Files
test/source/blender/blenkernel/intern/geometry_component_mesh.cc
Iliya Katueshenock e89b2b1221 Mesh: Skip some domain interpolations for single values
Completely skip the work of interpolating domains for single values
for many to and from combinations. Similar to 535f50e5a6,
but slightly more complex because of the possibility of loose elements
on some mesh domains.

From D16054, with added comments.
2022-10-05 12:42:46 -05:00

1388 lines
46 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_listbase.h"
#include "BLI_task.hh"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BKE_attribute_math.hh"
#include "BKE_deform.h"
#include "BKE_geometry_fields.hh"
#include "BKE_geometry_set.hh"
#include "BKE_lib_id.h"
#include "BKE_mesh.h"
#include "FN_multi_function_builder.hh"
#include "attribute_access_intern.hh"
extern "C" MDeformVert *BKE_object_defgroup_data_create(ID *id);
/* -------------------------------------------------------------------- */
/** \name Geometry Component Implementation
* \{ */
MeshComponent::MeshComponent() : GeometryComponent(GEO_COMPONENT_TYPE_MESH)
{
}
MeshComponent::~MeshComponent()
{
this->clear();
}
GeometryComponent *MeshComponent::copy() const
{
MeshComponent *new_component = new MeshComponent();
if (mesh_ != nullptr) {
new_component->mesh_ = BKE_mesh_copy_for_eval(mesh_, false);
new_component->ownership_ = GeometryOwnershipType::Owned;
}
return new_component;
}
void MeshComponent::clear()
{
BLI_assert(this->is_mutable());
if (mesh_ != nullptr) {
if (ownership_ == GeometryOwnershipType::Owned) {
BKE_id_free(nullptr, mesh_);
}
mesh_ = nullptr;
}
}
bool MeshComponent::has_mesh() const
{
return mesh_ != nullptr;
}
void MeshComponent::replace(Mesh *mesh, GeometryOwnershipType ownership)
{
BLI_assert(this->is_mutable());
this->clear();
mesh_ = mesh;
ownership_ = ownership;
}
Mesh *MeshComponent::release()
{
BLI_assert(this->is_mutable());
Mesh *mesh = mesh_;
mesh_ = nullptr;
return mesh;
}
const Mesh *MeshComponent::get_for_read() const
{
return mesh_;
}
Mesh *MeshComponent::get_for_write()
{
BLI_assert(this->is_mutable());
if (ownership_ == GeometryOwnershipType::ReadOnly) {
mesh_ = BKE_mesh_copy_for_eval(mesh_, false);
ownership_ = GeometryOwnershipType::Owned;
}
return mesh_;
}
bool MeshComponent::is_empty() const
{
return mesh_ == nullptr;
}
bool MeshComponent::owns_direct_data() const
{
return ownership_ == GeometryOwnershipType::Owned;
}
void MeshComponent::ensure_owns_direct_data()
{
BLI_assert(this->is_mutable());
if (ownership_ != GeometryOwnershipType::Owned) {
mesh_ = BKE_mesh_copy_for_eval(mesh_, false);
ownership_ = GeometryOwnershipType::Owned;
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Mesh Normals Field Input
* \{ */
namespace blender::bke {
VArray<float3> mesh_normals_varray(const Mesh &mesh,
const IndexMask mask,
const eAttrDomain domain)
{
switch (domain) {
case ATTR_DOMAIN_FACE: {
return VArray<float3>::ForSpan(
{(float3 *)BKE_mesh_poly_normals_ensure(&mesh), mesh.totpoly});
}
case ATTR_DOMAIN_POINT: {
return VArray<float3>::ForSpan(
{(float3 *)BKE_mesh_vertex_normals_ensure(&mesh), mesh.totvert});
}
case ATTR_DOMAIN_EDGE: {
/* In this case, start with vertex normals and convert to the edge domain, since the
* conversion from edges to vertices is very simple. Use "manual" domain interpolation
* instead of the GeometryComponent API to avoid calculating unnecessary values and to
* allow normalizing the result more simply. */
Span<float3> vert_normals{(float3 *)BKE_mesh_vertex_normals_ensure(&mesh), mesh.totvert};
const Span<MEdge> edges = mesh.edges();
Array<float3> edge_normals(mask.min_array_size());
for (const int i : mask) {
const MEdge &edge = edges[i];
edge_normals[i] = math::normalize(
math::interpolate(vert_normals[edge.v1], vert_normals[edge.v2], 0.5f));
}
return VArray<float3>::ForContainer(std::move(edge_normals));
}
case ATTR_DOMAIN_CORNER: {
/* The normals on corners are just the mesh's face normals, so start with the face normal
* array and copy the face normal for each of its corners. In this case using the mesh
* component's generic domain interpolation is fine, the data will still be normalized,
* since the face normal is just copied to every corner. */
return mesh.attributes().adapt_domain(
VArray<float3>::ForSpan({(float3 *)BKE_mesh_poly_normals_ensure(&mesh), mesh.totpoly}),
ATTR_DOMAIN_FACE,
ATTR_DOMAIN_CORNER);
}
default:
return {};
}
}
} // namespace blender::bke
/** \} */
/* -------------------------------------------------------------------- */
/** \name Attribute Access
* \{ */
namespace blender::bke {
template<typename T>
static void adapt_mesh_domain_corner_to_point_impl(const Mesh &mesh,
const VArray<T> &old_values,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
const Span<MLoop> loops = mesh.loops();
attribute_math::DefaultMixer<T> mixer(r_values);
for (const int loop_index : IndexRange(mesh.totloop)) {
const T value = old_values[loop_index];
const MLoop &loop = loops[loop_index];
const int point_index = loop.v;
