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b42feff554bbfa53bfd160da6fefef459fc07f02
test/source/blender/gpu/intern
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Antony Riakiotakis b4df2658de remove ARB_texture_gather from bicubic bump map dependencies. It will be needed when/if monochrome images are supported
2012-01-18 00:03:09 +00:00
..
gpu_buffers.c
Remove some silly variable copies that stuck around from a previous refactor.
2012-01-02 19:01:16 +00:00
gpu_codegen.c
remove ARB_texture_gather from bicubic bump map dependencies. It will be needed when/if monochrome images are supported
2012-01-18 00:03:09 +00:00
gpu_codegen.h
Cleaning up the GPU_extensions_init/exit() code a bit to keep the Blenderplayer from crashing on exit and restart.
2011-12-23 07:10:01 +00:00
gpu_draw.c
Uv Tools branch GSOC 2011
2012-01-17 16:31:13 +00:00
gpu_extensions.c
minor cleanup for string use - no functional changes
2012-01-11 09:33:44 +00:00
gpu_material.c
use BLI_strncpy and BLI_snprintf when the size of the string is known.
2012-01-11 12:33:51 +00:00
gpu_shader_material.glsl
Fix #29715: cycles and glsl normal node not working correct.
2011-12-28 19:42:22 +00:00
gpu_shader_material.glsl.c
Fix #29715: cycles and glsl normal node not working correct.
2011-12-28 19:42:22 +00:00
gpu_shader_vertex.glsl
This commit will switch blender to use tangent space generated within
2011-02-14 18:18:46 +00:00
gpu_shader_vertex.glsl.c
doxygen: blender/gpu tagged.
2011-02-27 20:25:53 +00:00
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