_current_material(ob, ob->actcol);
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if (mat == NULL) return OPERATOR_CANCELLED;
|
|
if (nr == OBJECT_SELECT_LINKED_TEXTURE) {
|
|
use_texture = true;
|
|
|
|
if (mat->mtex[(int)mat->texact]) tex = mat->mtex[(int)mat->texact]->tex;
|
|
if (tex == NULL) return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
changed = object_select_all_by_material_texture(C, use_texture, mat, tex);
|
|
}
|
|
else if (nr == OBJECT_SELECT_LINKED_DUPGROUP) {
|
|
if (ob->dup_group == NULL)
|
|
return OPERATOR_CANCELLED;
|
|
|
|
changed = object_select_all_by_dup_group(C, ob);
|
|
}
|
|
else if (nr == OBJECT_SELECT_LINKED_PARTICLE) {
|
|
if (BLI_listbase_is_empty(&ob->particlesystem))
|
|
return OPERATOR_CANCELLED;
|
|
|
|
changed = object_select_all_by_particle(C, ob);
|
|
}
|
|
else if (nr == OBJECT_SELECT_LINKED_LIBRARY) {
|
|
/* do nothing */
|
|
changed = object_select_all_by_library(C, ob->id.lib);
|
|
}
|
|
else if (nr == OBJECT_SELECT_LINKED_LIBRARY_OBDATA) {
|
|
if (ob->data == NULL)
|
|
return OPERATOR_CANCELLED;
|
|
|
|
changed = object_select_all_by_library_obdata(C, ((ID *) ob->data)->lib);
|
|
}
|
|
else
|
|
return OPERATOR_CANCELLED;
|
|
|
|
if (changed) {
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void OBJECT_OT_select_linked(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Select Linked";
|
|
ot->description = "Select all visible objects that are linked";
|
|
ot->idname = "OBJECT_OT_select_linked";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = WM_menu_invoke;
|
|
ot->exec = object_select_linked_exec;
|
|
ot->poll = objects_selectable_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend selection instead of deselecting everything first");
|
|
ot->prop = RNA_def_enum(ot->srna, "type", prop_select_linked_types, 0, "Type", "");
|
|
}
|
|
|
|
/*********************** Selected Grouped ********************/
|
|
|
|
enum {
|
|
OBJECT_GRPSEL_CHILDREN_RECURSIVE = 0,
|
|
OBJECT_GRPSEL_CHILDREN = 1,
|
|
OBJECT_GRPSEL_PARENT = 2,
|
|
OBJECT_GRPSEL_SIBLINGS = 3,
|
|
OBJECT_GRPSEL_TYPE = 4,
|
|
/*OBJECT_GRPSEL_LAYER = 5,*/
|
|
OBJECT_GRPSEL_GROUP = 6,
|
|
OBJECT_GRPSEL_HOOK = 7,
|
|
OBJECT_GRPSEL_PASS = 8,
|
|
OBJECT_GRPSEL_COLOR = 9,
|
|
OBJECT_GRPSEL_PROPERTIES = 10,
|
|
OBJECT_GRPSEL_KEYINGSET = 11,
|
|
OBJECT_GRPSEL_LAMP_TYPE = 12,
|
|
};
|
|
|
|
static EnumPropertyItem prop_select_grouped_types[] = {
|
|
{OBJECT_GRPSEL_CHILDREN_RECURSIVE, "CHILDREN_RECURSIVE", 0, "Children", ""},
|
|
{OBJECT_GRPSEL_CHILDREN, "CHILDREN", 0, "Immediate Children", ""},
|
|
{OBJECT_GRPSEL_PARENT, "PARENT", 0, "Parent", ""},
|
|
{OBJECT_GRPSEL_SIBLINGS, "SIBLINGS", 0, "Siblings", "Shared Parent"},
|
|
{OBJECT_GRPSEL_TYPE, "TYPE", 0, "Type", "Shared object type"},
|
|
{OBJECT_GRPSEL_GROUP, "GROUP", 0, "Group", "Shared group"},
|
|
{OBJECT_GRPSEL_HOOK, "HOOK", 0, "Hook", ""},
|
|
{OBJECT_GRPSEL_PASS, "PASS", 0, "Pass", "Render pass Index"},
|
|
{OBJECT_GRPSEL_COLOR, "COLOR", 0, "Color", "Object Color"},
|
|
{OBJECT_GRPSEL_PROPERTIES, "PROPERTIES", 0, "Properties", "Game Properties"},
|
|
{OBJECT_GRPSEL_KEYINGSET, "KEYINGSET", 0, "Keying Set", "Objects included in active Keying Set"},
|
|
{OBJECT_GRPSEL_LAMP_TYPE, "LAMP_TYPE", 0, "Lamp Type", "Matching lamp types"},
|
|
{0, NULL, 0, NULL, NULL}
|
|
};
|
|
|
|