mixer.mix_in(point_index, value);
}
mixer.finalize();
}
/* A vertex is selected if all connected face corners were selected and it is not loose. */
template<>
void adapt_mesh_domain_corner_to_point_impl(const Mesh &mesh,
const VArray<bool> &old_values,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
const Span<MLoop> loops = mesh.loops();
Array<bool> loose_verts(mesh.totvert, true);
r_values.fill(true);
for (const int loop_index : IndexRange(mesh.totloop)) {
const MLoop &loop = loops[loop_index];
const int point_index = loop.v;
loose_verts[point_index] = false;
if (!old_values[loop_index]) {
r_values[point_index] = false;
}
}
/* Deselect loose vertices without corners that are still selected from the 'true' default. */
for (const int vert_index : IndexRange(mesh.totvert)) {
if (loose_verts[vert_index]) {
r_values[vert_index] = false;
}
}
}
static GVArray adapt_mesh_domain_corner_to_point(const Mesh &mesh, const GVArray &varray)
{
GArray<> values(varray.type(), mesh.totvert);
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
/* We compute all interpolated values at once, because for this interpolation, one has to
* iterate over all loops anyway. */
adapt_mesh_domain_corner_to_point_impl<T>(
mesh, varray.typed<T>(), values.as_mutable_span().typed<T>());
}
});
return GVArray::ForGArray(std::move(values));
}
/**
* Each corner's value is simply a copy of the value at its vertex.
*/
static GVArray adapt_mesh_domain_point_to_corner(const Mesh &mesh, const GVArray &varray)
{
const Span<MLoop> loops = mesh.loops();
GVArray new_varray;
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
new_varray = VArray<T>::ForFunc(mesh.totloop,
[loops, varray = varray.typed<T>()](const int64_t loop_index) {
const int vertex_index = loops[loop_index].v;
return varray[vertex_index];
});
});
return new_varray;
}
static GVArray adapt_mesh_domain_corner_to_face(const Mesh &mesh, const GVArray &varray)
{
const Span<MPoly> polys = mesh.polys();
GVArray new_varray;
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
if constexpr (std::is_same_v<T, bool>) {
new_varray = VArray<T>::ForFunc(
polys.size(), [polys, varray = varray.typed<bool>()](const int face_index) {
/* A face is selected if all of its corners were selected. */
const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
if (!varray[loop_index]) {
return false;
}
}
return true;
});
}
else {
new_varray = VArray<T>::ForFunc(
polys.size(), [polys, varray = varray.typed<T>()](const int face_index) {
T return_value;
attribute_math::DefaultMixer<T> mixer({&return_value, 1});
const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const T value = varray[loop_index];
mixer.mix_in(0, value);
}
mixer.finalize();
return return_value;
});
}
}
});
return new_varray;
}
template<typename T>
static void adapt_mesh_domain_corner_to_edge_impl(const Mesh &mesh,
const VArray<T> &old_values,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totedge);
const Span<MPoly> polys = mesh.polys();
const Span<MLoop> loops = mesh.loops();
attribute_math::DefaultMixer<T> mixer(r_values);
for (const int poly_index : polys.index_range()) {
const MPoly &poly = polys[poly_index];
/* For every edge, mix values from the two adjacent corners (the current and next corner). */
for (const int i : IndexRange(poly.totloop)) {
const int next_i = (i + 1) % poly.totloop;
const int loop_i = poly.loopstart + i;
const int next_loop_i = poly.loopstart + next_i;
const MLoop &loop = loops[loop_i];
const int edge_index = loop.e;
mixer.mix_in(edge_index, old_values[loop_i]);
mixer.mix_in(edge_index, old_values[next_loop_i]);
}
}
mixer.finalize();
}
/* An edge is selected if all corners on adjacent faces were selected. */
template<>
void adapt_mesh_domain_corner_to_edge_impl(const Mesh &mesh,
const VArray<bool> &old_values,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totedge);
const Span<MPoly> polys = mesh.polys();
const Span<MLoop> loops = mesh.loops();
/* It may be possible to rely on the #ME_LOOSEEDGE flag, but that seems error-prone. */
Array<bool> loose_edges(mesh.totedge, true);
r_values.fill(true);
for (const int poly_index : polys.index_range()) {
const MPoly &poly = polys[poly_index];
for (const int i : IndexRange(poly.totloop)) {
const int next_i = (i + 1) % poly.totloop;
const int loop_i = poly.loopstart + i;
const int next_loop_i = poly.loopstart + next_i;
const MLoop &loop = loops[loop_i];
const int edge_index = loop.e;
loose_edges[edge_index] = false;
if (!old_values[loop_i] || !old_values[next_loop_i]) {
r_values[edge_index] = false;
}
}
}
/* Deselect loose edges without corners that are still selected from the 'true' default. */
threading::parallel_for(IndexRange(mesh.totedge), 2048, [&](const IndexRange range) {
for (const int edge_index : range) {
if (loose_edges[edge_index]) {
r_values[edge_index] = false;
}
}
});
}
static GVArray adapt_mesh_domain_corner_to_edge(const Mesh &mesh, const GVArray &varray)
{
GArray<> values(varray.type(), mesh.totedge);
