Files
test/source/blender/include/BSE_seqaudio.h
Peter Schlaile 5fc6afe240 == Sequencer ==
This fixes:
[#18007] Audio playback of a scene strip containing audio is broken.

(needed a different recursion protection than video render code, since
video and audio render can be called simultaneously because of SDL audio thread
callbacks)

Also: we don't display a wait cursor, if the scene strip has DOSEQ enabled.
(no need to wait, it is the sequencer which is realtime by definition :)
2009-05-21 10:25:40 +00:00

55 lines
1.5 KiB
C

/**
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2003 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#ifndef BSE_SEQAUDIO_H
#define BSE_SEQAUDIO_H
#ifndef DISABLE_SDL
#include "SDL.h"
#endif
/* muha, we don't init (no SDL_main)! */
#ifdef main
# undef main
#endif
#include "DNA_sound_types.h"
#include "BLO_sys_types.h"
void audio_mixdown();
void audio_makestream(bSound *sound);
void audiostream_play(int startframe, uint32_t duration, int mixdown);
void audiostream_fill(uint8_t* mixdown, int len);
void audiostream_start(int frame);
void audiostream_scrub(int frame);
void audiostream_stop(void);
int audiostream_pos(void);
#endif