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test/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "node_fresnel.h"
#include "stdcycles.h"
shader node_glass_bsdf(color Color = 0.8,
string distribution = "ggx",
float Roughness = 0.2,
float IOR = 1.45,
normal Normal = N,
output closure color BSDF = 0)
{
float f = max(IOR, 1e-5);
float eta = backfacing() ? 1.0 / f : f;
float roughness = Roughness * Roughness;
if (distribution == "Multiscatter GGX")
BSDF = Color * microfacet_multi_ggx_glass(Normal, roughness, eta, Color);
else
BSDF = Color * microfacet(distribution, Normal, roughness, eta, 2);
}