Caused by #113504 While basic cycle aware keying works, there is a special case when inserting the first key. In that case, after the key has been inserted, it is duplicated and moved around so the FCurve range from first to last key is exactly the range of the action. It also auto-creates the Cycle modifier on the FCurve . Fix the issue by calling the function that does the key duplication and cover with unit tests. Pull Request: https://projects.blender.org/blender/blender/pulls/116943
508 lines
20 KiB
Python
508 lines
20 KiB
Python
# SPDX-FileCopyrightText: 2020-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import unittest
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import bpy
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import pathlib
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import sys
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from math import radians
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"""
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blender -b -noaudio --factory-startup --python tests/python/bl_animation_keyframing.py -- --testdir /path/to/lib/tests/animation
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"""
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def _fcurve_paths_match(fcurves: list, expected_paths: list) -> bool:
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data_paths = list(set([fcurve.data_path for fcurve in fcurves]))
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data_paths.sort()
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expected_paths.sort()
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if data_paths != expected_paths:
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raise AssertionError(
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f"Expected paths do not match F-Curve paths. Expected: {expected_paths}. F-Curve: {data_paths}")
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def _get_view3d_context():
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ctx = bpy.context.copy()
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for area in bpy.context.window.screen.areas:
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if area.type != 'VIEW_3D':
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continue
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ctx['area'] = area
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ctx['space'] = area.spaces.active
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break
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return ctx
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def _create_animation_object():
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anim_object = bpy.data.objects.new("anim_object", None)
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# Ensure that the rotation mode is correct so we can check against rotation_euler
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anim_object.rotation_mode = "XYZ"
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bpy.context.scene.collection.objects.link(anim_object)
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bpy.context.view_layer.objects.active = anim_object
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anim_object.select_set(True)
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return anim_object
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_BONE_NAME = "bone"
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def _create_armature():
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armature = bpy.data.armatures.new("anim_armature")
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armature_obj = bpy.data.objects.new("anim_object", armature)
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bpy.context.scene.collection.objects.link(armature_obj)
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bpy.context.view_layer.objects.active = armature_obj
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armature_obj.select_set(True)
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bpy.ops.object.mode_set(mode='EDIT')
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edit_bone = armature.edit_bones.new(_BONE_NAME)
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edit_bone.head = (1, 0, 0)
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bpy.ops.object.mode_set(mode='POSE')
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armature_obj.pose.bones[_BONE_NAME].rotation_mode = "XYZ"
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armature_obj.pose.bones[_BONE_NAME].bone.select = True
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armature_obj.pose.bones[_BONE_NAME].bone.select_head = True
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armature_obj.pose.bones[_BONE_NAME].bone.select_tail = True
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bpy.ops.object.mode_set(mode='OBJECT')
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return armature_obj
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def _insert_by_name_test(insert_key: str, expected_paths: list):
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keyed_object = _create_animation_object()
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.ops.anim.keyframe_insert_by_name(type=insert_key)
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_fcurve_paths_match(keyed_object.animation_data.action.fcurves, expected_paths)
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bpy.data.objects.remove(keyed_object, do_unlink=True)
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def _insert_from_user_preference_test(enabled_user_pref_fields: set, expected_paths: list):
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keyed_object = _create_animation_object()
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bpy.context.preferences.edit.key_insert_channels = enabled_user_pref_fields
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.ops.anim.keyframe_insert()
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_fcurve_paths_match(keyed_object.animation_data.action.fcurves, expected_paths)
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bpy.data.objects.remove(keyed_object, do_unlink=True)
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def _get_keying_set(scene, name: str):
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return scene.keying_sets_all[scene.keying_sets_all.find(name)]
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def _insert_with_keying_set_test(keying_set_name: str, expected_paths: list):
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scene = bpy.context.scene
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keying_set = _get_keying_set(scene, keying_set_name)
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scene.keying_sets.active = keying_set
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keyed_object = _create_animation_object()
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.ops.anim.keyframe_insert()
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_fcurve_paths_match(keyed_object.animation_data.action.fcurves, expected_paths)
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bpy.data.objects.remove(keyed_object, do_unlink=True)
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class AbstractKeyframingTest:
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def setUp(self):
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super().setUp()
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bpy.ops.wm.read_homefile(use_factory_startup=True)
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class InsertKeyTest(AbstractKeyframingTest, unittest.TestCase):