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
adapt_mesh_domain_corner_to_edge_impl<T>(
mesh, varray.typed<T>(), values.as_mutable_span().typed<T>());
}
});
return GVArray::ForGArray(std::move(values));
}
template<typename T>
void adapt_mesh_domain_face_to_point_impl(const Mesh &mesh,
const VArray<T> &old_values,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
const Span<MPoly> polys = mesh.polys();
const Span<MLoop> loops = mesh.loops();
attribute_math::DefaultMixer<T> mixer(r_values);
for (const int poly_index : polys.index_range()) {
const MPoly &poly = polys[poly_index];
const T value = old_values[poly_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const MLoop &loop = loops[loop_index];
const int point_index = loop.v;
mixer.mix_in(point_index, value);
}
}
mixer.finalize();
}
/* A vertex is selected if any of the connected faces were selected. */
template<>
void adapt_mesh_domain_face_to_point_impl(const Mesh &mesh,
const VArray<bool> &old_values,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
const Span<MPoly> polys = mesh.polys();
const Span<MLoop> loops = mesh.loops();
r_values.fill(false);
for (const int poly_index : polys.index_range()) {
const MPoly &poly = polys[poly_index];
if (old_values[poly_index]) {
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const MLoop &loop = loops[loop_index];
const int vert_index = loop.v;
r_values[vert_index] = true;
}
}
}
}
static GVArray adapt_mesh_domain_face_to_point(const Mesh &mesh, const GVArray &varray)
{
GArray<> values(varray.type(), mesh.totvert);
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
adapt_mesh_domain_face_to_point_impl<T>(
mesh, varray.typed<T>(), values.as_mutable_span().typed<T>());
}
});
return GVArray::ForGArray(std::move(values));
}
/* Each corner's value is simply a copy of the value at its face. */
template<typename T>
void adapt_mesh_domain_face_to_corner_impl(const Mesh &mesh,
const VArray<T> &old_values,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totloop);
const Span<MPoly> polys = mesh.polys();
threading::parallel_for(polys.index_range(), 1024, [&](const IndexRange range) {
for (const int poly_index : range) {
const MPoly &poly = polys[poly_index];
MutableSpan<T> poly_corner_values = r_values.slice(poly.loopstart, poly.totloop);
poly_corner_values.fill(old_values[poly_index]);
}
});
}
static GVArray adapt_mesh_domain_face_to_corner(const Mesh &mesh, const GVArray &varray)
{
GArray<> values(varray.type(), mesh.totloop);
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
adapt_mesh_domain_face_to_corner_impl<T>(
mesh, varray.typed<T>(), values.as_mutable_span().typed<T>());
}
});
return GVArray::ForGArray(std::move(values));
}
template<typename T>
void adapt_mesh_domain_face_to_edge_impl(const Mesh &mesh,
const VArray<T> &old_values,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totedge);
const Span<MPoly> polys = mesh.polys();
const Span<MLoop> loops = mesh.loops();
attribute_math::DefaultMixer<T> mixer(r_values);
for (const int poly_index : polys.index_range()) {
const MPoly &poly = polys[poly_index];
const T value = old_values[poly_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const MLoop &loop = loops[loop_index];
mixer.mix_in(loop.e, value);
}
}
mixer.finalize();
}
/* An edge is selected if any connected face was selected. */
template<>
void adapt_mesh_domain_face_to_edge_impl(const Mesh &mesh,
const VArray<bool> &old_values,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totedge);
const Span<MPoly> polys = mesh.polys();
const Span<MLoop> loops = mesh.loops();
r_values.fill(false);
for (const int poly_index : polys.index_range()) {
const MPoly &poly = polys[poly_index];
if (old_values[poly_index]) {
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const MLoop &loop = loops[loop_index];
const int edge_index = loop.e;
r_values[edge_index] = true;
}
}
}
}
static GVArray adapt_mesh_domain_face_to_edge(const Mesh &mesh, const GVArray &varray)
{
GArray<> values(varray.type(), mesh.totedge);
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
adapt_mesh_domain_face_to_edge_impl<T>(
mesh, varray.typed<T>(), values.as_mutable_span().typed<T>());
}
});
return GVArray::ForGArray(std::move(values));
}
static GVArray adapt_mesh_domain_point_to_face(const Mesh &mesh, const GVArray &varray)
{
const Span<MPoly> polys = mesh.polys();
const Span<MLoop> loops = mesh.loops();
GVArray new_varray;
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
if constexpr (std::is_same_v<T, bool>) {
new_varray = VArray<T>::ForFunc(
mesh.totpoly, [loops, polys, varray = varray.typed<bool>()](const int face_index) {
/* A face is selected if all of its vertices were selected. */
const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const MLoop &loop = loops[loop_index];
if (!varray[loop.v]) {
return false;
}
}
return true;
});
}
else {
new_varray = VArray<T>::ForFunc(
mesh.totpoly, [loops, polys, varray = varray.typed<T>()](const int face_index) {
T return_value;
