Files
test/source/blender/gpu/intern/gpu_batch.c
Campbell Barton b1ac7571a8 Cleanup: split GPU_batch_presets into own file
Mixing other batch code in this file easily shadowed existing variables.
Keep presets separate (we may have more, 2D & 3D presets)
2018-01-15 16:24:02 +11:00

59 lines
1.6 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2016 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Mike Erwin
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/gpu/intern/gpu_basic_shader.c
* \ingroup gpu
*/
#include "BLI_utildefines.h"
#include "GPU_batch.h" /* own include */
#include "gpu_shader_private.h"
/* -------------------------------------------------------------------- */
/** \name Utilities
* \{ */
void GWN_batch_program_set_builtin(Gwn_Batch *batch, GPUBuiltinShader shader_id)
{
GPUShader *shader = GPU_shader_get_builtin_shader(shader_id);
GWN_batch_program_set(batch, shader->program, shader->interface);
}
void gpu_batch_init(void)
{
gpu_batch_presets_init();
}
void gpu_batch_exit(void)
{
gpu_batch_presets_exit();
}
/** \} */