First, check on the new files, which are listed below. The new butspace.h is a local include, only to be used for the buttons drawn in the buttonswindow. - editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now - i quite completely reorganized it, it's now nicely telling you what context it is in - sorting error in panel align fixed (tabs were flipping) - align works correctly automatic when you click around in Blender - editsca.c renamed to buttons_logic.h - button names are truncated from the right for allmost all buttons (except text buttons and number buttons) - while dragging panels, you cannot move them outside window anymore And of course fixed loads of little bugs I encountered while testing it all. This is a version I really need good test & feedback for. Next step: restoring material/lamp/texture/world
98 lines
2.6 KiB
C
98 lines
2.6 KiB
C
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BIF_BUTSPACE_H
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#define BIF_BUTSPACE_H
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/* all internal/external calls and event codes for buttons space */
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/* should be split in 2 parts... */
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struct Base;
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struct ID;
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/* external, butspace.c */
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extern void do_butspace(unsigned short event);
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extern void redraw_test_buttons(struct Base *new);
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/* buts->mainb old */
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#define BUTS_VIEW 0
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#define BUTS_LAMP 1
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#define BUTS_MAT 2
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#define BUTS_TEX 3
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#define BUTS_ANIM 4
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#define BUTS_WORLD 5
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#define BUTS_RENDER 6
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#define BUTS_EDIT 7
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#define BUTS_GAME 8
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#define BUTS_FPAINT 9
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#define BUTS_RADIO 10
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#define BUTS_SCRIPT 11
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#define BUTS_SOUND 12
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#define BUTS_CONSTRAINT 13
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/* warning: the values of these defines are used in sbuts->tabs[7] */
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/* buts->mainb new */
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#define CONTEXT_SCENE 0
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#define CONTEXT_OBJECT 1
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#define CONTEXT_TYPES 2
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#define CONTEXT_SHADING 3
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#define CONTEXT_EDITING 4
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#define CONTEXT_SCRIPT 5
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#define CONTEXT_LOGIC 6
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/* buts->tab new */
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#define TAB_SCENE_RENDER 0
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#define TAB_SCENE_WORLD 1
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#define TAB_SCENE_ANIM 2
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#define TAB_SCENE_SOUND 3
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#define TAB_SHADING_MAT 0
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#define TAB_SHADING_TEX 1
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#define TAB_SHADING_RAD 2
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#define TAB_SHADING_WORLD 3
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#define TAB_SHADING_LAMP 4
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/* buts->scaflag */
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#define BUTS_SENS_SEL 1
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#define BUTS_SENS_ACT 2
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#define BUTS_SENS_LINK 4
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#define BUTS_CONT_SEL 8
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#define BUTS_CONT_ACT 16
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#define BUTS_CONT_LINK 32
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#define BUTS_ACT_SEL 64
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#define BUTS_ACT_ACT 128
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#define BUTS_ACT_LINK 256
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#endif
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