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b2b2d9a4f3974b779cf73ed5ebecee42dd0d69db
test
/
intern
/
cycles
/
kernel
/
device
/
gpu
History
Weizhen Huang
b2b2d9a4f3
Cycles: Render volume by ray marching through octrees
...
One octree per volume per shader based on the density. In preparation for the null scattering
2025-08-13 10:28:50 +02:00
..
block_sizes.h
Refactor: Cycles: Move block sizes into common header
2025-08-01 13:26:02 +02:00
image.h
Refactor: Cycles: Deduplicate 3D texture sampling between devices
2025-07-09 21:04:38 +02:00
kernel.h
Cycles: Render volume by ray marching through octrees
2025-08-13 10:28:50 +02:00
parallel_active_index.h
Refactor: Cycles: Move block sizes into common header
2025-08-01 13:26:02 +02:00
parallel_prefix_sum.h
Refactor: Cycles: Move block sizes into common header
2025-08-01 13:26:02 +02:00
parallel_sorted_index.h
Refactor: Cycles: Move block sizes into common header
2025-08-01 13:26:02 +02:00
work_stealing.h
Refactor: Cycles: Add const keyword to more function parameters
2025-01-03 10:23:24 +01:00