The last good commit was8474716abb. After this commits from main were pushed to blender-v4.0-release. These are being reverted. Commitsa4880576dcfrom tob26f176d1athat happend afterwards were meant for 4.0, and their contents is preserved.
93 lines
2.3 KiB
C++
93 lines
2.3 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "gpu_context_private.hh"
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#include "GHOST_Types.h"
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#include "vk_command_buffer.hh"
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#include "vk_common.hh"
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#include "vk_debug.hh"
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#include "vk_descriptor_pools.hh"
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namespace blender::gpu {
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class VKFrameBuffer;
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class VKVertexAttributeObject;
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class VKBatch;
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class VKStateManager;
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class VKContext : public Context, NonCopyable {
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private:
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VKCommandBuffer command_buffer_;
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VkExtent2D vk_extent_ = {};
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VkFormat swap_chain_format_ = {};
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GPUTexture *surface_texture_ = nullptr;
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void *ghost_context_;
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public:
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VKContext(void *ghost_window, void *ghost_context);
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virtual ~VKContext();
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void activate() override;
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void deactivate() override;
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void begin_frame() override;
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void end_frame() override;
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void flush() override;
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void finish() override;
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void memory_statistics_get(int *total_mem, int *free_mem) override;
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void debug_group_begin(const char *, int) override;
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void debug_group_end() override;
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bool debug_capture_begin() override;
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void debug_capture_end() override;
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void *debug_capture_scope_create(const char *name) override;
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bool debug_capture_scope_begin(void *scope) override;
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void debug_capture_scope_end(void *scope) override;
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bool has_active_framebuffer() const;
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void activate_framebuffer(VKFrameBuffer &framebuffer);
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void deactivate_framebuffer();
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VKFrameBuffer *active_framebuffer_get() const;
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void bind_compute_pipeline();
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void bind_graphics_pipeline(const GPUPrimType prim_type,
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const VKVertexAttributeObject &vertex_attribute_object);
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void sync_backbuffer();
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static VKContext *get()
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{
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return static_cast<VKContext *>(Context::get());
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}
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VKCommandBuffer &command_buffer_get()
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{
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return command_buffer_;
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}
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VKStateManager &state_manager_get() const;
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static void swap_buffers_pre_callback(const GHOST_VulkanSwapChainData *data);
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static void swap_buffers_post_callback();
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private:
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void swap_buffers_pre_handler(const GHOST_VulkanSwapChainData &data);
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void swap_buffers_post_handler();
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};
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BLI_INLINE bool operator==(const VKContext &a, const VKContext &b)
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{
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return static_cast<const void *>(&a) == static_cast<const void *>(&b);
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}
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} // namespace blender::gpu
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