Files
test/intern/cycles/kernel/light
Alaska 52ed6a216f Fix #110255: Cover up CPU/GPU differences with small suns in light tree
This pull request covers up a subtle difference between the CPU and GPU
when rendering with a light tree. Specifically a case where the user
has a sun light with a small angle.

The difference was caused by the dot() function being different between
CPU and GPU backends, with the GPU showing more meaningful
floating-point precision losses when working with small suns.

Pull Request: https://projects.blender.org/blender/blender/pulls/110307
2023-08-07 07:29:14 +02:00
..
2023-07-10 12:20:47 +02:00
2023-07-15 15:54:55 +10:00
2023-07-09 21:22:45 +10:00