static bool select_grouped_children(bContext *C, Object *ob, const bool recursive)
|
|
{
|
|
bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
|
|
{
|
|
if (ob == base->object->parent) {
|
|
if ((base->flag & BASE_SELECTED) == 0) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
|
|
if (recursive) {
|
|
changed |= select_grouped_children(C, base->object, 1);
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
return changed;
|
|
}
|
|
|
|
static bool select_grouped_parent(bContext *C) /* Makes parent active and de-selected OBACT */
|
|
{
|
|
SceneLayer *sl = CTX_data_scene_layer(C);
|
|
Base *baspar, *basact = CTX_data_active_base(C);
|
|
bool changed = false;
|
|
|
|
if (!basact || !(basact->object->parent)) {
|
|
return 0; /* we know OBACT is valid */
|
|
}
|
|
|
|
baspar = BKE_scene_layer_base_find(sl, basact->object->parent);
|
|
|
|
/* can be NULL if parent in other scene */
|
|
if (baspar && BASE_SELECTABLE_NEW(baspar)) {
|
|
ED_object_base_select(baspar, BA_SELECT);
|
|
ED_object_base_activate(C, baspar);
|
|
changed = true;
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
|
|
#define GROUP_MENU_MAX 24
|
|
static bool select_grouped_group(bContext *C, Object *ob) /* Select objects in the same group as the active */
|
|
{
|
|
bool changed = false;
|
|
Group *group, *ob_groups[GROUP_MENU_MAX];
|
|
int group_count = 0, i;
|
|
uiPopupMenu *pup;
|
|
uiLayout *layout;
|
|
|
|
for (group = CTX_data_main(C)->group.first; group && group_count < GROUP_MENU_MAX; group = group->id.next) {
|
|
if (BKE_group_object_exists(group, ob)) {
|
|
ob_groups[group_count] = group;
|
|
group_count++;
|
|
}
|
|
}
|
|
|
|
if (!group_count)
|
|
return 0;
|
|
else if (group_count == 1) {
|
|
group = ob_groups[0];
|
|
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
|
|
{
|
|
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
|
|
if (BKE_group_object_exists(group, base->object)) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
return changed;
|
|
}
|
|
|
|
/* build the menu. */
|
|
pup = UI_popup_menu_begin(C, IFACE_("Select Group"), ICON_NONE);
|
|
layout = UI_popup_menu_layout(pup);
|
|
|
|
for (i = 0; i < group_count; i++) {
|
|
group = ob_groups[i];
|
|
uiItemStringO(layout, group->id.name + 2, 0, "OBJECT_OT_select_same_group", "group", group->id.name + 2);
|
|
}
|
|
|
|
UI_popup_menu_end(C, pup);
|
|
return changed; /* The operator already handle this! */
|
|
}
|
|
|
|
static bool select_grouped_object_hooks(bContext *C, Object *ob)
|
|
{
|
|
SceneLayer *sl = CTX_data_scene_layer(C);
|
|
|
|
bool changed = false;
|
|
Base *base;
|
|
ModifierData *md;
|
|
HookModifierData *hmd;
|
|
|
|
for (md = ob->modifiers.first; md; md = md->next) {
|
|
if (md->type == eModifierType_Hook) {
|
|
hmd = (HookModifierData *) md;
|
|
if (hmd->object && !(hmd->object->flag & SELECT)) {
|
|
base = BKE_scene_layer_base_find(sl, hmd->object);
|
|
if (base && (BASE_SELECTABLE_NEW(base))) {
|
|
ED_base_object_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return changed;
|
|
}
|
|
|
|
/* Select objects with the same parent as the active (siblings),
|
|
* parent can be NULL also */
|
|
static bool select_grouped_siblings(bContext *C, Object *ob)
|
|
{
|
|
bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
|
|
{
|
|
if ((base->object->parent == ob->parent) && ((base->flag & BASE_SELECTED) == 0)) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