attribute_math::DefaultMixer<T> mixer({&return_value, 1});
const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const MLoop &loop = loops[loop_index];
const T value = varray[loop.v];
mixer.mix_in(0, value);
}
mixer.finalize();
return return_value;
});
}
}
});
return new_varray;
}
static GVArray adapt_mesh_domain_point_to_edge(const Mesh &mesh, const GVArray &varray)
{
const Span<MEdge> edges = mesh.edges();
GVArray new_varray;
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
if constexpr (std::is_same_v<T, bool>) {
/* An edge is selected if both of its vertices were selected. */
new_varray = VArray<bool>::ForFunc(
edges.size(), [edges, varray = varray.typed<bool>()](const int edge_index) {
const MEdge &edge = edges[edge_index];
return varray[edge.v1] && varray[edge.v2];
});
}
else {
new_varray = VArray<T>::ForFunc(
edges.size(), [edges, varray = varray.typed<T>()](const int edge_index) {
T return_value;
attribute_math::DefaultMixer<T> mixer({&return_value, 1});
const MEdge &edge = edges[edge_index];
mixer.mix_in(0, varray[edge.v1]);
mixer.mix_in(0, varray[edge.v2]);
mixer.finalize();
return return_value;
});
}
}
});
return new_varray;
}
template<typename T>
void adapt_mesh_domain_edge_to_corner_impl(const Mesh &mesh,
const VArray<T> &old_values,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totloop);
const Span<MPoly> polys = mesh.polys();
const Span<MLoop> loops = mesh.loops();
attribute_math::DefaultMixer<T> mixer(r_values);
for (const int poly_index : polys.index_range()) {
const MPoly &poly = polys[poly_index];
/* For every corner, mix the values from the adjacent edges on the face. */
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const int loop_index_prev = loop_index - 1 + (loop_index == poly.loopstart) * poly.totloop;
const MLoop &loop = loops[loop_index];
const MLoop &loop_prev = loops[loop_index_prev];
mixer.mix_in(loop_index, old_values[loop.e]);
mixer.mix_in(loop_index, old_values[loop_prev.e]);
}
}
mixer.finalize();
}
/* A corner is selected if its two adjacent edges were selected. */
template<>
void adapt_mesh_domain_edge_to_corner_impl(const Mesh &mesh,
const VArray<bool> &old_values,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totloop);
const Span<MPoly> polys = mesh.polys();
const Span<MLoop> loops = mesh.loops();
r_values.fill(false);
for (const int poly_index : polys.index_range()) {
const MPoly &poly = polys[poly_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const int loop_index_prev = loop_index - 1 + (loop_index == poly.loopstart) * poly.totloop;
const MLoop &loop = loops[loop_index];
const MLoop &loop_prev = loops[loop_index_prev];
if (old_values[loop.e] && old_values[loop_prev.e]) {
r_values[loop_index] = true;
}
}
}
}
static GVArray adapt_mesh_domain_edge_to_corner(const Mesh &mesh, const GVArray &varray)
{
GArray<> values(varray.type(), mesh.totloop);
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
adapt_mesh_domain_edge_to_corner_impl<T>(
mesh, varray.typed<T>(), values.as_mutable_span().typed<T>());
}
});
return GVArray::ForGArray(std::move(values));
}
template<typename T>
static void adapt_mesh_domain_edge_to_point_impl(const Mesh &mesh,
const VArray<T> &old_values,
MutableSpan<T> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
const Span<MEdge> edges = mesh.edges();
attribute_math::DefaultMixer<T> mixer(r_values);
for (const int edge_index : IndexRange(mesh.totedge)) {
const MEdge &edge = edges[edge_index];
const T value = old_values[edge_index];
mixer.mix_in(edge.v1, value);
mixer.mix_in(edge.v2, value);
}
mixer.finalize();
}
/* A vertex is selected if any connected edge was selected. */
template<>
void adapt_mesh_domain_edge_to_point_impl(const Mesh &mesh,
const VArray<bool> &old_values,
MutableSpan<bool> r_values)
{
BLI_assert(r_values.size() == mesh.totvert);
const Span<MEdge> edges = mesh.edges();
r_values.fill(false);
for (const int edge_index : edges.index_range()) {
const MEdge &edge = edges[edge_index];
if (old_values[edge_index]) {
r_values[edge.v1] = true;
r_values[edge.v2] = true;
}
}
}
static GVArray adapt_mesh_domain_edge_to_point(const Mesh &mesh, const GVArray &varray)
{
GArray<> values(varray.type(), mesh.totvert);
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
adapt_mesh_domain_edge_to_point_impl<T>(
mesh, varray.typed<T>(), values.as_mutable_span().typed<T>());
}
});
return GVArray::ForGArray(std::move(values));
}
static GVArray adapt_mesh_domain_edge_to_face(const Mesh &mesh, const GVArray &varray)
{
const Span<MPoly> polys = mesh.polys();
const Span<MLoop> loops = mesh.loops();
GVArray new_varray;
attribute_math::convert_to_static_type(varray.type(), [&](auto dummy) {
using T = decltype(dummy);
if constexpr (!std::is_void_v<attribute_math::DefaultMixer<T>>) {
if constexpr (std::is_same_v<T, bool>) {
/* A face is selected if all of its edges are selected. */
new_varray = VArray<bool>::ForFunc(
polys.size(), [loops, polys, varray = varray.typed<T>()](const int face_index) {
