Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
19 lines
462 B
C
19 lines
462 B
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2019 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup bke
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*/
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#include "BKE_subdiv_topology.h"
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#include "BKE_subdiv.h"
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#include "opensubdiv_topology_refiner_capi.h"
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int BKE_subdiv_topology_num_fvar_layers_get(const struct Subdiv *subdiv)
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{
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OpenSubdiv_TopologyRefiner *topology_refiner = subdiv->topology_refiner;
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return topology_refiner->getNumFVarChannels(topology_refiner);
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}
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