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""" Ensure keying things by name or with a keying set adds the right keys. """
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def test_insert_by_name(self):
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_insert_by_name_test("Location", ["location"])
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_insert_by_name_test("Rotation", ["rotation_euler"])
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_insert_by_name_test("Scaling", ["scale"])
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_insert_by_name_test("LocRotScale", ["location", "rotation_euler", "scale"])
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def test_insert_with_keying_set(self):
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_insert_with_keying_set_test("Location", ["location"])
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_insert_with_keying_set_test("Rotation", ["rotation_euler"])
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_insert_with_keying_set_test("Scale", ["scale"])
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_insert_with_keying_set_test("Location, Rotation & Scale", ["location", "rotation_euler", "scale"])
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def test_insert_from_user_preferences(self):
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_insert_from_user_preference_test({"LOCATION"}, ["location"])
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_insert_from_user_preference_test({"ROTATION"}, ["rotation_euler"])
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_insert_from_user_preference_test({"SCALE"}, ["scale"])
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_insert_from_user_preference_test({"LOCATION", "ROTATION", "SCALE"}, ["location", "rotation_euler", "scale"])
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class VisualKeyingTest(AbstractKeyframingTest, unittest.TestCase):
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""" Check if visual keying produces the correct keyframe values. """
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def tearDown(self):
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super().tearDown()
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bpy.context.preferences.edit.use_visual_keying = False
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def test_visual_location_keying_set(self):
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t_value = 1
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target = _create_animation_object()
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target.location = (t_value, t_value, t_value)
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constrained = _create_animation_object()
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constraint = constrained.constraints.new("COPY_LOCATION")
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constraint.target = target
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.ops.anim.keyframe_insert_by_name(type="BUILTIN_KSI_VisualLoc")
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for fcurve in constrained.animation_data.action.fcurves:
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self.assertEqual(fcurve.keyframe_points[0].co.y, t_value)
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def test_visual_rotation_keying_set(self):
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rot_value_deg = 45
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rot_value_rads = radians(rot_value_deg)
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target = _create_animation_object()
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target.rotation_euler = (rot_value_rads, rot_value_rads, rot_value_rads)
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constrained = _create_animation_object()
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constraint = constrained.constraints.new("COPY_ROTATION")
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constraint.target = target
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.ops.anim.keyframe_insert_by_name(type="BUILTIN_KSI_VisualRot")
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for fcurve in constrained.animation_data.action.fcurves:
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self.assertAlmostEqual(fcurve.keyframe_points[0].co.y, rot_value_rads, places=4)
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def test_visual_location_user_pref_override(self):
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# When enabling the user preference setting,
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# the normal keying sets behave like their visual keying set counterpart.
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bpy.context.preferences.edit.use_visual_keying = True
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t_value = 1
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target = _create_animation_object()
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target.location = (t_value, t_value, t_value)
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constrained = _create_animation_object()
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constraint = constrained.constraints.new("COPY_LOCATION")
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constraint.target = target
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.ops.anim.keyframe_insert_by_name(type="Location")
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for fcurve in constrained.animation_data.action.fcurves:
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self.assertEqual(fcurve.keyframe_points[0].co.y, t_value)
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def test_visual_location_user_pref(self):
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target = _create_animation_object()
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t_value = 1
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target.location = (t_value, t_value, t_value)
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constrained = _create_animation_object()
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constraint = constrained.constraints.new("COPY_LOCATION")
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constraint.target = target
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bpy.context.preferences.edit.use_visual_keying = True
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bpy.context.preferences.edit.key_insert_channels = {"LOCATION"}
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.ops.anim.keyframe_insert()
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for fcurve in constrained.animation_data.action.fcurves:
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self.assertEqual(fcurve.keyframe_points[0].co.y, t_value)
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class CycleAwareKeyingTest(AbstractKeyframingTest, unittest.TestCase):
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""" Check if cycle aware keying remaps the keyframes correctly and adds fcurve modifiers. """
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def setUp(self):
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super().setUp()
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bpy.context.scene.tool_settings.use_keyframe_cycle_aware = True
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def test_insert_by_name(self):
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# In order to make cycle aware keying work, the action needs to be created and have the
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# frame_range set plus the use_frame_range flag set to True.