return changed;
|
|
}
|
|
static bool select_grouped_lamptype(bContext *C, Object *ob)
|
|
{
|
|
Lamp *la = ob->data;
|
|
|
|
bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
|
|
{
|
|
if (base->object->type == OB_LAMP) {
|
|
Lamp *la_test = base->object->data;
|
|
if ((la->type == la_test->type) && ((base->flag & BASE_SELECTED) == 0)) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
return changed;
|
|
}
|
|
static bool select_grouped_type(bContext *C, Object *ob)
|
|
{
|
|
bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
|
|
{
|
|
if ((base->object->type == ob->type) && ((base->flag & BASE_SELECTED) == 0)) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
return changed;
|
|
}
|
|
|
|
static bool select_grouped_index_object(bContext *C, Object *ob)
|
|
{
|
|
bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
|
|
{
|
|
if ((base->object->index == ob->index) && ((base->flag & BASE_SELECTED) == 0)) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
return changed;
|
|
}
|
|
|
|
static bool select_grouped_color(bContext *C, Object *ob)
|
|
{
|
|
bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
|
|
{
|
|
if (((base->flag & BASE_SELECTED) == 0) && (compare_v3v3(base->object->col, ob->col, 0.005f))) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
return changed;
|
|
}
|
|
|
|
static bool objects_share_gameprop(Object *a, Object *b)
|
|
{
|
|
bProperty *prop;
|
|
|
|
for (prop = a->prop.first; prop; prop = prop->next) {
|
|
if (BKE_bproperty_object_get(b, prop->name)) {
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static bool select_grouped_gameprops(bContext *C, Object *ob)
|
|
{
|
|
bool changed = false;
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
|
|
{
|
|
if (((base->flag & BASE_SELECTED) == 0) && (objects_share_gameprop(base->object, ob))) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
return changed;
|
|
}
|
|
|
|
static bool select_grouped_keyingset(bContext *C, Object *UNUSED(ob), ReportList *reports)
|
|
{
|
|
KeyingSet *ks = ANIM_scene_get_active_keyingset(CTX_data_scene(C));
|
|
bool changed = false;
|
|
|
|
/* firstly, validate KeyingSet */
|
|
if (ks == NULL) {
|
|
BKE_report(reports, RPT_ERROR, "No active Keying Set to use");
|
|
return false;
|
|
}
|
|
else if (ANIM_validate_keyingset(C, NULL, ks) != 0) {
|
|
if (ks->paths.first == NULL) {
|
|
if ((ks->flag & KEYINGSET_ABSOLUTE) == 0) {
|
|
BKE_report(reports, RPT_ERROR,
|
|
"Use another Keying Set, as the active one depends on the currently "
|
|
"selected objects or cannot find any targets due to unsuitable context");
|
|
}
|
|
else {
|
|
BKE_report(reports, RPT_ERROR, "Keying Set does not contain any paths");
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* select each object that Keying Set refers to */
|
|
/* TODO: perhaps to be more in line with the rest of these, we should only take objects
|
|
* if the passed in object is included in this too */
|
|
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
|
|
{
|
|
/* only check for this object if it isn't selected already, to limit time wasted */
|
|
if ((base->flag & BASE_SELECTED) == 0) {
|
|
KS_Path *ksp;
|
|
|
|
/* this is the slow way... we could end up with > 500 items here,
|
|
* with none matching, but end up doing this on 1000 objects...
