Files
test/source/blender/nodes/composite/node_composite_util.cc
Hans Goudey db1728096a Cleanup: Remove unused node socket cache handling
This cache was never written to, only "copied" between sockets in one
case, it dates back at least a decade. It doesn't make sense to store
caches on node trees directly anyway, since they can be used in
multiple places.
2022-11-30 13:25:06 -06:00

37 lines
951 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2006 Blender Foundation. All rights reserved. */
/** \file
* \ingroup nodes
*/
#include "BKE_node_runtime.hh"
#include "NOD_socket_search_link.hh"
#include "node_composite_util.hh"
bool cmp_node_poll_default(bNodeType * /*ntype*/, bNodeTree *ntree, const char **r_disabled_hint)
{
if (!STREQ(ntree->idname, "CompositorNodeTree")) {
*r_disabled_hint = TIP_("Not a compositor node tree");
return false;
}
return true;
}
void cmp_node_update_default(bNodeTree * /*ntree*/, bNode *node)
{
node->runtime->need_exec = 1;
}
void cmp_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
{
node_type_base(ntype, type, name, nclass);
ntype->poll = cmp_node_poll_default;
ntype->updatefunc = cmp_node_update_default;
ntype->insert_link = node_insert_link_default;
ntype->gather_link_search_ops = blender::nodes::search_link_ops_for_basic_node;
}