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keyed_object = _create_animation_object()
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.ops.anim.keyframe_insert_by_name(type="Location")
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action = keyed_object.animation_data.action
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action.use_cyclic = True
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action.use_frame_range = True
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action.frame_range = [1, 20]
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.context.scene.frame_set(5)
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bpy.ops.anim.keyframe_insert_by_name(type="Location")
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# Will be mapped to frame 3.
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bpy.context.preferences.edit.key_insert_channels = {"LOCATION"}
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bpy.context.scene.frame_set(22)
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bpy.ops.anim.keyframe_insert_by_name(type="Location")
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# Will be mapped to frame 9.
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bpy.context.scene.frame_set(-10)
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bpy.ops.anim.keyframe_insert_by_name(type="Location")
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# Check that only location keys have been created.
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_fcurve_paths_match(action.fcurves, ["location"])
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expected_keys = [1, 3, 5, 9, 20]
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for fcurve in action.fcurves:
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self.assertEqual(len(fcurve.keyframe_points), len(expected_keys))
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key_index = 0
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for key in fcurve.keyframe_points:
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self.assertEqual(key.co.x, expected_keys[key_index])
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key_index += 1
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# All fcurves should have a cycles modifier.
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self.assertTrue(fcurve.modifiers[0].type == "CYCLES")
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def test_insert_key(self):
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keyed_object = _create_animation_object()
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bpy.context.preferences.edit.key_insert_channels = {'LOCATION'}
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.ops.anim.keyframe_insert()
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action = keyed_object.animation_data.action
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action.use_cyclic = True
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action.use_frame_range = True
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action.frame_range = [1, 20]
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.context.scene.frame_set(5)
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bpy.ops.anim.keyframe_insert()
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# Will be mapped to frame 3.
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bpy.context.scene.frame_set(22)
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bpy.ops.anim.keyframe_insert()
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expected_keys = [1, 3, 5, 20]
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for fcurve in action.fcurves:
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self.assertEqual(len(fcurve.keyframe_points), len(expected_keys))
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key_index = 0
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for key in fcurve.keyframe_points:
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self.assertEqual(key.co.x, expected_keys[key_index])
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key_index += 1
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# All fcurves should have a cycles modifier.
