Add support in the UI for the edit mode of curves, mesh, and point cloud objects. It's possible to control for which mode sand object types the asset is available with a dropdown in the node header. To make this per-mode filtering possible, the static asset tree cache is now unique per context mode. See #101778 Pull Request: https://projects.blender.org/blender/blender/pulls/109526
488 lines
17 KiB
Python
488 lines
17 KiB
Python
# SPDX-FileCopyrightText: 2020-2023 Blender Foundation
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.types import Operator
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from bpy.app.translations import pgettext_data as data_
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from bpy.props import (
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EnumProperty,
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)
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def build_default_empty_geometry_node_group(name):
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group = bpy.data.node_groups.new(name, 'GeometryNodeTree')
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group.inputs.new('NodeSocketGeometry', data_("Geometry"))
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group.outputs.new('NodeSocketGeometry', data_("Geometry"))
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input_node = group.nodes.new('NodeGroupInput')
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output_node = group.nodes.new('NodeGroupOutput')
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output_node.is_active_output = True
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input_node.select = False
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output_node.select = False
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input_node.location.x = -200 - input_node.width
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output_node.location.x = 200
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return group
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def geometry_node_group_empty_new():
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group = build_default_empty_geometry_node_group(data_("Geometry Nodes"))
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group.links.new(group.nodes[data_("Group Input")].outputs[0], group.nodes[data_("Group Output")].inputs[0])
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return group
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def geometry_modifier_poll(context):
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ob = context.object
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# Test object support for geometry node modifier
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if not ob or ob.type not in {'MESH', 'POINTCLOUD', 'VOLUME', 'CURVE', 'FONT', 'CURVES'}:
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return False
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return True
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def get_context_modifier(context):
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# Context only has a "modifier" attribute in the modifier extra operators drop-down.
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modifier = getattr(context, "modifier", ...)
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if modifier is ...:
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ob = context.object
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if ob is None:
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return False
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modifier = ob.modifiers.active
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if modifier is None or modifier.type != 'NODES':
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return None
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return modifier
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def edit_geometry_nodes_modifier_poll(context):
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return get_context_modifier(context) is not None
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def socket_idname_to_attribute_type(idname):
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if idname.startswith("NodeSocketInt"):
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return "INT"
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elif idname.startswith("NodeSocketColor"):
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return "FLOAT_COLOR"
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elif idname.startswith("NodeSocketVector"):
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return "FLOAT_VECTOR"
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elif idname.startswith("NodeSocketBool"):
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return "BOOLEAN"
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elif idname.startswith("NodeSocketFloat"):
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return "FLOAT"
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raise ValueError("Unsupported socket type")
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return ""
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def modifier_attribute_name_get(modifier, identifier):
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try:
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return modifier[identifier + "_attribute_name"]
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except KeyError:
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return None
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def modifier_input_use_attribute(modifier, identifier):
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try:
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return modifier[identifier + "_use_attribute"] != 0
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except KeyError:
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return False
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def get_socket_with_identifier(sockets, identifier):
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for socket in sockets:
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if socket.identifier == identifier:
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return socket
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return None
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def get_enabled_socket_with_name(sockets, name):
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for socket in sockets:
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if socket.name == name and socket.enabled:
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return socket
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return None
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class MoveModifierToNodes(Operator):
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"""Move inputs and outputs from in the modifier to a new node group"""
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bl_idname = "object.geometry_nodes_move_to_nodes"
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bl_label = "Move to Nodes"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return edit_geometry_nodes_modifier_poll(context)
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def execute(self, context):
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modifier = get_context_modifier(context)
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if not modifier:
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return {'CANCELLED'}
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old_group = modifier.node_group
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if not old_group:
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return {'CANCELLED'}
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wrapper_name = old_group.name + ".wrapper"
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group = build_default_empty_geometry_node_group(wrapper_name)
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group_node = group.nodes.new("GeometryNodeGroup")
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group_node.node_tree = old_group
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group_node.update()
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group_input_node = group.nodes[data_("Group Input")]
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group_output_node = group.nodes[data_("Group Output")]
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# Copy default values for inputs and create named attribute input nodes.
