This website requires JavaScript.
Explore
Help
Register
Sign In
griefith
/
test
Watch
1
Star
0
Fork
0
You've already forked test
Code
Issues
Pull Requests
Actions
1
Packages
Projects
Releases
Wiki
Activity
Files
b481ec92e49eeebf060802befb0d860760e45cd6
test
/
source
/
gameengine
/
GamePlayer
/
ghost
History
Bastien Montagne
ab2c273b12
Added GPL header to sconscripts!
...
Also changed shebang to '#!/usr/bin/env python', this is more portable across unixes...
2012-12-17 08:01:43 +00:00
..
CMakeLists.txt
remove $Id: tags after discussion on the mailign list:
http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
GPG_Application.cpp
BGE: The blenderplayer usage docs mentioned "enable all frames" was "fixedtime," but the player was actually looking for "fixed_framerate." Since fixedtime doesn't have a fixed framerate, but a fixed time step, I change the player to look for the documented flag, "fixedtime," which makes more sense.
2012-11-25 07:42:41 +00:00
GPG_Application.h
Fix for [
#32361
] "Blenderplayer quad-buffer maximum 100Hz Fps" reported by HG1.
2012-08-18 23:46:37 +00:00
GPG_Canvas.cpp
Committing patch "[
#27676
] Change window size/resolution in realtime" by me.
2012-01-22 20:25:25 +00:00
GPG_Canvas.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
GPG_ghost.cpp
Fix game player still not using fast GPU mipmap generation, user preferencs
2012-12-11 08:01:16 +00:00
GPG_KeyboardDevice.cpp
style cleanup: bge, switch statements mostly.
2012-10-21 07:58:38 +00:00
GPG_KeyboardDevice.h
code cleanup: check for msvc directly when using warning pragma's.
2012-10-15 02:15:07 +00:00
GPG_System.cpp
code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.)
2012-04-11 08:15:13 +00:00
GPG_System.h
code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
2012-10-09 13:36:42 +00:00
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00