|
|
*/
|
|
for (ksp = ks->paths.first; ksp; ksp = ksp->next) {
|
|
/* if id matches, select then stop looping (match found) */
|
|
if (ksp->id == (ID *)base->object) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
changed = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
return changed;
|
|
}
|
|
|
|
static int object_select_grouped_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
SceneLayer *sl = CTX_data_scene_layer(C);
|
|
Object *ob;
|
|
const int type = RNA_enum_get(op->ptr, "type");
|
|
bool changed = false, extend;
|
|
|
|
extend = RNA_boolean_get(op->ptr, "extend");
|
|
|
|
if (extend == 0) {
|
|
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
|
|
{
|
|
ED_object_base_select(base, BA_DESELECT);
|
|
changed = true;
|
|
}
|
|
CTX_DATA_END;
|
|
}
|
|
|
|
ob = OBACT_NEW;
|
|
if (ob == NULL) {
|
|
BKE_report(op->reports, RPT_ERROR, "No active object");
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
switch (type) {
|
|
case OBJECT_GRPSEL_CHILDREN_RECURSIVE:
|
|
changed |= select_grouped_children(C, ob, true);
|
|
break;
|
|
case OBJECT_GRPSEL_CHILDREN:
|
|
changed |= select_grouped_children(C, ob, false);
|
|
break;
|
|
case OBJECT_GRPSEL_PARENT:
|
|
changed |= select_grouped_parent(C);
|
|
break;
|
|
case OBJECT_GRPSEL_SIBLINGS:
|
|
changed |= select_grouped_siblings(C, ob);
|
|
break;
|
|
case OBJECT_GRPSEL_TYPE:
|
|
changed |= select_grouped_type(C, ob);
|
|
break;
|
|
case OBJECT_GRPSEL_GROUP:
|
|
changed |= select_grouped_group(C, ob);
|
|
break;
|
|
case OBJECT_GRPSEL_HOOK:
|
|
changed |= select_grouped_object_hooks(C, ob);
|
|
break;
|
|
case OBJECT_GRPSEL_PASS:
|
|
changed |= select_grouped_index_object(C, ob);
|
|
break;
|
|
case OBJECT_GRPSEL_COLOR:
|
|
changed |= select_grouped_color(C, ob);
|
|
break;
|
|
case OBJECT_GRPSEL_PROPERTIES:
|
|
changed |= select_grouped_gameprops(C, ob);
|
|
break;
|
|
case OBJECT_GRPSEL_KEYINGSET:
|
|
changed |= select_grouped_keyingset(C, ob, op->reports);
|
|
break;
|
|
case OBJECT_GRPSEL_LAMP_TYPE:
|
|
if (ob->type != OB_LAMP) {
|
|
BKE_report(op->reports, RPT_ERROR, "Active object must be a lamp");
|
|
break;
|
|
}
|
|
changed |= select_grouped_lamptype(C, ob);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (changed) {
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
void OBJECT_OT_select_grouped(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Select Grouped";
|
|
ot->description = "Select all visible objects grouped by various properties";
|
|
ot->idname = "OBJECT_OT_select_grouped";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = WM_menu_invoke;
|
|
ot->exec = object_select_grouped_exec;
|
|
ot->poll = objects_selectable_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
RNA_def_boolean(ot->srna, "extend", false, "Extend", "Extend selection instead of deselecting everything first");
|
|
ot->prop = RNA_def_enum(ot->srna, "type", prop_select_grouped_types, 0, "Type", "");
|
|
}
|
|
|
|
/**************************** (De)select All ****************************/
|
|
|
|
static int object_select_all_exec(bContext *C, wmOperator *op)
|
|
{
|
|
int action = RNA_enum_get(op->ptr, "action");
|
|
|
|
/* passthrough if no objects are visible */
|
|
if (CTX_DATA_COUNT(C, visible_bases) == 0) return OPERATOR_PASS_THROUGH;
|
|
|
|
if (action == SEL_TOGGLE) {
|
|
action = SEL_SELECT;
|
|
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
|
|
{
|
|
if ((base->flag & BASE_SELECTED) != 0) {
|
|
action = SEL_DESELECT;
|
|
break;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
}
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
|
|
{
|
|
switch (action) {
|
|
case SEL_SELECT:
|
|
ED_object_base_select(base, BA_SELECT);
|
|
break;
|
|
case SEL_DESELECT:
|
|
ED_object_base_select(base, BA_DESELECT);
|
|
break;
|
|
case SEL_INVERT:
|
|