const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const MLoop &loop = loops[loop_index];
if (!varray[loop.e]) {
return false;
}
}
return true;
});
}
else {
new_varray = VArray<T>::ForFunc(
polys.size(), [loops, polys, varray = varray.typed<T>()](const int face_index) {
T return_value;
attribute_math::DefaultMixer<T> mixer({&return_value, 1});
const MPoly &poly = polys[face_index];
for (const int loop_index : IndexRange(poly.loopstart, poly.totloop)) {
const MLoop &loop = loops[loop_index];
const T value = varray[loop.e];
mixer.mix_in(0, value);
}
mixer.finalize();
return return_value;
});
}
}
});
return new_varray;
}
} // namespace blender::bke
static bool can_simple_adapt_for_single(const eAttrDomain from_domain, const eAttrDomain to_domain)
{
/* For some domain combinations, a single value will always map directly. For others, there may
* be loose elements on the result domain that should have the default value rather than the
* single value from the source. */
switch (from_domain) {
case ATTR_DOMAIN_POINT:
/* All other domains are always connected to points. */
return true;
case ATTR_DOMAIN_EDGE:
/* There may be loose vertices not connected to edges. */
return ELEM(to_domain, ATTR_DOMAIN_FACE, ATTR_DOMAIN_CORNER);
case ATTR_DOMAIN_FACE:
/* There may be loose vertices or edges not connected to faces. */
return to_domain == ATTR_DOMAIN_CORNER;
case ATTR_DOMAIN_CORNER:
/* Only faces are always connected to corners. */
return to_domain == ATTR_DOMAIN_FACE;
default:
BLI_assert_unreachable();
return false;
}
}
static blender::GVArray adapt_mesh_attribute_domain(const Mesh &mesh,
const blender::GVArray &varray,
const eAttrDomain from_domain,
const eAttrDomain to_domain)
{
if (!varray) {
return {};
}
if (varray.size() == 0) {
return {};
}
if (from_domain == to_domain) {
return varray;
}
if (varray.is_single()) {
if (can_simple_adapt_for_single(from_domain, to_domain)) {
BUFFER_FOR_CPP_TYPE_VALUE(varray.type(), value);
varray.get_internal_single(value);
return blender::GVArray::ForSingle(
varray.type(), mesh.attributes().domain_size(to_domain), value);
}
}
switch (from_domain) {
case ATTR_DOMAIN_CORNER: {
switch (to_domain) {
case ATTR_DOMAIN_POINT:
return blender::bke::adapt_mesh_domain_corner_to_point(mesh, varray);
case ATTR_DOMAIN_FACE:
return blender::bke::adapt_mesh_domain_corner_to_face(mesh, varray);
case ATTR_DOMAIN_EDGE:
return blender::bke::adapt_mesh_domain_corner_to_edge(mesh, varray);
default:
break;
}
break;
}
case ATTR_DOMAIN_POINT: {
switch (to_domain) {
case ATTR_DOMAIN_CORNER:
return blender::bke::adapt_mesh_domain_point_to_corner(mesh, varray);
case ATTR_DOMAIN_FACE:
return blender::bke::adapt_mesh_domain_point_to_face(mesh, varray);
case ATTR_DOMAIN_EDGE:
return blender::bke::adapt_mesh_domain_point_to_edge(mesh, varray);
default:
break;
}
break;
}
case ATTR_DOMAIN_FACE: {
switch (to_domain) {
case ATTR_DOMAIN_POINT:
return blender::bke::adapt_mesh_domain_face_to_point(mesh, varray);
case ATTR_DOMAIN_CORNER:
return blender::bke::adapt_mesh_domain_face_to_corner(mesh, varray);
case ATTR_DOMAIN_EDGE:
return blender::bke::adapt_mesh_domain_face_to_edge(mesh, varray);
default:
break;
}
break;
}
case ATTR_DOMAIN_EDGE: {
switch (to_domain) {
case ATTR_DOMAIN_CORNER:
return blender::bke::adapt_mesh_domain_edge_to_corner(mesh, varray);
case ATTR_DOMAIN_POINT:
return blender::bke::adapt_mesh_domain_edge_to_point(mesh, varray);
case ATTR_DOMAIN_FACE:
return blender::bke::adapt_mesh_domain_edge_to_face(mesh, varray);
default:
break;
}
break;
}
default:
break;
}
return {};
}
namespace blender::bke {
template<typename StructT, typename ElemT, ElemT (*GetFunc)(const StructT &)>
static GVArray make_derived_read_attribute(const void *data, const int domain_num)
{
return VArray<ElemT>::template ForDerivedSpan<StructT, GetFunc>(
Span<StructT>((const StructT *)data, domain_num));
}
template<typename StructT,
typename ElemT,
ElemT (*GetFunc)(const StructT &),
void (*SetFunc)(StructT &, ElemT)>
static GVMutableArray make_derived_write_attribute(void *data, const int domain_num)
{
return VMutableArray<ElemT>::template ForDerivedSpan<StructT, GetFunc, SetFunc>(
MutableSpan<StructT>((StructT *)data, domain_num));
}
static float3 get_vertex_position(const MVert &vert)
{
return float3(vert.co);
}
static void set_vertex_position(MVert &vert, float3 position)
{
copy_v3_v3(vert.co, position);
}
static void tag_component_positions_changed(void *owner)
{
Mesh *mesh = static_cast<Mesh *>(owner);
if (mesh != nullptr) {
BKE_mesh_tag_coords_changed(mesh);
}
}
static bool get_shade_smooth(const MPoly &mpoly)
{
return mpoly.flag & ME_SMOOTH;
}
static void set_shade_smooth(MPoly &mpoly, bool value)
{
SET_FLAG_FROM_TEST(mpoly.flag, value, ME_SMOOTH);
}
static float2 get_loop_uv(const MLoopUV &uv)
{
return float2(uv.uv);
}
static void set_loop_uv(MLoopUV &uv, float2 co)
{
copy_v2_v2(uv.uv, co);
}
static float get_crease(const float &crease)
{
return crease;
}
static void set_crease(float &crease, const float value)
{
crease = std::clamp(value, 0.0f, 1.0f);
