Cycles implements the "Taming the Shadow Terminator" paper by Matt Jen-Yuan Chiang to solve shadow terminator issues when a bump map is applied, as well as similar approach for the glossy reflection to ensure ray does not get reflected to inside of the object. This correction term is applied unconditionally, which makes it harder to have full control over shading via normals for stylistic reasons. This change exposes this corrective term as an option called "Bump Map Correction" which is available in the shader settings next to the "Transparent Shadows". The reason to make it per-shader rather than per-object is to allow flexibility of a control: it is possible that an object has multiple shaders attached to it, and only some of them used for bump mapping. Another, and possibly stronger reason to have it per-shader is ease of assets control: shader brings settings which are needed for its proper behavior. So if material at some point decides to take over normals, artists would not need to update settings on every asset which uses that material. The option is enabled by default, so there is no changes for existing setups. Pull Request: https://projects.blender.org/blender/blender/pulls/113480
609 lines
20 KiB
C
609 lines
20 KiB
C
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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// clang-format off
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#include "kernel/closure/bsdf_ashikhmin_velvet.h"
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#include "kernel/closure/bsdf_diffuse.h"
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#include "kernel/closure/bsdf_oren_nayar.h"
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#include "kernel/closure/bsdf_phong_ramp.h"
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#include "kernel/closure/bsdf_diffuse_ramp.h"
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#include "kernel/closure/bsdf_microfacet.h"
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#include "kernel/closure/bsdf_sheen.h"
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#include "kernel/closure/bsdf_transparent.h"
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#include "kernel/closure/bsdf_ashikhmin_shirley.h"
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#include "kernel/closure/bsdf_toon.h"
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#include "kernel/closure/bsdf_hair.h"
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#include "kernel/closure/bsdf_principled_hair_chiang.h"
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#include "kernel/closure/bsdf_principled_hair_huang.h"
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#include "kernel/closure/bssrdf.h"
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#include "kernel/closure/volume.h"
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// clang-format on
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CCL_NAMESPACE_BEGIN
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/* Returns the square of the roughness of the closure if it has roughness,
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* 0 for singular closures and 1 otherwise. */
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ccl_device_inline float bsdf_get_specular_roughness_squared(ccl_private const ShaderClosure *sc)
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{
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if (CLOSURE_IS_BSDF_SINGULAR(sc->type)) {
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return 0.0f;
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}
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if (CLOSURE_IS_BSDF_MICROFACET(sc->type)) {
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ccl_private MicrofacetBsdf *bsdf = (ccl_private MicrofacetBsdf *)sc;
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return bsdf->alpha_x * bsdf->alpha_y;
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}
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return 1.0f;
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}
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ccl_device_inline float bsdf_get_roughness_squared(ccl_private const ShaderClosure *sc)
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{
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/* This version includes diffuse, mainly for baking Principled BSDF
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* where specular and metallic zero otherwise does not bake the
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* specified roughness parameter. */
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if (sc->type == CLOSURE_BSDF_OREN_NAYAR_ID) {
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ccl_private OrenNayarBsdf *bsdf = (ccl_private OrenNayarBsdf *)sc;
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return sqr(sqr(bsdf->roughness));
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}
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if (CLOSURE_IS_BSDF_DIFFUSE(sc->type)) {
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return 0.0f;
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}
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return bsdf_get_specular_roughness_squared(sc);
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}
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/* An additional term to smooth illumination on grazing angles when using bump mapping.
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* Based on "Taming the Shadow Terminator" by Matt Jen-Yuan Chiang,
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* Yining Karl Li and Brent Burley. */
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ccl_device_inline float bump_shadowing_term(float3 Ng, float3 N, float3 I)
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{
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const float cosNI = dot(N, I);
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if (cosNI < 0.0f) {
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Ng = -Ng;
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}
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float g = safe_divide(dot(Ng, I), cosNI * dot(Ng, N));
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/* If the incoming light is on the unshadowed side, return full brightness. */
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if (g >= 1.0f) {
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return 1.0f;
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}
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/* If the incoming light points away from the surface, return black. */
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if (g < 0.0f) {
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return 0.0f;
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}
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/* Return smoothed value to avoid discontinuity at perpendicular angle. */
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float g2 = sqr(g);
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return -g2 * g + g2 + g;
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}
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ccl_device_inline float shift_cos_in(float cos_in, const float frequency_multiplier)
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{
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/* Shadow terminator workaround, taken from Appleseed.
