40 lines
1.2 KiB
Python
40 lines
1.2 KiB
Python
# SPDX-FileCopyrightText: 2008-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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# Author : Stephane Grabli
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# Date : 04/08/2005
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# Purpose : The topology of the strokes is, first, built
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# independently from the 3D topology of objects,
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# and, second, so as to chain several times the same ViewEdge.
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from freestyle.chainingiterators import pySketchyChainingIterator
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from freestyle.predicates import (
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QuantitativeInvisibilityUP1D,
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TrueUP1D,
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)
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from freestyle.shaders import (
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IncreasingColorShader,
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IncreasingThicknessShader,
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SamplingShader,
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SmoothingShader,
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SpatialNoiseShader,
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pyBackboneStretcherNoCuspShader,
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)
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from freestyle.types import Operators
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Operators.select(QuantitativeInvisibilityUP1D(0))
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# Chain 3 times each ViewEdge independently from the
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# initial objects topology
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Operators.bidirectional_chain(pySketchyChainingIterator(3))
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shaders_list = [
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SamplingShader(4),
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SpatialNoiseShader(6, 120, 2, True, True),
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IncreasingThicknessShader(4, 10),
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SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1),
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pyBackboneStretcherNoCuspShader(20),
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IncreasingColorShader(0.2, 0.2, 0.2, 1, 0.5, 0.5, 0.5, 1),
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]
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Operators.create(TrueUP1D(), shaders_list)
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