}
class VArrayImpl_For_VertexWeights final : public VMutableArrayImpl<float> {
private:
MDeformVert *dverts_;
const int dvert_index_;
public:
VArrayImpl_For_VertexWeights(MutableSpan<MDeformVert> dverts, const int dvert_index)
: VMutableArrayImpl<float>(dverts.size()), dverts_(dverts.data()), dvert_index_(dvert_index)
{
}
VArrayImpl_For_VertexWeights(Span<MDeformVert> dverts, const int dvert_index)
: VMutableArrayImpl<float>(dverts.size()),
dverts_(const_cast<MDeformVert *>(dverts.data())),
dvert_index_(dvert_index)
{
}
float get(const int64_t index) const override
{
if (dverts_ == nullptr) {
return 0.0f;
}
if (const MDeformWeight *weight = this->find_weight_at_index(index)) {
return weight->weight;
}
return 0.0f;
}
void set(const int64_t index, const float value) override
{
MDeformVert &dvert = dverts_[index];
if (value == 0.0f) {
if (MDeformWeight *weight = this->find_weight_at_index(index)) {
weight->weight = 0.0f;
}
}
else {
MDeformWeight *weight = BKE_defvert_ensure_index(&dvert, dvert_index_);
weight->weight = value;
}
}
void set_all(Span<float> src) override
{
for (const int64_t index : src.index_range()) {
this->set(index, src[index]);
}
}
void materialize(IndexMask mask, MutableSpan<float> r_span) const override
{
if (dverts_ == nullptr) {
return r_span.fill_indices(mask, 0.0f);
}
for (const int64_t index : mask) {
if (const MDeformWeight *weight = this->find_weight_at_index(index)) {
r_span[index] = weight->weight;
}
else {
r_span[index] = 0.0f;
}
}
}
void materialize_to_uninitialized(IndexMask mask, MutableSpan<float> r_span) const override
{
this->materialize(mask, r_span);
}
private:
MDeformWeight *find_weight_at_index(const int64_t index)
{
for (MDeformWeight &weight : MutableSpan(dverts_[index].dw, dverts_[index].totweight)) {
if (weight.def_nr == dvert_index_) {
return &weight;
}
}
return nullptr;
}
const MDeformWeight *find_weight_at_index(const int64_t index) const
{
for (const MDeformWeight &weight : Span(dverts_[index].dw, dverts_[index].totweight)) {
if (weight.def_nr == dvert_index_) {
return &weight;
}
}
return nullptr;
}
};
/**
* This provider makes vertex groups available as float attributes.
*/
class VertexGroupsAttributeProvider final : public DynamicAttributesProvider {
public:
GAttributeReader try_get_for_read(const void *owner,
const AttributeIDRef &attribute_id) const final
{
if (!attribute_id.is_named()) {
return {};
}
const Mesh *mesh = static_cast<const Mesh *>(owner);
if (mesh == nullptr) {
return {};
}
const std::string name = attribute_id.name();
const int vertex_group_index = BLI_findstringindex(
&mesh->vertex_group_names, name.c_str(), offsetof(bDeformGroup, name));
if (vertex_group_index < 0) {
return {};
}
const Span<MDeformVert> dverts = mesh->deform_verts();
if (dverts.is_empty()) {
static const float default_value = 0.0f;
return {VArray<float>::ForSingle(default_value, mesh->totvert), ATTR_DOMAIN_POINT};
}
return {VArray<float>::For<VArrayImpl_For_VertexWeights>(dverts, vertex_group_index),
ATTR_DOMAIN_POINT};
}
GAttributeWriter try_get_for_write(void *owner, const AttributeIDRef &attribute_id) const final
{
if (!attribute_id.is_named()) {
return {};
}
Mesh *mesh = static_cast<Mesh *>(owner);
if (mesh == nullptr) {
return {};
}
const std::string name = attribute_id.name();
const int vertex_group_index = BLI_findstringindex(
&mesh->vertex_group_names, name.c_str(), offsetof(bDeformGroup, name));
if (vertex_group_index < 0) {
return {};
}
MutableSpan<MDeformVert> dverts = mesh->deform_verts_for_write();
return {VMutableArray<float>::For<VArrayImpl_For_VertexWeights>(dverts, vertex_group_index),
ATTR_DOMAIN_POINT};
}
bool try_delete(void *owner, const AttributeIDRef &attribute_id) const final
{
if (!attribute_id.is_named()) {
return false;
}
Mesh *mesh = static_cast<Mesh *>(owner);
if (mesh == nullptr) {
return true;
}
const std::string name = attribute_id.name();
int index;
bDeformGroup *group;
if (!BKE_id_defgroup_name_find(&mesh->id, name.c_str(), &index, &group)) {
return false;
}
BLI_remlink(&mesh->vertex_group_names, group);
MEM_freeN(group);
if (mesh->deform_verts().is_empty()) {
return true;
}
for (MDeformVert &dvert : mesh->deform_verts_for_write()) {
MDeformWeight *weight = BKE_defvert_find_index(&dvert, index);
BKE_defvert_remove_group(&dvert, weight);
for (MDeformWeight &weight : MutableSpan(dvert.dw, dvert.totweight)) {
if (weight.def_nr > index) {
weight.def_nr--;
}
}
}
return true;
}
bool foreach_attribute(const void *owner, const AttributeForeachCallback callback) const final
{
const Mesh *mesh = static_cast<const Mesh *>(owner);
if (mesh == nullptr) {
return true;
}
LISTBASE_FOREACH (const bDeformGroup *, group, &mesh->vertex_group_names) {
if (!callback(group->name, {ATTR_DOMAIN_POINT, CD_PROP_FLOAT})) {
return false;
}
}
return true;
}
void foreach_domain(const FunctionRef<void(eAttrDomain)> callback) const final
{
callback(ATTR_DOMAIN_POINT);
}
};
/**
* This provider makes face normals available as a read-only float3 attribute.