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self.assertTrue(fcurve.modifiers[0].type == "CYCLES")
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class AutoKeyframingTest(AbstractKeyframingTest, unittest.TestCase):
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def setUp(self):
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super().setUp()
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bpy.context.scene.tool_settings.use_keyframe_insert_auto = True
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bpy.context.preferences.edit.use_keyframe_insert_available = False
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bpy.context.preferences.edit.use_keyframe_insert_needed = False
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bpy.context.preferences.edit.use_auto_keyframe_insert_needed = False
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def tearDown(self):
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super().tearDown()
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bpy.context.scene.tool_settings.use_keyframe_insert_auto = False
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def test_autokey_basic(self):
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keyed_object = _create_animation_object()
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.ops.transform.translate(value=(1, 0, 0))
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action = keyed_object.animation_data.action
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_fcurve_paths_match(action.fcurves, ["location", "rotation_euler", "scale"])
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def test_autokey_bone(self):
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armature_obj = _create_armature()
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bpy.ops.object.mode_set(mode='POSE')
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# Not overriding the context because it would mean context.selected_pose_bones is empty
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# resulting in a failure to move/key the bone
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bpy.ops.transform.translate(value=(1, 0, 0))
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bpy.ops.object.mode_set(mode='OBJECT')
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action = armature_obj.animation_data.action
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bone_path = f"pose.bones[\"{_BONE_NAME}\"]"
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expected_paths = [f"{bone_path}.location", f"{bone_path}.rotation_euler", f"{bone_path}.scale"]
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_fcurve_paths_match(action.fcurves, expected_paths)
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class InsertAvailableTest(AbstractKeyframingTest, unittest.TestCase):
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def setUp(self):
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super().setUp()
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bpy.context.scene.tool_settings.use_keyframe_insert_auto = True
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bpy.context.preferences.edit.use_keyframe_insert_available = True
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bpy.context.preferences.edit.use_keyframe_insert_needed = False
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bpy.context.preferences.edit.use_auto_keyframe_insert_needed = False
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def tearDown(self):
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super().tearDown()
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bpy.context.scene.tool_settings.use_keyframe_insert_auto = False
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bpy.context.preferences.edit.use_keyframe_insert_available = False
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def test_autokey_available_object(self):
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keyed_object = _create_animation_object()
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.context.scene.frame_set(1)
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bpy.ops.anim.keyframe_insert_by_name(type="Rotation")
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bpy.context.scene.frame_set(5)
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bpy.ops.transform.translate(value=(1, 0, 0))
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# Test that no new keyframes have been added.
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action = keyed_object.animation_data.action
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_fcurve_paths_match(action.fcurves, ["rotation_euler"])
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.context.scene.frame_set(1)
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bpy.ops.anim.keyframe_insert_by_name(type="Location")
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bpy.context.scene.frame_set(5)
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bpy.ops.transform.translate(value=(1, 0, 0))
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action = keyed_object.animation_data.action
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_fcurve_paths_match(action.fcurves, ["location", "rotation_euler"])
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for fcurve in action.fcurves:
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# Translating the bone would also add rotation keys as long as "Only Insert Needed" is off.
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if "location" in fcurve.data_path or "rotation" in fcurve.data_path:
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self.assertEqual(len(fcurve.keyframe_points), 2)
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else:
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raise AssertionError(f"Did not expect keys other than location and rotation, got {fcurve.data_path}.")
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def test_autokey_available_bone(self):
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armature_obj = _create_armature()
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bpy.ops.object.mode_set(mode='POSE')
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.context.scene.frame_set(1)
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bpy.ops.anim.keyframe_insert_by_name(type="Rotation")
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bpy.context.scene.frame_set(5)
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bpy.ops.transform.translate(value=(1, 0, 0))
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# Test that no new keyframes have been added.
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action = armature_obj.animation_data.action
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bone_path = f"pose.bones[\"{_BONE_NAME}\"]"
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expected_paths = [f"{bone_path}.rotation_euler"]
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_fcurve_paths_match(action.fcurves, expected_paths)
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.context.scene.frame_set(1)
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bpy.ops.anim.keyframe_insert_by_name(type="Location")
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bpy.context.scene.frame_set(5)
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bpy.ops.transform.translate(value=(1, 0, 0))
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expected_paths = [f"{bone_path}.location", f"{bone_path}.rotation_euler"]
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_fcurve_paths_match(action.fcurves, expected_paths)
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for fcurve in action.fcurves:
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# Translating the bone would also add rotation keys as long as "Only Insert Needed" is off.
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if "location" in fcurve.data_path or "rotation" in fcurve.data_path:
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self.assertEqual(len(fcurve.keyframe_points), 2)
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else:
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raise AssertionError(f"Did not expect keys other than location and rotation, got {fcurve.data_path}.")
