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test/source
Jeroen Bakker b2a0d29345 Vulkan: Separate pipeline caches for (non)static shaders
This change does some preparations before we implement persistent
caching for static shaders.

- Move ownership of pipeline cache to the pipeline pool.
- Use two pools. one is only used for static shaders
  other for non static shaders.

Related to #126229

Pull Request: https://projects.blender.org/blender/blender/pulls/127100
2024-09-03 15:25:50 +02:00
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