Files
test/source/blender/render/intern/source/external_engine.c
Brecht Van Lommel 734eaab545 Fix #36327: cycles render layers exclude layers animation did not work well.
This is kind of another way to animate layers which is disabled, but add an
exception to make this case work.
2013-09-10 20:26:34 +00:00

546 lines
13 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/render/intern/source/external_engine.c
* \ingroup render
*/
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLF_translation.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "BKE_global.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "RNA_access.h"
#ifdef WITH_PYTHON
#include "BPY_extern.h"
#endif
#include "RE_engine.h"
#include "RE_pipeline.h"
#include "initrender.h"
#include "render_types.h"
#include "render_result.h"
/* Render Engine Types */
static RenderEngineType internal_render_type = {
NULL, NULL,
"BLENDER_RENDER", N_("Blender Render"), RE_INTERNAL,
NULL, NULL, NULL, NULL, NULL,
{NULL, NULL, NULL}
};
#ifdef WITH_GAMEENGINE
static RenderEngineType internal_game_type = {
NULL, NULL,
"BLENDER_GAME", N_("Blender Game"), RE_INTERNAL | RE_GAME,
NULL, NULL, NULL, NULL, NULL,
{NULL, NULL, NULL}
};
#endif
ListBase R_engines = {NULL, NULL};
void RE_engines_init(void)
{
BLI_addtail(&R_engines, &internal_render_type);
#ifdef WITH_GAMEENGINE
BLI_addtail(&R_engines, &internal_game_type);
#endif
}
void RE_engines_exit(void)
{
RenderEngineType *type, *next;
for (type = R_engines.first; type; type = next) {
next = type->next;
BLI_remlink(&R_engines, type);
if (!(type->flag & RE_INTERNAL)) {
if (type->ext.free)
type->ext.free(type->ext.data);
MEM_freeN(type);
}
}
}
RenderEngineType *RE_engines_find(const char *idname)
{
RenderEngineType *type;
type = BLI_findstring(&R_engines, idname, offsetof(RenderEngineType, idname));
if (!type)
type = &internal_render_type;
return type;
}
int RE_engine_is_external(Render *re)
{
RenderEngineType *type = RE_engines_find(re->r.engine);
return (type && type->render);
}
/* Create, Free */
RenderEngine *RE_engine_create(RenderEngineType *type)
{
return RE_engine_create_ex(type, FALSE);
}
RenderEngine *RE_engine_create_ex(RenderEngineType *type, bool use_for_viewport)
{
RenderEngine *engine = MEM_callocN(sizeof(RenderEngine), "RenderEngine");
engine->type = type;
if (use_for_viewport) {
engine->flag |= RE_ENGINE_USED_FOR_VIEWPORT;
BLI_begin_threaded_malloc();
}
return engine;
}
void RE_engine_free(RenderEngine *engine)
{
#ifdef WITH_PYTHON
if (engine->py_instance) {
BPY_DECREF_RNA_INVALIDATE(engine->py_instance);
}
#endif
if (engine->flag & RE_ENGINE_USED_FOR_VIEWPORT) {
BLI_end_threaded_malloc();
}
MEM_freeN(engine);
}
/* Render Results */
static RenderPart *get_part_from_result(Render *re, RenderResult *result)
{
RenderPart *pa;
for (pa = re->parts.first; pa; pa = pa->next) {
if (result->tilerect.xmin == pa->disprect.xmin - re->disprect.xmin &&
result->tilerect.ymin == pa->disprect.ymin - re->disprect.ymin &&
result->tilerect.xmax == pa->disprect.xmax - re->disprect.xmin &&
result->tilerect.ymax == pa->disprect.ymax - re->disprect.ymin)
{
return pa;
}
}
return NULL;
}
RenderResult *RE_engine_begin_result(RenderEngine *engine, int x, int y, int w, int h, const char *layername)
{
Render *re = engine->re;
RenderResult *result;
rcti disprect;
/* ensure the coordinates are within the right limits */
CLAMP(x, 0, re->result->rectx);
CLAMP(y, 0, re->result->recty);
CLAMP(w, 0, re->result->rectx);
CLAMP(h, 0, re->result->recty);
if (x + w > re->result->rectx)
w = re->result->rectx - x;
if (y + h > re->result->recty)
h = re->result->recty - y;
/* allocate a render result */
disprect.xmin = x;
disprect.xmax = x + w;
disprect.ymin = y;
disprect.ymax = y + h;
result = render_result_new(re, &disprect, 0, RR_USE_MEM, layername);
/* todo: make this thread safe */
/* can be NULL if we CLAMP the width or height to 0 */
if (result) {
