Files
test/source/blender/freestyle/intern/stroke/QInformationMap.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

47 lines
967 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup freestyle
* \brief Class defining an information map using a QImage
*/
#include <qimage.h>
#include "InformationMap.h"
namespace Freestyle {
class QInformationMap : public InformationMap {
private:
QImage _map; // the image or a piece of image
public:
QInformationMap();
QInformationMap(const QImage &);
QInformationMap(const QInformationMap &);
QInformationMap &operator=(const QInformationMap &);
// float getSmoothedPixel(int x, int y, float sigma = 0.2f);1
virtual float getMean(int x, int y);
virtual void retrieveMeanAndVariance(int x, int y, float &oMean, float &oVariance);
inline const QImage &map() const
{
return _map;
}
inline void setMap(const QImage &iMap, float iw, float ih)
{
_map = iMap.copy();
_w = iw;
_h = ih;
}
protected:
virtual float computeGaussian(int x, int y);
};
} /* namespace Freestyle */