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b4bd232da0516f0ce6ba96759f25461ad7cbc035
test/source
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Tamito Kajiyama b4bd232da0 Removed CD_MASK_FREESTYLE_EDGE and CD_MASK_FREESTYLE_FACE from CD_MASK_BAREMESH
and moved them to init_render_mesh() in convertblender.c where these CustomData
layers are specifically required.
2013-04-05 19:34:26 +00:00
..
blender
Removed CD_MASK_FREESTYLE_EDGE and CD_MASK_FREESTYLE_FACE from CD_MASK_BAREMESH
2013-04-05 19:34:26 +00:00
blenderplayer
svn merge ^/trunk/blender -r55776:55813
2013-04-05 15:42:31 +00:00
creator
svn merge ^/trunk/blender -r55700:55776
2013-04-04 13:37:07 +00:00
gameengine
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
2013-04-05 01:28:38 +00:00
icons
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
tests
code cleanup: incorrect sized array args, remove some redundant code.
2013-03-17 10:26:23 +00:00
CMakeLists.txt
…
SConscript
Added GPL header to sconscripts!
2012-12-17 08:01:43 +00:00
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