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input_nodes = []
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first_geometry_input = None
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for input_socket in old_group.inputs:
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identifier = input_socket.identifier
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group_node_input = get_socket_with_identifier(group_node.inputs, identifier)
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if modifier_input_use_attribute(modifier, identifier):
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input_node = group.nodes.new("GeometryNodeInputNamedAttribute")
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input_nodes.append(input_node)
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input_node.data_type = socket_idname_to_attribute_type(input_socket.bl_socket_idname)
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attribute_name = modifier_attribute_name_get(modifier, identifier)
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input_node.inputs["Name"].default_value = attribute_name
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output_socket = get_enabled_socket_with_name(input_node.outputs, "Attribute")
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group.links.new(output_socket, group_node_input)
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elif hasattr(input_socket, "default_value"):
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group_node_input.default_value = modifier[identifier]
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elif input_socket.bl_socket_idname == 'NodeSocketGeometry':
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if not first_geometry_input:
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first_geometry_input = group_node_input
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if not first_geometry_input:
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self.report({"WARNING"}, "Node group must have a geometry input")
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return {'CANCELLED'}
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group.links.new(group_input_node.outputs[0], first_geometry_input)
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# Adjust locations of named attribute input nodes and group input node to make some space.
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if input_nodes:
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for i, node in enumerate(input_nodes):
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node.location.x = -175
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node.location.y = i * -50
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group_input_node.location.x = -350
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# Connect outputs to store named attribute nodes to replace modifier attribute outputs.
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store_nodes = []
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first_geometry_output = None
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for output_socket in old_group.outputs:
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identifier = output_socket.identifier
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group_node_output = get_socket_with_identifier(group_node.outputs, identifier)
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attribute_name = modifier_attribute_name_get(modifier, identifier)
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if attribute_name:
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store_node = group.nodes.new("GeometryNodeStoreNamedAttribute")
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store_nodes.append(store_node)
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store_node.data_type = socket_idname_to_attribute_type(output_socket.bl_socket_idname)
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store_node.domain = output_socket.attribute_domain
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store_node.inputs["Name"].default_value = attribute_name
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input_socket = get_enabled_socket_with_name(store_node.inputs, "Value")
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group.links.new(group_node_output, input_socket)
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elif output_socket.bl_socket_idname == 'NodeSocketGeometry':
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if not first_geometry_output:
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first_geometry_output = group_node_output
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# Adjust locations of store named attribute nodes and move group output.
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# Note that the node group has its sockets names translated, while the built-in nodes don't.
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if store_nodes:
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for i, node in enumerate(store_nodes):
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node.location.x = (i + 1) * 175
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node.location.y = 0
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group_output_node.location.x = (len(store_nodes) + 1) * 175
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group.links.new(first_geometry_output, store_nodes[0].inputs["Geometry"])
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for i in range(len(store_nodes) - 1):
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group.links.new(store_nodes[i].outputs["Geometry"], store_nodes[i + 1].inputs["Geometry"])
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group.links.new(store_nodes[-1].outputs["Geometry"], group_output_node.inputs[data_("Geometry")])
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else:
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if not first_geometry_output:
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self.report({"WARNING"}, "Node group must have a geometry output")
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return {"CANCELLED"}
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group.links.new(first_geometry_output, group_output_node.inputs[data_("Geometry")])
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modifier.node_group = group
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return {'FINISHED'}
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class NewGeometryNodesModifier(Operator):
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"""Create a new modifier with a new geometry node group"""
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bl_idname = "node.new_geometry_nodes_modifier"
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bl_label = "New Geometry Node Modifier"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return geometry_modifier_poll(context)
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def execute(self, context):
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ob = context.object
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modifier = ob.modifiers.new(data_("GeometryNodes"), 'NODES')
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if not modifier:
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return {'CANCELLED'}
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group = geometry_node_group_empty_new()
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modifier.node_group = group
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return {'FINISHED'}
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class NewGeometryNodeTreeAssign(Operator):
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"""Create a new geometry node group and assign it to the active modifier"""
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bl_idname = "node.new_geometry_node_group_assign"
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bl_label = "Assign New Geometry Node Group"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return geometry_modifier_poll(context)
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def execute(self, context):
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space = context.space_data
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if space and space.type == 'NODE_EDITOR' and space.geometry_nodes_type == 'TOOL':
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group = geometry_node_group_empty_new()
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space.node_tree = group
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return {'FINISHED'}
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else:
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modifier = get_context_modifier(context)
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if not modifier:
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return {'CANCELLED'}
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group = geometry_node_group_empty_new()
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modifier.node_group = group
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return {'FINISHED'}