*/
class NormalAttributeProvider final : public BuiltinAttributeProvider {
public:
NormalAttributeProvider()
: BuiltinAttributeProvider(
"normal", ATTR_DOMAIN_FACE, CD_PROP_FLOAT3, NonCreatable, Readonly, NonDeletable)
{
}
GVArray try_get_for_read(const void *owner) const final
{
const Mesh *mesh = static_cast<const Mesh *>(owner);
if (mesh == nullptr || mesh->totpoly == 0) {
return {};
}
return VArray<float3>::ForSpan({(float3 *)BKE_mesh_poly_normals_ensure(mesh), mesh->totpoly});
}
GAttributeWriter try_get_for_write(void * /*owner*/) const final
{
return {};
}
bool try_delete(void * /*owner*/) const final
{
return false;
}
bool try_create(void * /*owner*/, const AttributeInit & /*initializer*/) const final
{
return false;
}
bool exists(const void *owner) const final
{
const Mesh *mesh = static_cast<const Mesh *>(owner);
return mesh->totpoly != 0;
}
};
/**
* In this function all the attribute providers for a mesh component are created. Most data in this
* function is statically allocated, because it does not change over time.
*/
static ComponentAttributeProviders create_attribute_providers_for_mesh()
{
#define MAKE_MUTABLE_CUSTOM_DATA_GETTER(NAME) \
[](void *owner) -> CustomData * { \
Mesh *mesh = static_cast<Mesh *>(owner); \
return &mesh->NAME; \
}
#define MAKE_CONST_CUSTOM_DATA_GETTER(NAME) \
[](const void *owner) -> const CustomData * { \
const Mesh *mesh = static_cast<const Mesh *>(owner); \
return &mesh->NAME; \
}
#define MAKE_GET_ELEMENT_NUM_GETTER(NAME) \
[](const void *owner) -> int { \
const Mesh *mesh = static_cast<const Mesh *>(owner); \
return mesh->NAME; \
}
static CustomDataAccessInfo corner_access = {MAKE_MUTABLE_CUSTOM_DATA_GETTER(ldata),
MAKE_CONST_CUSTOM_DATA_GETTER(ldata),
MAKE_GET_ELEMENT_NUM_GETTER(totloop)};
static CustomDataAccessInfo point_access = {MAKE_MUTABLE_CUSTOM_DATA_GETTER(vdata),
MAKE_CONST_CUSTOM_DATA_GETTER(vdata),
MAKE_GET_ELEMENT_NUM_GETTER(totvert)};
static CustomDataAccessInfo edge_access = {MAKE_MUTABLE_CUSTOM_DATA_GETTER(edata),
MAKE_CONST_CUSTOM_DATA_GETTER(edata),
MAKE_GET_ELEMENT_NUM_GETTER(totedge)};
static CustomDataAccessInfo face_access = {MAKE_MUTABLE_CUSTOM_DATA_GETTER(pdata),
MAKE_CONST_CUSTOM_DATA_GETTER(pdata),
MAKE_GET_ELEMENT_NUM_GETTER(totpoly)};
#undef MAKE_CONST_CUSTOM_DATA_GETTER
#undef MAKE_MUTABLE_CUSTOM_DATA_GETTER
static BuiltinCustomDataLayerProvider position(
"position",
ATTR_DOMAIN_POINT,
CD_PROP_FLOAT3,
CD_MVERT,
BuiltinAttributeProvider::NonCreatable,
BuiltinAttributeProvider::Writable,
BuiltinAttributeProvider::NonDeletable,
point_access,
make_derived_read_attribute<MVert, float3, get_vertex_position>,
make_derived_write_attribute<MVert, float3, get_vertex_position, set_vertex_position>,
tag_component_positions_changed);
static NormalAttributeProvider normal;
static BuiltinCustomDataLayerProvider id("id",
ATTR_DOMAIN_POINT,
CD_PROP_INT32,
CD_PROP_INT32,
BuiltinAttributeProvider::Creatable,
BuiltinAttributeProvider::Writable,
BuiltinAttributeProvider::Deletable,
point_access,
make_array_read_attribute<int>,
make_array_write_attribute<int>,
nullptr);
static const fn::CustomMF_SI_SO<int, int> material_index_clamp{
"Material Index Validate",
[](int value) {
/* Use #short for the maximum since many areas still use that type for indices. */
return std::clamp<int>(value, 0, std::numeric_limits<short>::max());
},
fn::CustomMF_presets::AllSpanOrSingle()};
static BuiltinCustomDataLayerProvider material_index("material_index",
ATTR_DOMAIN_FACE,
CD_PROP_INT32,
CD_PROP_INT32,
BuiltinAttributeProvider::Creatable,
BuiltinAttributeProvider::Writable,
BuiltinAttributeProvider::Deletable,
face_access,
make_array_read_attribute<int>,
make_array_write_attribute<int>,
nullptr,