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* SPDX-License-Identifier: MIT
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* Copyright (c) 2019 Francois Beaune, The appleseedhq Organization */
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cos_in = min(cos_in, 1.0f);
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const float angle = fast_acosf(cos_in);
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const float val = max(cosf(angle * frequency_multiplier), 0.0f) / cos_in;
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return val;
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}
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ccl_device_inline bool bsdf_is_transmission(ccl_private const ShaderClosure *sc, const float3 wo)
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{
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return dot(sc->N, wo) < 0.0f;
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}
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ccl_device_inline int bsdf_sample(KernelGlobals kg,
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ccl_private ShaderData *sd,
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ccl_private const ShaderClosure *sc,
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const int path_flag,
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const float3 rand,
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ccl_private Spectrum *eval,
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ccl_private float3 *wo,
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ccl_private float *pdf,
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ccl_private float2 *sampled_roughness,
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ccl_private float *eta)
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{
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/* For curves use the smooth normal, particularly for ribbons the geometric
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* normal gives too much darkening otherwise. */
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*eval = zero_spectrum();
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*pdf = 0.f;
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int label = LABEL_NONE;
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const float3 Ng = (sd->type & PRIMITIVE_CURVE) ? sc->N : sd->Ng;
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const float2 rand_xy = float3_to_float2(rand);
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switch (sc->type) {
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case CLOSURE_BSDF_DIFFUSE_ID:
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label = bsdf_diffuse_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf);
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*sampled_roughness = one_float2();
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*eta = 1.0f;
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break;
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#if defined(__SVM__) || defined(__OSL__)
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case CLOSURE_BSDF_OREN_NAYAR_ID:
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label = bsdf_oren_nayar_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf);
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*sampled_roughness = one_float2();
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*eta = 1.0f;
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break;
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# ifdef __OSL__
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case CLOSURE_BSDF_PHONG_RAMP_ID:
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label = bsdf_phong_ramp_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf, sampled_roughness);
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
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label = bsdf_diffuse_ramp_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf);
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*sampled_roughness = one_float2();
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*eta = 1.0f;
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break;
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# endif
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case CLOSURE_BSDF_TRANSLUCENT_ID:
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label = bsdf_translucent_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf);
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*sampled_roughness = one_float2();
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_TRANSPARENT_ID:
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label = bsdf_transparent_sample(sc, Ng, sd->wi, eval, wo, pdf);
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*sampled_roughness = zero_float2();
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_MICROFACET_GGX_ID:
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case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
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case CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID:
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label = bsdf_microfacet_ggx_sample(
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sc, Ng, sd->wi, rand, eval, wo, pdf, sampled_roughness, eta);
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break;
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case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
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case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
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case CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID:
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label = bsdf_microfacet_beckmann_sample(
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sc, Ng, sd->wi, rand, eval, wo, pdf, sampled_roughness, eta);
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break;