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class NewGeometryNodeGroupTool(Operator):
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"""Create a new geometry node group for an tool"""
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bl_idname = "node.new_geometry_node_group_tool"
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bl_label = "New Geometry Node Tool Group"
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bl_options = {'REGISTER', 'UNDO'}
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@classmethod
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def poll(cls, context):
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return context.space_data.type == 'NODE_EDITOR' and context.space_data.geometry_nodes_type == 'TOOL'
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def execute(self, context):
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group = geometry_node_group_empty_new()
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group.asset_mark()
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group.is_tool = True
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context.space_data.node_tree = group
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return {'FINISHED'}
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class SimulationZoneOperator:
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input_node_type = 'GeometryNodeSimulationInput'
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output_node_type = 'GeometryNodeSimulationOutput'
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@classmethod
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def get_output_node(cls, context):
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node = context.active_node
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if node.bl_idname == cls.input_node_type:
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return node.paired_output
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if node.bl_idname == cls.output_node_type:
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return node
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@classmethod
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def poll(cls, context):
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space = context.space_data
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# Needs active node editor and a tree.
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if not space or space.type != 'NODE_EDITOR' or not space.edit_tree or space.edit_tree.library:
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return False
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node = context.active_node
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if node is None or node.bl_idname not in [cls.input_node_type, cls.output_node_type]:
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return False
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if cls.get_output_node(context) is None:
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return False
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return True
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class SimulationZoneItemAddOperator(SimulationZoneOperator, Operator):
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"""Add a state item to the simulation zone"""
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bl_idname = "node.simulation_zone_item_add"
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bl_label = "Add State Item"
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bl_options = {'REGISTER', 'UNDO'}
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default_socket_type = 'GEOMETRY'
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def execute(self, context):
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node = self.get_output_node(context)
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state_items = node.state_items
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# Remember index to move the item.
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if node.active_item:
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dst_index = node.active_index + 1
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dst_type = node.active_item.socket_type
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dst_name = node.active_item.name
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else:
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dst_index = len(state_items)
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dst_type = self.default_socket_type
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# Empty name so it is based on the type.
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dst_name = ""
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state_items.new(dst_type, dst_name)
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state_items.move(len(state_items) - 1, dst_index)
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node.active_index = dst_index
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return {'FINISHED'}
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class SimulationZoneItemRemoveOperator(SimulationZoneOperator, Operator):
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"""Remove a state item from the simulation zone"""
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bl_idname = "node.simulation_zone_item_remove"
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bl_label = "Remove State Item"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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node = self.get_output_node(context)
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state_items = node.state_items
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if node.active_item:
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state_items.remove(node.active_item)
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node.active_index = min(node.active_index, len(state_items) - 1)
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return {'FINISHED'}
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class SimulationZoneItemMoveOperator(SimulationZoneOperator, Operator):
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"""Move a simulation state item up or down in the list"""
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bl_idname = "node.simulation_zone_item_move"
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bl_label = "Move State Item"
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bl_options = {'REGISTER', 'UNDO'}
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direction: EnumProperty(
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name="Direction",
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items=[('UP', "Up", ""), ('DOWN', "Down", "")],
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default='UP',
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)
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def execute(self, context):
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node = self.get_output_node(context)
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state_items = node.state_items
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if self.direction == 'UP' and node.active_index > 0:
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state_items.move(node.active_index, node.active_index - 1)
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node.active_index = node.active_index - 1
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elif self.direction == 'DOWN' and node.active_index < len(state_items) - 1:
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state_items.move(node.active_index, node.active_index + 1)
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node.active_index = node.active_index + 1
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return {'FINISHED'}
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class RepeatZoneOperator:
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input_node_type = 'GeometryNodeRepeatInput'
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output_node_type = 'GeometryNodeRepeatOutput'
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@classmethod
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def get_output_node(cls, context):
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node = context.active_node
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if node.bl_idname == cls.input_node_type:
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return node.paired_output
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if node.bl_idname == cls.output_node_type:
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return node
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return None
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@classmethod
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def poll(cls, context):
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space = context.space_data
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# Needs active node editor and a tree.
