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test/source
Jeroen Bakker b2fdae6f0e Vulkan: GPU depth picking
GPU depth picking was not working on all GPUs. When a GPU requires a
DEPTH32F to store depths the conversion to unsigned normalized could
wrap around. Making depths of 1.0 become 0. In stead of MAX_DEPTH.

This solves depth picking issues on Intel and AMD GPUs.
2024-09-05 15:14:40 +02:00
..
2024-09-05 15:14:40 +02:00