Workaround for a bug where dragging the playhead over a metastrip with blending on it could segfault blender. Tried to figure out why the imbuf rect is not set, but for now a NULL check stops the crash.
Workaround for a bug where dragging the playhead over a metastrip with blending on it could segfault blender. Tried to figure out why the imbuf rect is not set, but for now a NULL check stops the crash.