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case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID:
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label = bsdf_ashikhmin_shirley_sample(
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sc, Ng, sd->wi, rand_xy, eval, wo, pdf, sampled_roughness);
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
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label = bsdf_ashikhmin_velvet_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf);
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*sampled_roughness = one_float2();
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_DIFFUSE_TOON_ID:
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label = bsdf_diffuse_toon_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf);
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*sampled_roughness = one_float2();
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_GLOSSY_TOON_ID:
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label = bsdf_glossy_toon_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf);
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// double check if this is valid
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*sampled_roughness = one_float2();
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_HAIR_REFLECTION_ID:
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label = bsdf_hair_reflection_sample(
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sc, Ng, sd->wi, rand_xy, eval, wo, pdf, sampled_roughness);
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_HAIR_TRANSMISSION_ID:
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label = bsdf_hair_transmission_sample(
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sc, Ng, sd->wi, rand_xy, eval, wo, pdf, sampled_roughness);
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_HAIR_CHIANG_ID:
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label = bsdf_hair_chiang_sample(kg, sc, sd, rand, eval, wo, pdf, sampled_roughness);
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_HAIR_HUANG_ID:
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label = bsdf_hair_huang_sample(kg, sc, sd, rand, eval, wo, pdf, sampled_roughness);
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_SHEEN_ID:
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label = bsdf_sheen_sample(sc, Ng, sd->wi, rand_xy, eval, wo, pdf);
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*sampled_roughness = one_float2();
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*eta = 1.0f;
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break;
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#endif
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default:
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label = LABEL_NONE;
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break;
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}
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/* Test if BSDF sample should be treated as transparent for background. */
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if (label & LABEL_TRANSMIT) {
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float threshold_squared = kernel_data.background.transparent_roughness_squared_threshold;
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if (threshold_squared >= 0.0f && !(label & LABEL_DIFFUSE)) {
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if (bsdf_get_specular_roughness_squared(sc) <= threshold_squared) {
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label |= LABEL_TRANSMIT_TRANSPARENT;
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}
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}
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}
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else {
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/* Shadow terminator offset. */
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const float frequency_multiplier =
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kernel_data_fetch(objects, sd->object).shadow_terminator_shading_offset;
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if (frequency_multiplier > 1.0f) {
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const float cosNO = dot(*wo, sc->N);
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*eval *= shift_cos_in(cosNO, frequency_multiplier);
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}
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if (label & LABEL_DIFFUSE) {
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if ((sd->flag & SD_USE_BUMP_MAP_CORRECTION) && !isequal(sc->N, sd->N)) {
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*eval *= bump_shadowing_term(sd->N, sc->N, *wo);
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}
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}
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}
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#ifdef WITH_CYCLES_DEBUG
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kernel_assert(*pdf >= 0.0f);
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kernel_assert(eval->x >= 0.0f && eval->y >= 0.0f && eval->z >= 0.0f);
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#endif
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return label;
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}
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ccl_device_inline void bsdf_roughness_eta(const KernelGlobals kg,
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ccl_private const ShaderClosure *sc,
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const float3 wo,
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ccl_private float2 *roughness,
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ccl_private float *eta)
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{
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#ifdef __SVM__
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float alpha = 1.0f;