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if not space or space.type != 'NODE_EDITOR' or not space.edit_tree or space.edit_tree.library:
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return False
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node = context.active_node
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if node is None or node.bl_idname not in [cls.input_node_type, cls.output_node_type]:
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return False
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if cls.get_output_node(context) is None:
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return False
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return True
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class RepeatZoneItemAddOperator(RepeatZoneOperator, Operator):
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"""Add a repeat item to the repeat zone"""
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bl_idname = "node.repeat_zone_item_add"
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bl_label = "Add Repeat Item"
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bl_options = {'REGISTER', 'UNDO'}
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default_socket_type = 'GEOMETRY'
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def execute(self, context):
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node = self.get_output_node(context)
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repeat_items = node.repeat_items
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# Remember index to move the item.
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if node.active_item:
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dst_index = node.active_index + 1
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dst_type = node.active_item.socket_type
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dst_name = node.active_item.name
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else:
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dst_index = len(repeat_items)
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dst_type = self.default_socket_type
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# Empty name so it is based on the type.
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dst_name = ""
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repeat_items.new(dst_type, dst_name)
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repeat_items.move(len(repeat_items) - 1, dst_index)
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node.active_index = dst_index
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return {'FINISHED'}
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class RepeatZoneItemRemoveOperator(RepeatZoneOperator, Operator):
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"""Remove a repeat item from the repeat zone"""
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bl_idname = "node.repeat_zone_item_remove"
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bl_label = "Remove Repeat Item"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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node = self.get_output_node(context)
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repeat_items = node.repeat_items
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if node.active_item:
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repeat_items.remove(node.active_item)
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node.active_index = min(node.active_index, len(repeat_items) - 1)
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return {'FINISHED'}
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class RepeatZoneItemMoveOperator(RepeatZoneOperator, Operator):
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"""Move a repeat item up or down in the list"""
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bl_idname = "node.repeat_zone_item_move"
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bl_label = "Move Repeat Item"
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bl_options = {'REGISTER', 'UNDO'}
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direction: EnumProperty(
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name="Direction",
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items=[('UP', "Up", ""), ('DOWN', "Down", "")],
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default='UP',
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)
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def execute(self, context):
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node = self.get_output_node(context)
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repeat_items = node.repeat_items
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if self.direction == 'UP' and node.active_index > 0:
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repeat_items.move(node.active_index, node.active_index - 1)
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node.active_index = node.active_index - 1
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elif self.direction == 'DOWN' and node.active_index < len(repeat_items) - 1:
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repeat_items.move(node.active_index, node.active_index + 1)
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node.active_index = node.active_index + 1
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return {'FINISHED'}
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classes = (
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NewGeometryNodesModifier,
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NewGeometryNodeTreeAssign,
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NewGeometryNodeGroupTool,
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MoveModifierToNodes,
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SimulationZoneItemAddOperator,
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SimulationZoneItemRemoveOperator,
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SimulationZoneItemMoveOperator,
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RepeatZoneItemAddOperator,
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RepeatZoneItemRemoveOperator,
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RepeatZoneItemMoveOperator,
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)
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