if ((base->flag & BASE_SELECTED) != 0) {
|
|
ED_object_base_select(base, BA_DESELECT);
|
|
}
|
|
else {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_select_all(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "(De)select All";
|
|
ot->description = "Change selection of all visible objects in scene";
|
|
ot->idname = "OBJECT_OT_select_all";
|
|
|
|
/* api callbacks */
|
|
ot->exec = object_select_all_exec;
|
|
ot->poll = objects_selectable_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
WM_operator_properties_select_all(ot);
|
|
}
|
|
|
|
/**************************** Select In The Same Group ****************************/
|
|
|
|
static int object_select_same_group_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Group *group;
|
|
char group_name[MAX_ID_NAME];
|
|
|
|
/* passthrough if no objects are visible */
|
|
if (CTX_DATA_COUNT(C, visible_bases) == 0) return OPERATOR_PASS_THROUGH;
|
|
|
|
RNA_string_get(op->ptr, "group", group_name);
|
|
|
|
group = (Group *)BKE_libblock_find_name(ID_GR, group_name);
|
|
|
|
if (!group) {
|
|
return OPERATOR_PASS_THROUGH;
|
|
}
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, visible_bases)
|
|
{
|
|
if (((base->flag & BASE_SELECTED) == 0) && ((base->flag & BASE_SELECTABLED) != 0)) {
|
|
if (BKE_group_object_exists(group, base->object)) {
|
|
ED_object_base_select(base, BA_SELECT);
|
|
}
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_select_same_group(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "Select Same Group";
|
|
ot->description = "Select object in the same group";
|
|
ot->idname = "OBJECT_OT_select_same_group";
|
|
|
|
/* api callbacks */
|
|
ot->exec = object_select_same_group_exec;
|
|
ot->poll = objects_selectable_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
RNA_def_string(ot->srna, "group", NULL, MAX_ID_NAME, "Group", "Name of the group to select");
|
|
}
|
|
|
|
/**************************** Select Mirror ****************************/
|
|
static int object_select_mirror_exec(bContext *C, wmOperator *op)
|
|
{
|
|
Scene *scene = CTX_data_scene(C);
|
|
SceneLayer *sl = CTX_data_scene_layer(C);
|
|
bool extend;
|
|
|
|
extend = RNA_boolean_get(op->ptr, "extend");
|
|
|
|
CTX_DATA_BEGIN (C, Base *, primbase, selected_bases)
|
|
{
|
|
char name_flip[MAXBONENAME];
|
|
|
|
BLI_string_flip_side_name(name_flip, primbase->object->id.name + 2, true, sizeof(name_flip));
|
|
|
|
if (!STREQ(name_flip, primbase->object->id.name + 2)) {
|
|
Object *ob = (Object *)BKE_libblock_find_name(ID_OB, name_flip);
|
|
if (ob) {
|
|
Base *secbase = BKE_scene_layer_base_find(sl, ob);
|
|
|
|
if (secbase) {
|
|
ED_object_base_select(secbase, BA_SELECT);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (extend == false) ED_object_base_select(primbase, BA_DESELECT);
|
|
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
/* undo? */
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_select_mirror(wmOperatorType *ot)
|
|
{
|
|
|
|
/* identifiers */
|
|
ot->name = "Select Mirror";
|
|
ot->description = "Select the Mirror objects of the selected object eg. L.sword -> R.sword";
|
|
ot->idname = "OBJECT_OT_select_mirror";
|
|
|
|
/* api callbacks */
|
|
ot->exec = object_select_mirror_exec;
|
|
ot->poll = objects_selectable_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
RNA_def_boolean(ot->srna, "extend", 0, "Extend", "Extend selection instead of deselecting everything first");
|
|
}
|
|
|
|
|
|
/** \name Select More/Less
|
|
* \{ */
|
|
|
|
static bool object_select_more_less(bContext *C, const bool select)
|
|
{
|
|
SceneLayer *sl = CTX_data_scene_layer(C);
|
|
|
|
for (BaseLegacy *base = sl->object_bases.first; base; base = base->next) {
|
|
Object *ob = base->object;
|
|
ob->flag &= ~OB_DONE;
|
|
ob->id.tag &= ~LIB_TAG_DOIT;
|
|
/* parent may be in another scene */