RenderPart *pa;
BLI_addtail(&engine->fullresult, result);
result->tilerect.xmin += re->disprect.xmin;
result->tilerect.xmax += re->disprect.xmin;
result->tilerect.ymin += re->disprect.ymin;
result->tilerect.ymax += re->disprect.ymin;
pa = get_part_from_result(re, result);
if (pa)
pa->status = PART_STATUS_IN_PROGRESS;
}
return result;
}
void RE_engine_update_result(RenderEngine *engine, RenderResult *result)
{
Render *re = engine->re;
if (result) {
result->renlay = result->layers.first; /* weak, draws first layer always */
re->display_draw(re->ddh, result, NULL);
}
}
void RE_engine_end_result(RenderEngine *engine, RenderResult *result, int cancel)
{
Render *re = engine->re;
if (!result) {
return;
}
/* merge. on break, don't merge in result for preview renders, looks nicer */
if (!cancel) {
/* for exr tile render, detect tiles that are done */
RenderPart *pa = get_part_from_result(re, result);
if (pa) {
pa->status = PART_STATUS_READY;
}
else if (re->result->do_exr_tile) {
/* if written result does not match any tile and we are using save
* buffers, we are going to get openexr save errors */
fprintf(stderr, "RenderEngine.end_result: dimensions do not match any OpenEXR tile.\n");
}
if (re->result->do_exr_tile)
render_result_exr_file_merge(re->result, result);
else if (!(re->test_break(re->tbh) && (re->r.scemode & R_BUTS_PREVIEW)))
render_result_merge(re->result, result);
/* draw */
if (!re->test_break(re->tbh)) {
result->renlay = result->layers.first; /* weak, draws first layer always */
re->display_draw(re->ddh, result, NULL);
}
}
/* free */
BLI_remlink(&engine->fullresult, result);
render_result_free(result);
}
/* Cancel */
int RE_engine_test_break(RenderEngine *engine)
{
Render *re = engine->re;
if (re)
return re->test_break(re->tbh);
return 0;
}
/* Statistics */
void RE_engine_update_stats(RenderEngine *engine, const char *stats, const char *info)
{
Render *re = engine->re;
/* stats draw callback */
if (re) {
re->i.statstr = stats;
re->i.infostr = info;
re->stats_draw(re->sdh, &re->i);
re->i.infostr = NULL;
re->i.statstr = NULL;
}
/* set engine text */
engine->text[0] = '\0';
if (stats && stats[0] && info && info[0])
BLI_snprintf(engine->text, sizeof(engine->text), "%s | %s", stats, info);
else if (info && info[0])
BLI_strncpy(engine->text, info, sizeof(engine->text));
else if (stats && stats[0])
BLI_strncpy(engine->text, stats, sizeof(engine->text));
}
void RE_engine_update_progress(RenderEngine *engine, float progress)
{
Render *re = engine->re;
if (re) {
CLAMP(progress, 0.0f, 1.0f);
re->progress(re->prh, progress);
}
}
void RE_engine_update_memory_stats(RenderEngine *engine, float mem_used, float mem_peak)
{
Render *re = engine->re;
if (re) {
re->i.mem_used = mem_used;
re->i.mem_peak = mem_peak;
}
}
void RE_engine_report(RenderEngine *engine, int type, const char *msg)
{
Render *re = engine->re;
if (re)
BKE_report(engine->re->reports, type, msg);
else if (engine->reports)
BKE_report(engine->reports, type, msg);
}
void RE_engine_get_current_tiles(Render *re, int *total_tiles_r, rcti **tiles_r)
{
RenderPart *pa;
int total_tiles = 0;
rcti *tiles = NULL;
int allocation_size = 0, allocation_step = BLENDER_MAX_THREADS;
if (re->engine && (re->engine->flag & RE_ENGINE_HIGHLIGHT_TILES) == 0) {
*total_tiles_r = 0;
*tiles_r = NULL;
return;
}
for (pa = re->parts.first; pa; pa = pa->next) {
if (pa->status == PART_STATUS_IN_PROGRESS) {
if (total_tiles >= allocation_size) {
if (tiles == NULL)
tiles = MEM_mallocN(allocation_step * sizeof(rcti), "current engine tiles");
else
tiles = MEM_reallocN(tiles, (total_tiles + allocation_step) * sizeof(rcti));
allocation_size += allocation_step;
}
tiles[total_tiles] = pa->disprect;
if (pa->crop) {
tiles[total_tiles].xmin += pa->crop;
tiles[total_tiles].ymin += pa->crop;
tiles[total_tiles].xmax -= pa->crop;
tiles[total_tiles].ymax -= pa->crop;
}
total_tiles++;
}
}
*total_tiles_r = total_tiles;