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#endif
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switch (sc->type) {
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case CLOSURE_BSDF_DIFFUSE_ID:
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*roughness = one_float2();
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*eta = 1.0f;
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break;
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#ifdef __SVM__
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case CLOSURE_BSDF_OREN_NAYAR_ID:
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*roughness = one_float2();
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*eta = 1.0f;
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break;
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# ifdef __OSL__
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case CLOSURE_BSDF_PHONG_RAMP_ID:
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alpha = phong_ramp_exponent_to_roughness(((ccl_private const PhongRampBsdf *)sc)->exponent);
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*roughness = make_float2(alpha, alpha);
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
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*roughness = one_float2();
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*eta = 1.0f;
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break;
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# endif
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case CLOSURE_BSDF_TRANSLUCENT_ID:
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*roughness = one_float2();
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_TRANSPARENT_ID:
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*roughness = zero_float2();
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_MICROFACET_GGX_ID:
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case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
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case CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID:
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case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
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case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
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case CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID: {
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ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
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*roughness = make_float2(bsdf->alpha_x, bsdf->alpha_y);
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*eta = (bsdf_is_transmission(sc, wo)) ? bsdf->ior : 1.0f;
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break;
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}
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case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID: {
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ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
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*roughness = make_float2(bsdf->alpha_x, bsdf->alpha_y);
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*eta = 1.0f;
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break;
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}
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case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
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*roughness = one_float2();
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_DIFFUSE_TOON_ID:
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*roughness = one_float2();
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_GLOSSY_TOON_ID:
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// double check if this is valid
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*roughness = one_float2();
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_HAIR_REFLECTION_ID:
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*roughness = make_float2(((ccl_private HairBsdf *)sc)->roughness1,
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((ccl_private HairBsdf *)sc)->roughness2);
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_HAIR_TRANSMISSION_ID:
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*roughness = make_float2(((ccl_private HairBsdf *)sc)->roughness1,
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((ccl_private HairBsdf *)sc)->roughness2);
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_HAIR_CHIANG_ID:
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alpha = ((ccl_private ChiangHairBSDF *)sc)->m0_roughness;
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*roughness = make_float2(alpha, alpha);
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_HAIR_HUANG_ID:
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alpha = ((ccl_private HuangHairBSDF *)sc)->roughness;
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*roughness = make_float2(alpha, alpha);
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*eta = 1.0f;
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break;
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case CLOSURE_BSDF_SHEEN_ID:
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alpha = ((ccl_private SheenBsdf *)sc)->roughness;
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*roughness = make_float2(alpha, alpha);
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*eta = 1.0f;
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break;
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#endif
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default:
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*roughness = one_float2();
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*eta = 1.0f;
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break;
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}
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}