AttributeValidator{&material_index_clamp});
static BuiltinCustomDataLayerProvider shade_smooth(
"shade_smooth",
ATTR_DOMAIN_FACE,
CD_PROP_BOOL,
CD_MPOLY,
BuiltinAttributeProvider::NonCreatable,
BuiltinAttributeProvider::Writable,
BuiltinAttributeProvider::NonDeletable,
face_access,
make_derived_read_attribute<MPoly, bool, get_shade_smooth>,
make_derived_write_attribute<MPoly, bool, get_shade_smooth, set_shade_smooth>,
nullptr);
static BuiltinCustomDataLayerProvider crease(
"crease",
ATTR_DOMAIN_EDGE,
CD_PROP_FLOAT,
CD_CREASE,
BuiltinAttributeProvider::Creatable,
BuiltinAttributeProvider::Writable,
BuiltinAttributeProvider::Deletable,
edge_access,
make_array_read_attribute<float>,
make_derived_write_attribute<float, float, get_crease, set_crease>,
nullptr);
static NamedLegacyCustomDataProvider uvs(
ATTR_DOMAIN_CORNER,
CD_PROP_FLOAT2,
CD_MLOOPUV,
corner_access,
make_derived_read_attribute<MLoopUV, float2, get_loop_uv>,
make_derived_write_attribute<MLoopUV, float2, get_loop_uv, set_loop_uv>);
static VertexGroupsAttributeProvider vertex_groups;
static CustomDataAttributeProvider corner_custom_data(ATTR_DOMAIN_CORNER, corner_access);
static CustomDataAttributeProvider point_custom_data(ATTR_DOMAIN_POINT, point_access);
static CustomDataAttributeProvider edge_custom_data(ATTR_DOMAIN_EDGE, edge_access);
static CustomDataAttributeProvider face_custom_data(ATTR_DOMAIN_FACE, face_access);
return ComponentAttributeProviders(
{&position, &id, &material_index, &shade_smooth, &normal, &crease},
{&uvs,
&corner_custom_data,
&vertex_groups,
&point_custom_data,
&edge_custom_data,
&face_custom_data});
}
static AttributeAccessorFunctions get_mesh_accessor_functions()
{
static const ComponentAttributeProviders providers = create_attribute_providers_for_mesh();
AttributeAccessorFunctions fn =
attribute_accessor_functions::accessor_functions_for_providers<providers>();
fn.domain_size = [](const void *owner, const eAttrDomain domain) {
if (owner == nullptr) {
return 0;
}
const Mesh &mesh = *static_cast<const Mesh *>(owner);
switch (domain) {
case ATTR_DOMAIN_POINT:
return mesh.totvert;
case ATTR_DOMAIN_EDGE:
return mesh.totedge;
case ATTR_DOMAIN_FACE:
return mesh.totpoly;
case ATTR_DOMAIN_CORNER:
return mesh.totloop;
default:
return 0;
}
};
fn.domain_supported = [](const void * /*owner*/, const eAttrDomain domain) {
return ELEM(domain, ATTR_DOMAIN_POINT, ATTR_DOMAIN_EDGE, ATTR_DOMAIN_FACE, ATTR_DOMAIN_CORNER);
};
fn.adapt_domain = [](const void *owner,
const blender::GVArray &varray,
const eAttrDomain from_domain,
const eAttrDomain to_domain) -> blender::GVArray {
if (owner == nullptr) {
return {};
}
const Mesh &mesh = *static_cast<const Mesh *>(owner);
return adapt_mesh_attribute_domain(mesh, varray, from_domain, to_domain);
};
return fn;
}
static const AttributeAccessorFunctions &get_mesh_accessor_functions_ref()
{
static const AttributeAccessorFunctions fn = get_mesh_accessor_functions();
return fn;
}
} // namespace blender::bke
blender::bke::AttributeAccessor Mesh::attributes() const
{
return blender::bke::AttributeAccessor(this, blender::bke::get_mesh_accessor_functions_ref());
}
blender::bke::MutableAttributeAccessor Mesh::attributes_for_write()
{
return blender::bke::MutableAttributeAccessor(this,
blender::bke::get_mesh_accessor_functions_ref());
}
std::optional<blender::bke::AttributeAccessor> MeshComponent::attributes() const
{
return blender::bke::AttributeAccessor(mesh_, blender::bke::get_mesh_accessor_functions_ref());
}
std::optional<blender::bke::MutableAttributeAccessor> MeshComponent::attributes_for_write()
{
Mesh *mesh = this->get_for_write();
return blender::bke::MutableAttributeAccessor(mesh,
blender::bke::get_mesh_accessor_functions_ref());
}
/** \} */