*tiles_r = tiles;
}
RenderData *RE_engine_get_render_data(Render *re)
{
return &re->r;
}
/* Render */
static bool render_layer_exclude_animated(Scene *scene, SceneRenderLayer *srl)
{
PointerRNA ptr;
PropertyRNA *prop;
RNA_pointer_create(&scene->id, &RNA_SceneRenderLayer, srl, &ptr);
prop = RNA_struct_find_property(&ptr, "layers_exclude");
return RNA_property_animated(&ptr, prop);
}
int RE_engine_render(Render *re, int do_all)
{
RenderEngineType *type = RE_engines_find(re->r.engine);
RenderEngine *engine;
int persistent_data = re->r.mode & R_PERSISTENT_DATA;
/* verify if we can render */
if (!type->render)
return 0;
if ((re->r.scemode & R_BUTS_PREVIEW) && !(type->flag & RE_USE_PREVIEW))
return 0;
if (do_all && !(type->flag & RE_USE_POSTPROCESS))
return 0;
if (!do_all && (type->flag & RE_USE_POSTPROCESS))
return 0;
/* update animation here so any render layer animation is applied before
* creating the render result */
if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_BUTS_PREVIEW)) == 0) {
unsigned int lay = re->lay;
/* don't update layers excluded on all render layers */
if (type->flag & RE_USE_EXCLUDE_LAYERS) {
SceneRenderLayer *srl;
unsigned int non_excluded_lay = 0;
if (re->r.scemode & R_SINGLE_LAYER) {
srl = BLI_findlink(&re->r.layers, re->r.actlay);
if (srl) {
non_excluded_lay |= ~srl->lay_exclude;
/* in this case we must update all because animation for
* the scene has not been updated yet, and so may not be
* up to date until after BKE_scene_update_for_newframe */
if (render_layer_exclude_animated(re->scene, srl))
non_excluded_lay |= ~0;
}
}
else {
for (srl = re->r.layers.first; srl; srl = srl->next) {
if (!(srl->layflag & SCE_LAY_DISABLE)) {
non_excluded_lay |= ~srl->lay_exclude;
if (render_layer_exclude_animated(re->scene, srl))
non_excluded_lay |= ~0;
}
}
}
lay &= non_excluded_lay;
}
BKE_scene_update_for_newframe(re->main, re->scene, lay);
}
/* create render result */
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
if (re->result == NULL || !(re->r.scemode & R_BUTS_PREVIEW)) {
int savebuffers = RR_USE_MEM;
if (re->result)
render_result_free(re->result);
if ((type->flag & RE_USE_SAVE_BUFFERS) && (re->r.scemode & R_EXR_TILE_FILE))
savebuffers = RR_USE_EXR;
re->result = render_result_new(re, &re->disprect, 0, savebuffers, RR_ALL_LAYERS);
}
BLI_rw_mutex_unlock(&re->resultmutex);
if (re->result == NULL)
return 1;
/* set render info */
re->i.cfra = re->scene->r.cfra;
BLI_strncpy(re->i.scene_name, re->scene->id.name + 2, sizeof(re->i.scene_name));
re->i.totface = re->i.totvert = re->i.totstrand = re->i.totlamp = re->i.tothalo = 0;
/* render */
engine = re->engine;
if (!engine) {
engine = RE_engine_create(type);
re->engine = engine;
}
engine->flag |= RE_ENGINE_RENDERING;
/* TODO: actually link to a parent which shouldn't happen */
engine->re = re;
if (re->flag & R_ANIMATION)
engine->flag |= RE_ENGINE_ANIMATION;
if (re->r.scemode & R_BUTS_PREVIEW)
engine->flag |= RE_ENGINE_PREVIEW;
engine->camera_override = re->camera_override;
engine->resolution_x = re->winx;
engine->resolution_y = re->winy;
RE_parts_init(re, FALSE);
engine->tile_x = re->partx;
engine->tile_y = re->party;
if (re->result->do_exr_tile)
render_result_exr_file_begin(re);
if (type->update)
type->update(engine, re->main, re->scene);
if (type->render)
type->render(engine, re->scene);
engine->tile_x = 0;
engine->tile_y = 0;
engine->flag &= ~RE_ENGINE_RENDERING;
render_result_free_list(&engine->fullresult, engine->fullresult.first);
/* re->engine becomes zero if user changed active render engine during render */
if (!persistent_data || !re->engine) {
RE_engine_free(engine);
re->engine = NULL;
}
if (re->result->do_exr_tile) {
BLI_rw_mutex_lock(&re->resultmutex, THREAD_LOCK_WRITE);
render_result_exr_file_end(re);
BLI_rw_mutex_unlock(&re->resultmutex);
}
RE_parts_free(re);
if (BKE_reports_contain(re->reports, RPT_ERROR))
G.is_break = TRUE;
return 1;
}