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ccl_device_inline int bsdf_label(const KernelGlobals kg,
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ccl_private const ShaderClosure *sc,
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const float3 wo)
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{
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/* For curves use the smooth normal, particularly for ribbons the geometric
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* normal gives too much darkening otherwise. */
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int label;
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switch (sc->type) {
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case CLOSURE_BSDF_DIFFUSE_ID:
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case CLOSURE_BSSRDF_BURLEY_ID:
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case CLOSURE_BSSRDF_RANDOM_WALK_ID:
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case CLOSURE_BSSRDF_RANDOM_WALK_SKIN_ID:
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label = LABEL_REFLECT | LABEL_DIFFUSE;
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break;
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#ifdef __SVM__
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case CLOSURE_BSDF_OREN_NAYAR_ID:
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label = LABEL_REFLECT | LABEL_DIFFUSE;
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break;
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# ifdef __OSL__
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case CLOSURE_BSDF_PHONG_RAMP_ID:
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label = LABEL_REFLECT | LABEL_GLOSSY;
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break;
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case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
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label = LABEL_REFLECT | LABEL_DIFFUSE;
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break;
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# endif
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case CLOSURE_BSDF_TRANSLUCENT_ID:
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label = LABEL_TRANSMIT | LABEL_DIFFUSE;
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break;
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case CLOSURE_BSDF_TRANSPARENT_ID:
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label = LABEL_TRANSMIT | LABEL_TRANSPARENT;
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break;
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case CLOSURE_BSDF_MICROFACET_GGX_ID:
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case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
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case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
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case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
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case CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID:
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case CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID: {
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ccl_private const MicrofacetBsdf *bsdf = (ccl_private const MicrofacetBsdf *)sc;
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label = ((bsdf_is_transmission(sc, wo)) ? LABEL_TRANSMIT : LABEL_REFLECT) |
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((bsdf_microfacet_eval_flag(bsdf)) ? LABEL_GLOSSY : LABEL_SINGULAR);
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break;
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}
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case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID:
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label = LABEL_REFLECT | LABEL_GLOSSY;
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break;
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case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
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label = LABEL_REFLECT | LABEL_DIFFUSE;
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break;
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case CLOSURE_BSDF_DIFFUSE_TOON_ID:
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label = LABEL_REFLECT | LABEL_DIFFUSE;
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break;
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case CLOSURE_BSDF_GLOSSY_TOON_ID:
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label = LABEL_REFLECT | LABEL_GLOSSY;
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break;
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case CLOSURE_BSDF_HAIR_REFLECTION_ID:
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label = LABEL_REFLECT | LABEL_GLOSSY;
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break;
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case CLOSURE_BSDF_HAIR_TRANSMISSION_ID:
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label = LABEL_TRANSMIT | LABEL_GLOSSY;
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break;
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|
case CLOSURE_BSDF_HAIR_CHIANG_ID:
|
|
if (bsdf_is_transmission(sc, wo))
|
|
label = LABEL_TRANSMIT | LABEL_GLOSSY;
|
|
else
|
|
label = LABEL_REFLECT | LABEL_GLOSSY;
|
|
break;
|
|
case CLOSURE_BSDF_HAIR_HUANG_ID:
|
|
label = LABEL_REFLECT | LABEL_GLOSSY;
|
|
break;
|
|
case CLOSURE_BSDF_SHEEN_ID:
|
|
label = LABEL_REFLECT | LABEL_DIFFUSE;
|
|
break;
|
|
#endif
|
|
default:
|
|
label = LABEL_NONE;
|
|
break;
|
|
}
|
|
|
|
/* Test if BSDF sample should be treated as transparent for background. */
|
|
if (label & LABEL_TRANSMIT) {
|
|
float threshold_squared = kernel_data.background.transparent_roughness_squared_threshold;
|
|
|
|
if (threshold_squared >= 0.0f) {
|
|
if (bsdf_get_specular_roughness_squared(sc) <= threshold_squared) {
|
|
label |= LABEL_TRANSMIT_TRANSPARENT;
