Files
test/source/blender/modifiers/CMakeLists.txt
Brecht Van Lommel 932d8dba52 Point Cloud: expose in Python API for release, now that Cycles uses it
Previously it was only part of experimental features in beta, however now
renderers can render point clouds generated by geometry nodes. Adding or
converting a point cloud object directly is still hidden by default, since
there is no good way to edit it.
2022-01-25 18:03:52 +01:00

250 lines
5.3 KiB
CMake

# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
# ***** END GPL LICENSE BLOCK *****
set(INC
.
intern
../blenfont
../blenkernel
../blenlib
../blenloader
../blentranslation
../bmesh
../depsgraph
../editors/include
../functions
../geometry
../makesdna
../makesrna
../nodes
../render
../windowmanager
../../../intern/eigen
../../../intern/guardedalloc
# dna_type_offsets.h in BLO_read_write.h
${CMAKE_BINARY_DIR}/source/blender/makesdna/intern
)
set(INC_SYS
${ZLIB_INCLUDE_DIRS}
)
set(SRC
intern/MOD_armature.c
intern/MOD_array.c
intern/MOD_bevel.c
intern/MOD_boolean.cc
intern/MOD_build.c
intern/MOD_cast.c
intern/MOD_cloth.c
intern/MOD_collision.c
intern/MOD_correctivesmooth.c
intern/MOD_curve.c
intern/MOD_datatransfer.c
intern/MOD_decimate.c
intern/MOD_displace.c
intern/MOD_dynamicpaint.c
intern/MOD_edgesplit.c
intern/MOD_explode.c
intern/MOD_fluid.c
intern/MOD_hook.c
intern/MOD_laplaciandeform.c
intern/MOD_laplaciansmooth.c
intern/MOD_lattice.c
intern/MOD_mask.cc
intern/MOD_mesh_to_volume.cc
intern/MOD_meshcache.c
intern/MOD_meshcache_mdd.c
intern/MOD_meshcache_pc2.c
intern/MOD_meshcache_util.c
intern/MOD_meshdeform.c
intern/MOD_meshsequencecache.c
intern/MOD_mirror.c
intern/MOD_multires.c
intern/MOD_nodes.cc
intern/MOD_nodes_evaluator.cc
intern/MOD_none.c
intern/MOD_normal_edit.c
intern/MOD_ocean.c
intern/MOD_particleinstance.c
intern/MOD_particlesystem.c
intern/MOD_remesh.c
intern/MOD_screw.c
intern/MOD_shapekey.c
intern/MOD_shrinkwrap.c
intern/MOD_simpledeform.c
intern/MOD_skin.c
intern/MOD_smooth.c
intern/MOD_softbody.c
intern/MOD_solidify.c
intern/MOD_solidify_extrude.c
intern/MOD_solidify_nonmanifold.c
intern/MOD_subsurf.c
intern/MOD_surface.c
intern/MOD_surfacedeform.c
intern/MOD_triangulate.c
intern/MOD_ui_common.c
intern/MOD_util.c
intern/MOD_uvproject.c
intern/MOD_uvwarp.c
intern/MOD_volume_displace.cc
intern/MOD_volume_to_mesh.cc
intern/MOD_warp.c
intern/MOD_wave.c
intern/MOD_weighted_normal.c
intern/MOD_weightvg_util.c
intern/MOD_weightvgedit.c
intern/MOD_weightvgmix.c
intern/MOD_weightvgproximity.c
intern/MOD_weld.cc
intern/MOD_wireframe.c
MOD_modifiertypes.h
MOD_nodes.h
intern/MOD_meshcache_util.h
intern/MOD_nodes_evaluator.hh
intern/MOD_solidify_util.h
intern/MOD_ui_common.h
intern/MOD_util.h
intern/MOD_weightvg_util.h
)
set(LIB
bf_blenkernel
bf_blenlib
)
if(WITH_ALEMBIC)
add_definitions(-DWITH_ALEMBIC)
list(APPEND INC
../io/alembic
)
list(APPEND LIB
bf_alembic
)
endif()
if(WITH_USD)
add_definitions(-DWITH_USD)
list(APPEND INC
../io/usd
)
list(APPEND LIB
bf_usd
)
endif()
if(WITH_MOD_REMESH)
list(APPEND INC
../../../intern/dualcon
)
list(APPEND LIB
bf_intern_dualcon
)
add_definitions(-DWITH_MOD_REMESH)
endif()
if(WITH_MOD_FLUID)
add_definitions(-DWITH_FLUID)
endif()
if(WITH_MOD_OCEANSIM)
add_definitions(-DWITH_OCEANSIM)
endif()
if(WITH_OPENSUBDIV)
add_definitions(-DWITH_OPENSUBDIV)
endif()
if(WITH_BULLET)
if(NOT WITH_SYSTEM_BULLET)
list(APPEND LIB
extern_bullet
)
endif()
add_definitions(-DWITH_BULLET)
endif()
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
# To disable adaptive subdivision test in subsurf UI without cycles
if(WITH_CYCLES)
add_definitions(-DWITH_CYCLES)
endif()
if(WITH_GMP)
add_definitions(-DWITH_GMP)
list(APPEND INC_SYS
${GMP_INCLUDE_DIRS}
)
list(APPEND LIB
${GMP_LIBRARIES}
)
endif()
if(WITH_TBB)
add_definitions(-DWITH_TBB)
if(WIN32)
# TBB includes Windows.h which will define min/max macros
# that will collide with the stl versions.
add_definitions(-DNOMINMAX)
endif()
list(APPEND INC_SYS
${TBB_INCLUDE_DIRS}
)
list(APPEND LIB
${TBB_LIBRARIES}
)
endif()
if(WITH_OPENVDB)
list(APPEND INC
../../../intern/openvdb
)
list(APPEND INC_SYS
${OPENVDB_INCLUDE_DIRS}
)
list(APPEND LIB
bf_intern_openvdb
${OPENVDB_LIBRARIES}
)
add_definitions(-DWITH_OPENVDB ${OPENVDB_DEFINITIONS})
endif()
if(WITH_EXPERIMENTAL_FEATURES)
add_definitions(-DWITH_SIMULATION_DATABLOCK)
add_definitions(-DWITH_HAIR_NODES)
endif()
# So we can have special tricks in modifier system.
blender_add_lib(bf_modifiers "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
# Some modifiers include BLO_read_write.h, which includes dna_type_offsets.h
# which is generated by bf_dna. Need to ensure compilaiton order here.
# Also needed so we can use dna_type_offsets.h for defaults initialization.
add_dependencies(bf_modifiers bf_dna)