Files
test/source/blender/gpu/intern
Nicholas Bishop d342e3ef0f Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt mode
This adds an override to the CDDM edge drawing function that switches
to GPU_Buffers drawing for PBVHes of type PBVH_BMESH.

Within the GPU_Buffers code, glPolygonMode() is used to draw lines
instead of faces.
2012-12-30 18:30:13 +00:00
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2012-11-06 19:58:48 +00:00
2012-12-28 14:19:05 +00:00
2012-12-28 14:19:05 +00:00
2012-12-18 01:46:15 +00:00