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test/intern/ghost
Jeroen Bakker 81c6eb9c7f Vulkan: Enable Shader Draw Parameters Support
Shader draw parameter support is needed for Workbench-next. (Almost) All
devices that we support also supports shader draw parameters. This PR
doesn't include a workaround for devices that don't have support.

For end-users this PR will allow workbench-next to render the object on
the correct location. Before this patch they were always drawn on the origin.

The catch is that OpenGL uses gl_InstanceID which always starts counting at 0.
Vulkan has gl_InstanceIndex which holds the correct instance number. By
subtracting the gl_InstanceIndex from gl_BaseInstance will get the correct
gl_InstanceID.

This patch also activates some device extensions to perform in shader printf
statements inside a shader. Documentation for this will be added to the dev
docs how to use them.

Pull Request: https://projects.blender.org/blender/blender/pulls/111461
2023-09-11 15:04:54 +02:00
..
2023-08-29 15:05:08 +02:00
2023-08-29 15:05:08 +02:00