|
|
if (ob->parent) {
|
|
ob->parent->flag &= ~OB_DONE;
|
|
ob->parent->id.tag &= ~LIB_TAG_DOIT;
|
|
}
|
|
}
|
|
|
|
ListBase ctx_base_list;
|
|
CollectionPointerLink *ctx_base;
|
|
CTX_data_selectable_bases(C, &ctx_base_list);
|
|
|
|
CTX_DATA_BEGIN (C, Object *, ob, selected_objects)
|
|
{
|
|
ob->flag |= OB_DONE;
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
|
|
|
|
for (ctx_base = ctx_base_list.first; ctx_base; ctx_base = ctx_base->next) {
|
|
Object *ob = ((Base *)ctx_base->ptr.data)->object;
|
|
if (ob->parent) {
|
|
if ((ob->flag & OB_DONE) != (ob->parent->flag & OB_DONE)) {
|
|
ob->id.tag |= LIB_TAG_DOIT;
|
|
ob->parent->id.tag |= LIB_TAG_DOIT;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool changed = false;
|
|
const short select_mode = select ? BA_SELECT : BA_DESELECT;
|
|
const short select_flag = select ? SELECT : 0;
|
|
|
|
for (ctx_base = ctx_base_list.first; ctx_base; ctx_base = ctx_base->next) {
|
|
Base *base = ctx_base->ptr.data;
|
|
Object *ob = base->object;
|
|
if ((ob->id.tag & LIB_TAG_DOIT) && ((ob->flag & SELECT) != select_flag)) {
|
|
ED_object_base_select(base, select_mode);
|
|
changed = true;
|
|
}
|
|
}
|
|
|
|
BLI_freelistN(&ctx_base_list);
|
|
|
|
return changed;
|
|
}
|
|
|
|
static int object_select_more_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
bool changed = object_select_more_less(C, true);
|
|
|
|
if (changed) {
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
void OBJECT_OT_select_more(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Select More";
|
|
ot->idname = "OBJECT_OT_select_more";
|
|
ot->description = "Select connected parent/child objects";
|
|
|
|
/* api callbacks */
|
|
ot->exec = object_select_more_exec;
|
|
ot->poll = ED_operator_objectmode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
static int object_select_less_exec(bContext *C, wmOperator *UNUSED(op))
|
|
{
|
|
bool changed = object_select_more_less(C, false);
|
|
|
|
if (changed) {
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
else {
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
}
|
|
|
|
void OBJECT_OT_select_less(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Select Less";
|
|
ot->idname = "OBJECT_OT_select_less";
|
|
ot->description = "Deselect objects at the boundaries of parent/child relationships";
|
|
|
|
/* api callbacks */
|
|
ot->exec = object_select_less_exec;
|
|
ot->poll = ED_operator_objectmode;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
|
|
/**************************** Select Random ****************************/
|
|
|
|
static int object_select_random_exec(bContext *C, wmOperator *op)
|
|
{
|
|
const float randfac = RNA_float_get(op->ptr, "percent") / 100.0f;
|
|
const int seed = WM_operator_properties_select_random_seed_increment_get(op);
|
|
const bool select = (RNA_enum_get(op->ptr, "action") == SEL_SELECT);
|
|
|
|
RNG *rng = BLI_rng_new_srandom(seed);
|
|
|
|
CTX_DATA_BEGIN (C, Base *, base, selectable_bases)
|
|
{
|
|
if (BLI_rng_get_float(rng) < randfac) {
|
|
ED_object_base_select(base, select);
|
|
}
|
|
}
|
|
CTX_DATA_END;
|
|
|
|
BLI_rng_free(rng);
|
|
|
|
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, CTX_data_scene(C));
|
|
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void OBJECT_OT_select_random(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Select Random";
|
|
ot->description = "Set select on random visible objects";
|
|
ot->idname = "OBJECT_OT_select_random";
|
|
|
|
/* api callbacks */
|
|
/*ot->invoke = object_select_random_invoke XXX - need a number popup ;*/
|
|
ot->exec = object_select_random_exec;
|
|
ot->poll = objects_selectable_poll;
|
|
|
|
/* flags */
|
|
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
|
|
|
|
/* properties */
|
|
WM_operator_properties_select_random(ot);
|
|
}
|