|
|
}
|
|
}
|
|
}
|
|
return label;
|
|
}
|
|
|
|
#ifndef __KERNEL_CUDA__
|
|
ccl_device
|
|
#else
|
|
ccl_device_inline
|
|
#endif
|
|
Spectrum
|
|
bsdf_eval(KernelGlobals kg,
|
|
ccl_private ShaderData *sd,
|
|
ccl_private const ShaderClosure *sc,
|
|
const float3 wo,
|
|
ccl_private float *pdf)
|
|
{
|
|
Spectrum eval = zero_spectrum();
|
|
*pdf = 0.f;
|
|
const float3 Ng = (sd->type & PRIMITIVE_CURVE) ? sc->N : sd->Ng;
|
|
|
|
switch (sc->type) {
|
|
case CLOSURE_BSDF_DIFFUSE_ID:
|
|
eval = bsdf_diffuse_eval(sc, sd->wi, wo, pdf);
|
|
break;
|
|
#if defined(__SVM__) || defined(__OSL__)
|
|
case CLOSURE_BSDF_OREN_NAYAR_ID:
|
|
eval = bsdf_oren_nayar_eval(sc, sd->wi, wo, pdf);
|
|
break;
|
|
# ifdef __OSL__
|
|
case CLOSURE_BSDF_PHONG_RAMP_ID:
|
|
eval = bsdf_phong_ramp_eval(sc, sd->wi, wo, pdf);
|
|
break;
|
|
case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
|
|
eval = bsdf_diffuse_ramp_eval(sc, sd->wi, wo, pdf);
|
|
break;
|
|
# endif
|
|
case CLOSURE_BSDF_TRANSLUCENT_ID:
|
|
eval = bsdf_translucent_eval(sc, sd->wi, wo, pdf);
|
|
break;
|
|
case CLOSURE_BSDF_TRANSPARENT_ID:
|
|
eval = bsdf_transparent_eval(sc, sd->wi, wo, pdf);
|
|
break;
|
|
case CLOSURE_BSDF_MICROFACET_GGX_ID:
|
|
case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
|
|
case CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID:
|
|
eval = bsdf_microfacet_ggx_eval(sc, Ng, sd->wi, wo, pdf);
|
|
break;
|
|
case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
|
|
case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
|
|
case CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID:
|
|
eval = bsdf_microfacet_beckmann_eval(sc, Ng, sd->wi, wo, pdf);
|
|
break;
|
|
case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID:
|
|
eval = bsdf_ashikhmin_shirley_eval(sc, Ng, sd->wi, wo, pdf);
|
|
break;
|
|
case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
|
|
eval = bsdf_ashikhmin_velvet_eval(sc, sd->wi, wo, pdf);
|
|
break;
|
|
case CLOSURE_BSDF_DIFFUSE_TOON_ID:
|
|
eval = bsdf_diffuse_toon_eval(sc, sd->wi, wo, pdf);
|
|
break;
|
|
case CLOSURE_BSDF_GLOSSY_TOON_ID:
|
|
eval = bsdf_glossy_toon_eval(sc, sd->wi, wo, pdf);
|
|
break;
|
|
case CLOSURE_BSDF_HAIR_CHIANG_ID:
|
|
eval = bsdf_hair_chiang_eval(kg, sd, sc, wo, pdf);
|
|
break;
|
|
case CLOSURE_BSDF_HAIR_HUANG_ID:
|
|
eval = bsdf_hair_huang_eval(kg, sd, sc, wo, pdf);
|
|
break;
|
|
case CLOSURE_BSDF_HAIR_REFLECTION_ID:
|
|
eval = bsdf_hair_reflection_eval(sc, sd->wi, wo, pdf);
|
|
break;
|
|
case CLOSURE_BSDF_HAIR_TRANSMISSION_ID:
|
|
eval = bsdf_hair_transmission_eval(sc, sd->wi, wo, pdf);
|
|
break;
|
|
case CLOSURE_BSDF_SHEEN_ID:
|
|
eval = bsdf_sheen_eval(sc, sd->wi, wo, pdf);
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (CLOSURE_IS_BSDF_DIFFUSE(sc->type)) {
|
|
if ((sd->flag & SD_USE_BUMP_MAP_CORRECTION) && !isequal(sc->N, sd->N)) {
|
|
eval *= bump_shadowing_term(sd->N, sc->N, wo);
|
|
}
|
|
}
|
|
|
|
/* Shadow terminator offset. */
|
|
const float frequency_multiplier =
|
|
kernel_data_fetch(objects, sd->object).shadow_terminator_shading_offset;
|
|
if (frequency_multiplier > 1.0f) {
|
|
const float cosNO = dot(wo, sc->N);
|
|
if (cosNO >= 0.0f) {
|
|
eval *= shift_cos_in(cosNO, frequency_multiplier);
|
|
}
|
|
}
|
|
|
|
#ifdef WITH_CYCLES_DEBUG
|
|
kernel_assert(*pdf >= 0.0f);
|
|
kernel_assert(eval.x >= 0.0f && eval.y >= 0.0f && eval.z >= 0.0f);
|
|
#endif
|
|
return eval;
|
|
}
|
|
|
|
ccl_device void bsdf_blur(KernelGlobals kg, ccl_private ShaderClosure *sc, float roughness)
|
|
{
|
|
/* TODO: do we want to blur volume closures? */
|
|
#if defined(__SVM__) || defined(__OSL__)
|
|
switch (sc->type) {
|
|
case CLOSURE_BSDF_MICROFACET_GGX_ID:
|
|
case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
|
|
case CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID:
|
|
case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
|
|
case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
|
|
case CLOSURE_BSDF_MICROFACET_BECKMANN_GLASS_ID:
|
|
/* TODO: Recompute energy preservation after blur? */
|
|
bsdf_microfacet_blur(sc, roughness);
|
|
break;
|
|
case CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID:
|
|
bsdf_ashikhmin_shirley_blur(sc, roughness);
|
|
break;
|
|
case CLOSURE_BSDF_HAIR_CHIANG_ID:
|
|
bsdf_hair_chiang_blur(sc, roughness);
|
|
break;
|
|
case CLOSURE_BSDF_HAIR_HUANG_ID:
|
|
bsdf_hair_huang_blur(sc, roughness);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
ccl_device_inline Spectrum bsdf_albedo(KernelGlobals kg,
|
|
ccl_private const ShaderData *sd,
|
|
ccl_private const ShaderClosure *sc,
|
|
const bool reflection,
|
|
const bool transmission)
|
|
{
|
|
Spectrum albedo = sc->weight;
|
|
/* Some closures include additional components such as Fresnel terms that cause their albedo to
|
|
* be below 1. The point of this function is to return a best-effort estimation of their albedo,
|
|
* meaning the amount of reflected/refracted light that would be expected when illuminated by a
|
|
* uniform white background.
|
|
* This is used for the denoising albedo pass and diffuse/glossy/transmission color passes.
|
|
* NOTE: This should always match the sample_weight of the closure - as in, if there's an albedo
|
|
* adjustment in here, the sample_weight should also be reduced accordingly.
|
|
* TODO(lukas): Consider calling this function to determine the sample_weight? Would be a bit of
|
|
* extra overhead though. */
|
|
#if defined(__SVM__) || defined(__OSL__)
|
|
if (CLOSURE_IS_BSDF_MICROFACET(sc->type)) {
|
|
albedo *= bsdf_microfacet_estimate_albedo(
|
|
kg, sd, (ccl_private const MicrofacetBsdf *)sc, reflection, transmission);
|
|
}
|
|
else if (sc->type == CLOSURE_BSDF_HAIR_CHIANG_ID) {
|
|
/* TODO(lukas): Principled Hair could also be split into a glossy and a transmission component,
|
|
* similar to Glass BSDFs. */
|
|
albedo *= bsdf_hair_chiang_albedo(sd, sc);
|
|
}
|
|
else if (sc->type == CLOSURE_BSDF_HAIR_HUANG_ID) {
|
|
albedo *= bsdf_hair_huang_albedo(sd, sc);
|
|
}
|
|
#endif
|
|
return albedo;
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|