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def test_insert_available_keying_set(self):
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keyed_object = _create_animation_object()
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with bpy.context.temp_override(**_get_view3d_context()):
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self.assertRaises(RuntimeError, bpy.ops.anim.keyframe_insert_by_name, type="Available")
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self.assertIsNone(keyed_object.animation_data)
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.context.scene.frame_set(1)
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bpy.ops.anim.keyframe_insert_by_name(type="Location")
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bpy.context.scene.frame_set(5)
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bpy.ops.anim.keyframe_insert_by_name(type="Available")
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action = keyed_object.animation_data.action
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_fcurve_paths_match(action.fcurves, ["location"])
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for fcurve in action.fcurves:
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self.assertEqual(len(fcurve.keyframe_points), 2)
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class InsertNeededTest(AbstractKeyframingTest, unittest.TestCase):
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def setUp(self):
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super().setUp()
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bpy.context.scene.tool_settings.use_keyframe_insert_auto = True
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bpy.context.preferences.edit.use_keyframe_insert_needed = True
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bpy.context.preferences.edit.use_auto_keyframe_insert_needed = True
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bpy.context.preferences.edit.use_keyframe_insert_available = False
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def tearDown(self):
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super().tearDown()
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bpy.context.scene.tool_settings.use_keyframe_insert_auto = False
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bpy.context.preferences.edit.use_keyframe_insert_needed = False
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bpy.context.preferences.edit.use_auto_keyframe_insert_needed = False
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def test_insert_needed_object(self):
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keyed_object = _create_animation_object()
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.context.scene.frame_set(1)
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bpy.ops.transform.translate(value=(-1, 0, 0))
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bpy.context.scene.frame_set(5)
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bpy.ops.transform.translate(value=(1, 0, 0))
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action = keyed_object.animation_data.action
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_fcurve_paths_match(action.fcurves, ["location"])
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# With "Insert Needed" enabled it has to key all location channels first,
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# before it can add keys only to the channels where values have actually
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# changed.
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expected_keys = {
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"location": (2, 1, 1)
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}
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self.assertEqual(len(action.fcurves), 3)
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for fcurve in action.fcurves:
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if fcurve.data_path not in expected_keys:
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raise AssertionError(f"Did not expect a key on {fcurve.data_path}")
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self.assertEqual(expected_keys[fcurve.data_path][fcurve.array_index], len(fcurve.keyframe_points))
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|
|
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def test_insert_needed_bone(self):
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armature_obj = _create_armature()
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bpy.ops.object.mode_set(mode='POSE')
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with bpy.context.temp_override(**_get_view3d_context()):
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bpy.context.scene.frame_set(1)
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bpy.ops.transform.translate(value=(-1, 0, 0), orient_type='LOCAL')
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bpy.context.scene.frame_set(5)
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bpy.ops.transform.translate(value=(1, 0, 0), orient_type='LOCAL')
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bpy.ops.object.mode_set(mode='OBJECT')
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|
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action = armature_obj.animation_data.action
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bone_path = f"pose.bones[\"{_BONE_NAME}\"]"
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_fcurve_paths_match(action.fcurves, [f"{bone_path}.location"])
|
|
|
|
# With "Insert Needed" enabled it has to key all location channels first,
|
|
# before it can add keys only to the channels where values have actually
|
|
# changed.
|
|
expected_keys = {
|
|
f"{bone_path}.location": (2, 1, 1)
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|
}
|
|
|
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self.assertEqual(len(action.fcurves), 3)
|
|
|
|
for fcurve in action.fcurves:
|
|
if fcurve.data_path not in expected_keys:
|
|
raise AssertionError(f"Did not expect a key on {fcurve.data_path}")
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self.assertEqual(expected_keys[fcurve.data_path][fcurve.array_index], len(fcurve.keyframe_points))
|
|
|
|
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def main():
|
|
global args
|
|
import argparse
|
|
|
|
if '--' in sys.argv:
|
|
argv = [sys.argv[0]] + sys.argv[sys.argv.index('--') + 1:]
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else:
|
|
argv = sys.argv
|
|
|
|
parser = argparse.ArgumentParser()
|
|
parser.add_argument('--testdir', required=True, type=pathlib.Path)
|
|
args, remaining = parser.parse_known_args(argv)
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|
|
|
unittest.main(argv=remaining)
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|
|
|
|
|
if __name__ == "__main__":
|
|
main()
|