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test/source
Campbell Barton b1b07fb951 Speedup for ngon normal calculation
- BM_mesh_normals_update was looping over all faces to find the largest one, this is no longer needed.
- calculating a face normal was looping over every faces corners twice, now only once - using the loops directly (not an iterator).
- face vert locations were being copied an array, now use directly.
- calculating the normals would copy a float vector for the next point in the face, which was never used (only current and previous used).
- was copying vectors to compute the normal, now just assign the float pointers.
2012-03-10 03:25:16 +00:00
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2012-03-09 18:28:30 +00:00
2011-05-09 08:15:38 +00:00
2012-03-09 00:41:09 +00:00