Files
test/intern/cycles/integrator/denoiser_gpu.h
Patrick Mours a859837cde Cleanup: Move OptiX denoiser code from device into denoiser class
Cycles already treats denoising fairly separate in its code, with a
dedicated `Denoiser` base class used to describe denoising
behavior. That class has been fully implemented for OIDN
(`denoiser_oidn.cpp`), but for OptiX was mostly empty
(`denoiser_optix.cpp`) and denoising was instead implemented in
the OptiX device. That meant denoising code was split over various
files and directories, making it a bit awkward to work with. This
patch moves the OptiX denoising implementation into the existing
`OptiXDenoiser` class, so that everything is in one place. There are
no functional changes, code has been mostly moved as-is. To
retain support for potential other denoiser implementations based
on a GPU device in the future, the `DeviceDenoiser` base class was
kept and slightly extended (and its file renamed to
`denoiser_gpu.cpp` to follow similar naming rules as
`path_trace_work_*.cpp`).

Differential Revision: https://developer.blender.org/D16502
2022-11-15 15:50:01 +01:00

53 lines
1.8 KiB
C++

/* SPDX-License-Identifier: Apache-2.0
* Copyright 2011-2022 Blender Foundation */
#pragma once
#include "integrator/denoiser.h"
CCL_NAMESPACE_BEGIN
/* Implementation of Denoiser which uses a device-specific denoising implementation, running on a
* GPU device queue. It makes sure the to-be-denoised buffer is available on the denoising device
* and invokes denoising kernels via the device queue API. */
class DenoiserGPU : public Denoiser {
public:
DenoiserGPU(Device *path_trace_device, const DenoiseParams &params);
~DenoiserGPU();
virtual bool denoise_buffer(const BufferParams &buffer_params,
RenderBuffers *render_buffers,
const int num_samples,
bool allow_inplace_modification) override;
protected:
/* All the parameters needed to perform buffer denoising on a device.
* Is not really a task in its canonical terms (as in, is not an asynchronous running task). Is
* more like a wrapper for all the arguments and parameters needed to perform denoising. Is a
* single place where they are all listed, so that it's not required to modify all device methods
* when these parameters do change. */
class DenoiseTask {
public:
DenoiseParams params;
int num_samples;
RenderBuffers *render_buffers;
BufferParams buffer_params;
/* Allow to do in-place modification of the input passes (scaling them down i.e.). This will
* lower the memory footprint of the denoiser but will make input passes "invalid" (from path
* tracer) point of view. */
bool allow_inplace_modification;
};
/* Returns true if task is fully handled. */
virtual bool denoise_buffer(const DenoiseTask & /*task*/) = 0;
virtual Device *ensure_denoiser_device(Progress *progress) override;
unique_ptr<DeviceQueue> denoiser_queue_;
};
CCL_NAMESPACE_END